Devil Dogs SF
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Everything posted by Devil Dogs SF
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Binkowski's WIP thread
Devil Dogs SF replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Agreed, looks real good :) -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks great, very realistic looking dirt application too -
no freindly fire on human civie killer
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - SUGGESTIONS
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Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks epic, can't wait to recreate great scenes of Predator :D -
Oruzgan Valley 20x20 Km
Devil Dogs SF replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks good, I'm glad you're making green zones, pure desert maps don't have a hell of a lot of mission possibilities. -
Oruzgan Valley 20x20 Km
Devil Dogs SF replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
From first post it looks like he's using numerous OPX things, although I must say it'd look superb with OA items/buildings. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dose are epic, great stuff. -
You got this information from where? But yes, I agree with everything Dr@gon reccomended, esspecially the Germans, Chinese and Asian Guerillas.
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks great, glad someone is making a Fallujah map. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Perfek -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I love that ACU texture of yours. -
I would love some BIS map packs, would download in a heartbeat.
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fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Marines, are liek, better ;) -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cool stuff, very informative -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dood plz make master cheeif frum halo kthx -
Vietnam the Experience: Discussion
Devil Dogs SF replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I may be off of over by a few, but I'm sure there is at least 10 maps (I'll count in a bit), some very small but others reaallly big. -
[SP] Dawn of the Apocalypse (A2)
Devil Dogs SF replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Great mission, I haven't beaten it yet but it has the perfect atmosphere and really makes you fear how many are going to come after you. Can't wait for whatever this is a prologue to. -
Recommended/needed mods beyond ACE2?
Devil Dogs SF replied to ladlon's topic in ARMA 2 & OA - GENERAL
Never thought of trying it, might now that I've read about what it is. -
Recommended/needed mods beyond ACE2?
Devil Dogs SF replied to ladlon's topic in ARMA 2 & OA - GENERAL
For realistic gameplay I use: ACE2+SLX+Zeus AI+Mando Missile Sounds: CSM2 for weapons, explosions, snaps and impacts, JSRS for environment, movement and vehicle weapons and TRSM (All modules) for all vehicle movement sounds. -
It may cause some problems, but I'd really like a modern Afghanistan DLC pack, perhaps a couple of maps representing the lush green zones, the more desert like areas (similar to Takistan) and of course the mountainous regions. Units could include official BIS desert Marines (Since we already have ACU Army from OA), Army Rangers, Afghan Nation Army, Taliban and Al Qeuda and a good realistic campaign perhaps from the view point of each faction. I'd love that if it would be possible.
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Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will the Predator have his signature weapons (ie: Wristblades, plasma caster, disc, spear, wrist nuke, etc) and abilities (ie: Cloaking device, thermal sight with mask equiped, etc)? -
[WIP] Northern Takistan map (1670 sq km)
Devil Dogs SF replied to digitalcenturion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks really great, I like the idea of expanding on BIS created maps. -
Vietnam the Experience: Discussion
Devil Dogs SF replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
After testing I can say that the first release version will have plenty of things for the player to make use of in their missions. Like Snake Man said bugs are getting fixed fast and VTE will be in tip top condition by the time it is released. Lots of great maps too, so the mission possibilities are endless :D -
[WIP] Kandahar & Nahr-e Saraj
Devil Dogs SF replied to darkxess's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
After looking at a load of pictures of Afghanistan poppy fields, it looks like its plowed underneath the poppies, only pictures of dead or burnt poppy fields had sand underneath with loads of burnt grass. Those ducts would probably just have soil at the bottom for planting more poppies. -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You mean burn our allies fox? :rolleyes: