Devil Dogs SF
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Everything posted by Devil Dogs SF
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wouldn't be bad if it released normally, then a separate release for ACE. -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
For real, that would be great if you finished. -
Russia, return or someone new?
Devil Dogs SF replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
Russia and US both don't have best of terms with China in the real world, China has a huge military and with some pretty good weaponry and hardware. Not to mention the RF and US/NATO at least attempt to have communication without tearing each others throats out. Besides, the US versus Russia scenario is old and boring, other than OPFDR and a few other games China is rarely the enemy, it's always Russia, some Eastern European country, or the Middle East. -
Russia, return or someone new?
Devil Dogs SF replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
Russia should return, imo, hopefully as Independent too, seeing as the US and RF are hardly enemies. China, however, would be perfect as OpFor. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love a WW1 mod, as previously mentioned, it'd require a good map with good AI navigatable trenches, but would probably be well worth it and a new experience for Arma. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Marines ftw :D -
Lennard's WIP thread
Devil Dogs SF replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks sweet, nice job. -
I like this idea, can't wait to play ;)
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CIA SOG/SAD units
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I like, very good stuff -
CIA SOG/SAD units
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice :) -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lol, if it is Arnie you can even use P85 Special Forces for the rest of his team. :D -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, love Marines, but as Enad said the DCU on the pants looks a bit too smooth near the waist. -
I actually quite like that camo, in a different colour would be better of course.
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
AWESOME! Been waiting for an English addon of Chechens, can't wait to be gunning them down :D. -
Kunar_Province20km
Devil Dogs SF replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You won't fully remove mikebarts grass will you? From the screens it looks great in several of the flatter or inhabited locations. -
^ I don't know about that, I spoke to an Army Recruiter a while back and he said he worked with the Russians in Kosovo in peacekeeping missions and what not.
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ARMA 2 (OA) : DLC discussion thread
Devil Dogs SF replied to Dwarden's topic in ARMA 2 & OA - GENERAL
You can change their load out and skill to your liking via the editor in a custom mission. -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, that's it, it is rather thin. -
Agreed, that would be great, this campaign looks amazing. By the way, will scenes such as intro's, outro's and such still work in co-op?
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That...Is beautiful! -
This is why I wish Russia was under independent in Arma 2...In the campaign they didn't really choose sides.
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I too get that error.
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Probably a stupid question
Devil Dogs SF replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
I usually put this in the init of something I don't want the enemy to shoot at: this setcaptive true; -
Probably a stupid question
Devil Dogs SF replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
No problem, and it would work similar, yes, but you would have to synch a waypoint to a trigger and such so it would come in at the right time. -
Probably a stupid question
Devil Dogs SF replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
I usually put it in each unit, but there is a way of just putting it in the Squad leader init, I was just too lazy to look it up :/.