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Will this loadout script work?
davincy81 replied to Lewis909's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this exec "myfile.sqf" in any objects/units init line but you have to change all the "this" into the name of the unit Edit: Oh . yes its a .sqf not .sqs -
[OA] how to make camo netting industructible
davincy81 replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so as i Know sometimes the word "damage" should be written with double "m". > "dammage" im not sure but i think i saw it at mr murrays editing guide. Edit: found it: was another context in the editing guide. getDammage or setDammage codes for example. "simple repair script" should help ! or another script which setDamage 0 the camo net all few seconds http://forums.bistudio.com/showthread.php?t=78117&highlight=simple+repair Edit2: "this allowDammage false" could work! i cannot test atm. Edit3: you could protect your camo net with some sandbags anyway -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@ zapat i tried your code and i saw all explosion same time without delay. btw , i like your code. i ever try to write my codes like this. but it is still difficult for me. -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
are you sure the delay is working this way? -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah ok i think i understand. so you can use the skript you wrote in first post. (just Bo_FAB_250 instead "Aqu_FuelExplosion" for example) Do you want to set off more than one time? If not, you could delete the marker after create the bomb at the marker position. -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could describe the situation if you want, may be there is a better way to realize what you want to do in your mission. -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah ok. I dont know that mod class names. I would use invisible H as position for spawn the bomb , not a marker. -
Bomb Script not Working
davincy81 replied to Flax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Soap UAL, you want kind of Bomb impacts when trigger is started right? You should create a bombs at your marker positions. "Aqu_FuelExplosion" is not right in that case i think edit: where did you found "Aqu_FuelExplosion"? -
Idea help please :D
davincy81 replied to ViV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:bounce3: this is a MISSION EDITING & SCRIPTING forum i think. Im not sure if this is right place to find the inspiration for your mission-scenario. May be should start with one map first. not three at same time. Or you could make one map with all three objectives as sidemissions. And u have to know what type of mission u want! Singleplayer/ Multiplayer? PvP? CooP? ... -
Idea help please :D
davincy81 replied to ViV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
dont care about the name mate :rolleyes: the mission is important not the name. anyway u will find the best name for the mission when its finished. whats your plan? 1 mission (map) with that 3 operations? or do you mean 3 different maps? -
How to make objective marker follow a moving target?
davincy81 replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Did i understand right? You have two marker? whats name of second marker? EDIT: ah ok i know what you mean. sry :j: hm.. im not sure how to handle the mission objective marker do the marker have a name? -
How to make objective marker follow a moving target?
davincy81 replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i think shk´s way should be the better solution! ( if its working , i did not try) just an idea: You could set a "waypoint" on him also?! -
How to make objective marker follow a moving target?
davincy81 replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes , you have to write a file which set the marker on him every second for example. in init line of man1 for example marker.sqs -
setPos question (object is not 100% on ground)
davincy81 replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hm... i think this should solve the problem. I used similar at a script for minethrower vehicle. so first your code and afterwards this one. -
is one of the sides ( u or enemy ) resistance side? ma be you fogot to set resistance side enemy to other side. Or did u use vehicles of enemy side?