Devil Dogs SF
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Everything posted by Devil Dogs SF
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ArmA II Photography I: Questions. Comments & Discussion
Devil Dogs SF replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
^ This. -
I deleted a number of things effecting game effects, clouds, smoke, etc. I also deleted wounds (due to personal preference, if you like them then I'd keep them) and vehicle effects. Also, if you use Zeus or an AI mod, I find deleting some of the SLX AI improves FPS.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I wasn't planning on buying a new board, I thought it'd work on my current board, it's LGA 775 just like the Q8400 is... I think it might not work, now that you mention chipset...It is a 945G and I've never upgraded it. :( -
I like the idea, as long as the terrains aren't completely different and would look odd connected, ie: Shapur and Proving Grounds. I would like to see this done with Utes and Chernarus, however.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Will I get a very good (20+ FPS improvement) improvement in FPS if I upgrade my Dual Core Pentium D 935 to a Core 2 Quad Q8400? -
Delete some pbo's that aren't really needed or noticeable. A lot of features in SLX run loads of scripts at once which can bog down the game.
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If there will be a free DLC for Christmas gift?
Devil Dogs SF replied to msy's topic in ARMA 2 & OA - GENERAL
We got an Apache and rather good campaign last Christmas along with a patch. Maybe something similar will happen this year. -
Does anyone know the classnames for the new Asian faces that came with PMC? I'd like to implement them to a soldier but can't find the names.
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The Next Terrain . . . Your Thoughts
Devil Dogs SF replied to SteveJA's topic in ARMA 2 & OA - SUGGESTIONS
I would like a snowy mountainous region of Northern Takistan, possibly adding more trees and terrain similar to Chernarus and Russia in the northern most border areas of the map. Would be a nice blend of desert, forest, and snowy terrain. A map based off of a Western country would be nice too, for invasion type missions. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, variation would be great, and maybe some with tucked in shirts for a more professional look to them? -
Zeus AI Combat Skills
Devil Dogs SF replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My AI has a tendency to run off when there is nothing around them and I want them to just remain in formation. What .pbo makes them do this? -
VME PLA MOD for ARMA II
Devil Dogs SF replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks superb! Great stuff here. :) -
Lennard's WIP thread
Devil Dogs SF replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Marsoc was formed 2005, so they were not around. Force Recon was around though and if Generation Kill TV show was anything to go by, then whatever the Marines in that were using as the characters were Force Recon. -
Final release of CAA1
Devil Dogs SF replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the hotfix. ;) -
Zeus AI Combat Skills
Devil Dogs SF replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am getting same issue as metalcraze. EDIT: Disregard my post, it seems to happen even without Zeus_AI active for me, at least on the "amazingly fun, bug-free" PMC campaign. -
Final release of CAA1
Devil Dogs SF replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OAC core is messing with PMC DLC, it is giving all PMC units balaclava's which is very frustrating. I tried removing OAC core and now the Arma 1 islands won't work at all other than user made ones, but even then I get an error during start up saying "Afghan_village requires CAPlants". I re downloaded the entire addon, but still, without OAC core the maps (Sahrani, Porto, Rahmadi, etc) won't show up under islands. -
Zeus AI Combat Skills
Devil Dogs SF replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just for clarification, for use with ACE I just use the stuff from the Arma 2 ACE release and place the zeu_sys_AI.pbo, zeu_Findcover.pbo from the latest version in that folder along with the .pbo's from the Arma 2 release? -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great ACU texture you got there. -
I gotta agree with Vilas, most requests for DLC have already been made.
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All USMC forces updated for Takistan with OA standards, perhaps a short campaign about their sector during the invasion of Takistan. Same with Russia and a campaign about their peacekeeping efforts in Northern Takistan, perhaps also placed on the Independent side. I also wouldn't mind seeing a good OPFOR DLC, something not already added via addons (ie: Not China, Iran, etc...).
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Possible BAF Update Add. Units
Devil Dogs SF replied to Jacobaw96's topic in ARMA 2 & OA - SUGGESTIONS
I simply would love SAS or SBS, why on Earth they were not included in the first place is an odd decision. -
ARMA 2 (OA) : DLC discussion thread
Devil Dogs SF replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I hope the entire Russian force, even units from Arma 2, are ported to independent now then. It makes sense, Russia was independent in Harvest Red too. -
ARMA 2: Private Military Company 1.00 released
Devil Dogs SF replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I also get balaclava's on all units except a few special characters, I'm about to try and narrow down the conflicting addon. Other than this I am rather pleased with PMC. EDIT: Got the problem fixed. @Enad: It is, or was for me, CAA1 making the PMC units have balaclava's -
British Troops DLC released & Official 1.01 Update
Devil Dogs SF replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
^ That was rather ignorant... -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree with this post. :D