Devil Dogs SF
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Everything posted by Devil Dogs SF
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Green Berets - Astan-style (Alpha)
Devil Dogs SF replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
These look great, downloading :) -
USRanger709's Release Thread!
Devil Dogs SF replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
Can't wait for this, it looks real high quality :) -
Australians At War - Combined Ops
Devil Dogs SF replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Even though the two accents are quite different, BAF sounds closer than using American voices. -
Kunar_Province20km
Devil Dogs SF replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Unfortunately no, you can't go outside the COP itself, although the COP itself is very detailed and realistic. -
Kunar_Province20km
Devil Dogs SF replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I thought just about this map when I played Kunar Base map on MOH. If something like that could be made on this with such incredible detail would be awesome. -
Project Reality - WIP Discussion
Devil Dogs SF replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Slightly off topic question, but this new version of BF2: PR still just requires the base BF2 right? None of the expansions? -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ What he said -
Kunar_Province20km
Devil Dogs SF replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks like it's coming along great :) -
ToraBora Afghan. Mountain map (OA)
Devil Dogs SF replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome stuff, looks really good, esspecially the vegitation on the open field areas. -
Creat your mission, select the units you wish to play as as playable, don't make any player. Save and click export to multiplayer missions.
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I'd love it if this was implemented in a patch or DLC.
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I think it'd be pretty cool to have, but since the great AC-130 script is available and doesn't count as a mission addon requirement since it is a script it seems kind of useless to make BIS create one fro scratch.
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[WIP] Northern Takistan map (1670 sq km)
Devil Dogs SF replied to digitalcenturion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
He's joking Frodo -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree with this, a North Korean Opfor faction would be great. I also gotta say too that a 'SAM Site' object/weapon would be awesome. -
Female Soldier (beta wip)
Devil Dogs SF replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^ Caboose? Is that you Caboose? -
Fix Takistan/Zargabad so all buildings are path-able by AI?
Devil Dogs SF replied to galzohar's topic in ARMA 2 & OA - SUGGESTIONS
If Armaholic wasn't down, I'd link it, but try to find this House patrol script, simply place the code in the init of a unit and the unit spawns inside the closest building and patrols it randomly. Very great script. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
British SAS or SBS :D -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great helmet tex :) -
Great to hear this isn't dead.
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Oruzgan Valley 20x20 Km
Devil Dogs SF replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks really great, a shame about FPS problems in those poppy fields though. -
ToraBora Afghan. Mountain map (OA)
Devil Dogs SF replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great, can't wait to see updates for this start coming out, hyped for more A-Stan maps. -
ToraBora Afghan. Mountain map (OA)
Devil Dogs SF replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Snow on the top of the highest mountains would be awesome, esspecially since most A-Stan maps are pure desert. Are you planning on adding some dirt paths/roads and passes on the edges of some mountains for more variety and combat oportunities? I've also seen in real pics of A-Stan multiple levels of tiers to some shorter mountains with opium/poppy fields and farms which could make 'Capture the Hill' type missions have more scenery than a flat mountain surface. -
ToraBora Afghan. Mountain map (OA)
Devil Dogs SF replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks epic, any plans on some greener areas of the map? Like fields and lush areas in the land between mountains? -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No trouble ;). However, I don't see them being added into a big compiliation. OA compatible though, I believe the Motor Infantry by Slayer is OA compatible and knowing SARMAT they will release VDV as OA compatible. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, Motor Infantry has been made, VDV has been made in both woodland and desert camos, GRU spetsnaz has various camos, then you have various other ones that have been made. Simple search and you will find them.