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failtolawl

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Everything posted by failtolawl

  1. Hello everybody, I am having issues starting my arma 2 oa and co after these dayz patches, after the checkmark screen appears, it immediately goes to an arma 2 has stopped working. However, vanilla arma 2 starts and works fine. this seemed to have started after the dayz patch. (keep in mind I have never touched that mod) things I have tried reinstalling running as admin validating cache defragementing running through six updater, directly from exe as admin this has happened with other friends, but they haven't fixed it either.
  2. failtolawl

    Problems with ARMA 2 OA.

    I am also having these issues.
  3. failtolawl

    COOP 20 Takistan Force (OA)

    Hey thanks a lot, I will be sure to switch over to commander. About the cache, I did mistaken it for the fuel dump mission at the time, and I forgot that we solved that problem before I typed it.
  4. failtolawl

    COOP 20 Takistan Force (OA)

    Hey Bon, great work, however, we are having some issues while playing. Main one is the Clearing camps, we seem to have leveled (no tent, no cache, no gun) about 5 camps ranging from 300 to 2000 meters away from the AO (chak chak), but it doesn't trigger anything, and we aren't even sure if we are making any progress in it. Another one is the mark weapons cache, we throw target, marker, and smoke on the thing but nothing triggers. thanks ahead for the reply.
  5. So I am making a mission where your side has to seize all 5 sections of a city, whereas the mission is won when all sectors are seized. Right now I have the triggers in each area set up so that when seized, the area turns blue, as well as when lost, the area turns back to red, but no win trigger is set up yet. So how do I go about doing this, should I have 5 objectives, linking them to a win script? or can I possibly link all of the seize triggers to one, only having one objective? Thanks in advance!
  6. Hey guys, just wondering how to make the group sorting in the lobby of my mission in the order I want, right now the squads I want together are all over the place. So just wondering, how does the game determine what squads go first, and how do I get it sorted? Thanks ahead! ---------- Post added at 09:45 PM ---------- Previous post was at 09:39 PM ---------- Found fix, I guess I hadn't saved it, and it's whatever is grouped first goes first.
  7. I want to spawn an already empty vehicle with the engine running so it is targetable with a javilin or Air to Ground, what do I need to put in the init for this to happen? thanks in advanced!
  8. Alright, so what do I need to do for multiple vehicles with engines off, do I add a 1 or 2 somewhere in the code?
  9. Now kylania, will that mean I have to turn it on manually from the outside?
  10. Hey Im trying to make some unarmed officer and rifleman, I have been looking around the forums, but no luck, what do I need to put in the Init in order to get them unarmed? thanks in advance.
  11. failtolawl

    RTS - Farm Wars

    I cannot find any way to switch back to player mode, tried hitting f1 but a circle appeared around my base and was pretty useless. tred looking around for an answer but could not find.
  12. Ok, I have it working, it is just delayed when you look at the map screen for some reason. Thanks a lot guys. I will come here often for troubleshooting.
  13. Hey guys I have Init.sqf in my mission folder, in it it says execVM "briefing.sqf"; Breifing is all set up. In game it does not show up, so where do I need to activate Init.sqf?
  14. ah crap sorry, I forgot this uses UNS (a vietnam mod). I have no idea what to do. :(
  15. Ok, edited, still not working. going to try and make it a bit more simple to see if maybe something in the codes is effecting it. edit: no it doesn't seem to work with simple codes either. can any of you guys get it working when you put it on?
  16. oh yea sorry, tried that as well. I have no idea why nothing is working. ---------- Post added at 07:50 PM ---------- Previous post was at 07:08 PM ---------- here is a link to the folder I am using, see if you guys can see the problem by yourself. Try not to do anything drastic. thanks http://www.gamefront.com/files/20363850/Khe%2520Sahn.lingor+-+Copy.rar also might want to remvoe the "copy" part.
  17. yay init.sqf works! hint did appear :p So in my description.ext do I have to put something that activates the briefing? I have seen it in some example missions where it says that. Edit: added debriefing=true; briefing=true; no errors, however, briefing still does not work.
  18. ok, added new line into brieifing, still not there, getting no errors from error reporter, do I have to activate the Init.sqf through my description.ext?
  19. Ok, added that line, and it is an SQF file. here is what is in my init now: Here is my briefing (quite large): Is there something I need to add to the briefing perhaps?
  20. was doing in multiplayer editor, and it doesn't show up with or without shift preview.
  21. Hey BIS forums, I am creating a mission which has opfor attacking a blufor base. After a certain amount of time, the blufor discovers the opfor FOB, and is forced to attack it. So, I want a trigger structure (simple enough where I can just create it in game based of your instructions) which requires the blufor base and vicinity to be clear of hostiles and the opfor base destroyed in order to win the game. I also want to include some sort of timer when it gives you grid coordinates of the base. If you have any questions on this, as it may be a bit confusing, just ask and I will quickly reply.
  22. I'm using Arma 2, note the forum, arma has a lot of different things in it from arma 2. So are you the type of guy who gets thousands of posts from putting useless links? I asked for a structure, not a link to something else.
  23. Hey I am making a mission where you have to gun down Civilians, and if they cross a border, then you lose. To make the game harder, I am trying to make it so the AI is oblivious about their comrades being shot at/gun fire around them. So instead of them crawling, they just keep sprinting. I have already set a waypoint for fast and careless, but they still crawl, any script or settings a I have to do to fix this? Thanks ahead.
  24. Alright, I'll try this and the one after that. Thanks!
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