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About failtolawl

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    Lance Corporal
  1. failtolawl

    Problems with ARMA 2 OA.

    I am also having these issues.
  2. Hello everybody, I am having issues starting my arma 2 oa and co after these dayz patches, after the checkmark screen appears, it immediately goes to an arma 2 has stopped working. However, vanilla arma 2 starts and works fine. this seemed to have started after the dayz patch. (keep in mind I have never touched that mod) things I have tried reinstalling running as admin validating cache defragementing running through six updater, directly from exe as admin this has happened with other friends, but they haven't fixed it either.
  3. failtolawl

    COOP 20 Takistan Force (OA)

    Hey thanks a lot, I will be sure to switch over to commander. About the cache, I did mistaken it for the fuel dump mission at the time, and I forgot that we solved that problem before I typed it.
  4. failtolawl

    COOP 20 Takistan Force (OA)

    Hey Bon, great work, however, we are having some issues while playing. Main one is the Clearing camps, we seem to have leveled (no tent, no cache, no gun) about 5 camps ranging from 300 to 2000 meters away from the AO (chak chak), but it doesn't trigger anything, and we aren't even sure if we are making any progress in it. Another one is the mark weapons cache, we throw target, marker, and smoke on the thing but nothing triggers. thanks ahead for the reply.
  5. So I am making a mission where your side has to seize all 5 sections of a city, whereas the mission is won when all sectors are seized. Right now I have the triggers in each area set up so that when seized, the area turns blue, as well as when lost, the area turns back to red, but no win trigger is set up yet. So how do I go about doing this, should I have 5 objectives, linking them to a win script? or can I possibly link all of the seize triggers to one, only having one objective? Thanks in advance!
  6. Hey guys, just wondering how to make the group sorting in the lobby of my mission in the order I want, right now the squads I want together are all over the place. So just wondering, how does the game determine what squads go first, and how do I get it sorted? Thanks ahead! ---------- Post added at 09:45 PM ---------- Previous post was at 09:39 PM ---------- Found fix, I guess I hadn't saved it, and it's whatever is grouped first goes first.
  7. Alright, so what do I need to do for multiple vehicles with engines off, do I add a 1 or 2 somewhere in the code?
  8. Now kylania, will that mean I have to turn it on manually from the outside?
  9. I want to spawn an already empty vehicle with the engine running so it is targetable with a javilin or Air to Ground, what do I need to put in the init for this to happen? thanks in advanced!
  10. Hey Im trying to make some unarmed officer and rifleman, I have been looking around the forums, but no luck, what do I need to put in the Init in order to get them unarmed? thanks in advance.
  11. failtolawl

    RTS - Farm Wars

    I cannot find any way to switch back to player mode, tried hitting f1 but a circle appeared around my base and was pretty useless. tred looking around for an answer but could not find.
  12. Ok, I have it working, it is just delayed when you look at the map screen for some reason. Thanks a lot guys. I will come here often for troubleshooting.
  13. ah crap sorry, I forgot this uses UNS (a vietnam mod). I have no idea what to do. :(
  14. Ok, edited, still not working. going to try and make it a bit more simple to see if maybe something in the codes is effecting it. edit: no it doesn't seem to work with simple codes either. can any of you guys get it working when you put it on?