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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Wouldn't be bad if it released normally, then a separate release for ACE.
  2. Devil Dogs SF

    WIP: Stuff you are working on 2!

    For real, that would be great if you finished.
  3. Devil Dogs SF

    Russia, return or someone new?

    Russia and US both don't have best of terms with China in the real world, China has a huge military and with some pretty good weaponry and hardware. Not to mention the RF and US/NATO at least attempt to have communication without tearing each others throats out. Besides, the US versus Russia scenario is old and boring, other than OPFDR and a few other games China is rarely the enemy, it's always Russia, some Eastern European country, or the Middle East.
  4. Devil Dogs SF

    Russia, return or someone new?

    Russia should return, imo, hopefully as Independent too, seeing as the US and RF are hardly enemies. China, however, would be perfect as OpFor.
  5. Devil Dogs SF

    Arma 2 Addon request thread

    I would love a WW1 mod, as previously mentioned, it'd require a good map with good AI navigatable trenches, but would probably be well worth it and a new experience for Arma.
  6. Devil Dogs SF

    Lennard's WIP thread

    Looks sweet, nice job.
  7. Devil Dogs SF

    CHASE 13 [mp campaign] WIP

    I like this idea, can't wait to play ;)
  8. Devil Dogs SF

    CIA SOG/SAD units

    I like, very good stuff
  9. Devil Dogs SF

    CIA SOG/SAD units

    Very nice :)
  10. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Lol, if it is Arnie you can even use P85 Special Forces for the rest of his team. :D
  11. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Awesome, love Marines, but as Enad said the DCU on the pants looks a bit too smooth near the waist.
  12. Devil Dogs SF

    CDF Conscripts

    I actually quite like that camo, in a different colour would be better of course.
  13. Devil Dogs SF

    WIP: Stuff you are working on 2!

    AWESOME! Been waiting for an English addon of Chechens, can't wait to be gunning them down :D.
  14. Devil Dogs SF

    Kunar_Province20km

    You won't fully remove mikebarts grass will you? From the screens it looks great in several of the flatter or inhabited locations.
  15. Devil Dogs SF

    Opfor

    ^ I don't know about that, I spoke to an Army Recruiter a while back and he said he worked with the Russians in Kosovo in peacekeeping missions and what not.
  16. Devil Dogs SF

    ARMA 2 (OA) : DLC discussion thread

    You can change their load out and skill to your liking via the editor in a custom mission.
  17. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Yeah, that's it, it is rather thin.
  18. Devil Dogs SF

    Persian Hammer

    Agreed, that would be great, this campaign looks amazing. By the way, will scenes such as intro's, outro's and such still work in co-op?
  19. Devil Dogs SF

    Opfor

    This is why I wish Russia was under independent in Arma 2...In the campaign they didn't really choose sides.
  20. Devil Dogs SF

    Persian Hammer

    I too get that error.
  21. Devil Dogs SF

    Probably a stupid question

    I usually put this in the init of something I don't want the enemy to shoot at: this setcaptive true;
  22. Devil Dogs SF

    Probably a stupid question

    No problem, and it would work similar, yes, but you would have to synch a waypoint to a trigger and such so it would come in at the right time.
  23. Devil Dogs SF

    Probably a stupid question

    I usually put it in each unit, but there is a way of just putting it in the Squad leader init, I was just too lazy to look it up :/.
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