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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    Binkowski's WIP thread

    Agreed, looks real good :)
  2. Devil Dogs SF

    fox's small projects

    Looks great, very realistic looking dirt application too
  3. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Looks epic, can't wait to recreate great scenes of Predator :D
  4. Devil Dogs SF

    Oruzgan Valley 20x20 Km

    Looks good, I'm glad you're making green zones, pure desert maps don't have a hell of a lot of mission possibilities.
  5. Devil Dogs SF

    Oruzgan Valley 20x20 Km

    From first post it looks like he's using numerous OPX things, although I must say it'd look superb with OA items/buildings.
  6. Devil Dogs SF

    fox's small projects

    Dose are epic, great stuff.
  7. Devil Dogs SF

    DLC- What do YOU want?

    You got this information from where? But yes, I agree with everything Dr@gon reccomended, esspecially the Germans, Chinese and Asian Guerillas.
  8. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Looks great, glad someone is making a Fallujah map.
  9. Devil Dogs SF

    fox's small projects

    I love that ACU texture of yours.
  10. Devil Dogs SF

    BIS Mappack's ?

    I would love some BIS map packs, would download in a heartbeat.
  11. Devil Dogs SF

    fox's small projects

    Marines, are liek, better ;)
  12. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    Cool stuff, very informative
  13. Devil Dogs SF

    fox's small projects

    Dood plz make master cheeif frum halo kthx
  14. I may be off of over by a few, but I'm sure there is at least 10 maps (I'll count in a bit), some very small but others reaallly big.
  15. Devil Dogs SF

    [SP] Dawn of the Apocalypse (A2)

    Great mission, I haven't beaten it yet but it has the perfect atmosphere and really makes you fear how many are going to come after you. Can't wait for whatever this is a prologue to.
  16. Devil Dogs SF

    Recommended/needed mods beyond ACE2?

    Never thought of trying it, might now that I've read about what it is.
  17. Devil Dogs SF

    Recommended/needed mods beyond ACE2?

    For realistic gameplay I use: ACE2+SLX+Zeus AI+Mando Missile Sounds: CSM2 for weapons, explosions, snaps and impacts, JSRS for environment, movement and vehicle weapons and TRSM (All modules) for all vehicle movement sounds.
  18. Devil Dogs SF

    DLC- What do YOU want?

    It may cause some problems, but I'd really like a modern Afghanistan DLC pack, perhaps a couple of maps representing the lush green zones, the more desert like areas (similar to Takistan) and of course the mountainous regions. Units could include official BIS desert Marines (Since we already have ACU Army from OA), Army Rangers, Afghan Nation Army, Taliban and Al Qeuda and a good realistic campaign perhaps from the view point of each faction. I'd love that if it would be possible.
  19. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Will the Predator have his signature weapons (ie: Wristblades, plasma caster, disc, spear, wrist nuke, etc) and abilities (ie: Cloaking device, thermal sight with mask equiped, etc)?
  20. Devil Dogs SF

    [WIP] Northern Takistan map (1670 sq km)

    Looks really great, I like the idea of expanding on BIS created maps.
  21. After testing I can say that the first release version will have plenty of things for the player to make use of in their missions. Like Snake Man said bugs are getting fixed fast and VTE will be in tip top condition by the time it is released. Lots of great maps too, so the mission possibilities are endless :D
  22. Devil Dogs SF

    [WIP] Kandahar & Nahr-e Saraj

    After looking at a load of pictures of Afghanistan poppy fields, it looks like its plowed underneath the poppies, only pictures of dead or burnt poppy fields had sand underneath with loads of burnt grass. Those ducts would probably just have soil at the bottom for planting more poppies.
  23. Devil Dogs SF

    WIP: Stuff you are working on 2!

    You mean burn our allies fox? :rolleyes:
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