djczing
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Everything posted by djczing
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Arma2 Detail loading issue from distances.
djczing replied to FlibbertyJibbit's topic in ARMA 2 & OA - TROUBLESHOOTING
I agree - there was a time (pre-1.6) where it wasnt that bad. Now Ive got grass, trees, vehicles all doing this, and it just ruins the game. Been seeing it for months. Tell you what - try Chernarus, especially in towns like chernogorsk. Im running an ATI high-end GPU, and an SSD off an older quad-core q9650. Used to be better than this. -
Hello - I was playing BE Warfare the other night on my dedicated server, and was a soldier commanding a couple squads of infantry and 2 bradleys as we went to cut off the russian advance from their flanks. I found em where I thought I would, but the bradleys never openned fire (they were under my command), and we all got decimated. So... why, given the 'engage at will' command wouldnt the bradleys engage ? As a test, I dropped a couple russian tanks on the runway in chernarus, and a couple bradleys under my command. I was again infantry. The bradleys fired their bushmasters at the tanks, non-stop, but never engaged with TOWs until I specifically told them to target one of the tanks. At that point, they used TOWs to destroy both enemy tanks quickly. I duplicated this issue with 1.60 latest beta, and 1.60 base, and no mods. I then did the same thing with a couple of M1A2s, and got the same result - once I told them to engage one of the tanks, only then did they use their main gun (they were shooting their turret gun at the tanks before I told them to specifically engage one of the tanks) to destroy both enemy tanks. This aint right. Sorry if this is posted elsewhere, but has anyone else seen this ??
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Blocky textures on grass and blurry textures on vehicles
djczing replied to seamus's topic in ARMA 2 & OA - TROUBLESHOOTING
yeah ive had this problem for quite some time now -- I didnt used to have it. Like water-color smudged trees, grass, etc. At the start of a game its ok, but very soon it starts doing this. I think its documented around these forums elsewhere, but I dont think ive seen any real solid fix for it. All my graphics options are high, ATOC is off. I got an SSDD to run arma off of to fix it, thinking it might be an LOD load issue, but still have the problem. -
Armor Targetting/engagement in 1.60
djczing replied to djczing's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Interesting you say that, because as a further test I dismounted the commander of one of the tanks and I got in, and commanding the gunner to target one of the russian tanks only got machine gun fired at it -- but I guess I needed to switch his weapon to the main gun (??), so I didnt count that as part of the problem. I think maybe in fixing the gunner issue in 1.6 they may have broken it in a different way. I dont know. Its an easy and quick test to do, if someone wants to try it. Just go into the editor (not on a server), drop 2 tanks per side down, and yourself on the ground as their leader: Command them to danger Command them to engage at will For me, this only gets turret-gun fire (not the .50) from both tanks, and they do that whether you command any of the above at all. Tell etiher tank commander to engage one of the enemy tanks, and then he destroys both. -
Yeah Ive definitely noticed the change in the AI driving - I tend to do alot of AI convoys in BE warfare, and its just insane now. One thing I noticed that has changed - When BIS 'fixed' the driving before, you needed to be in ai-relaxed mode and they would follow the roads quite well, and with speed. Now you need to be in danger mode for them to have any speed at all - and while they wont necessarily run on the roads (in danger mode they shouldnt, for the most part), they will go very fast, from what ive seen. The driving was in fairly good shape at one point in the betas, but yeah - its more frustrating than its ever been now. Another thing I hate is that when Im a passenger (I like to plan, and look at maps while in transit), the driver in that vehicle /has/ to be the front vehicle in the convoy. Thats just silly. I, as the leader, should not be on point. I get around this by designating (by color) a point team, usually HMMVs, and commanding them seperately from the main convoy (usually support) force. But yeah - ive always wondered why its so difficult to make them drive on the road when you want them to - and then, of course theres the issue thats been going on for-ev-ar where you have to dismount them to make them turn the freakin engine off ! THats a huge pain when you have more than 2 or 3 vehicles, and it just doesnt seem like theres a good reason for it. In my mind, if I tell my support drivers to stop (team yellow,usually), then should shut down the motors by default. Also, if they are stopped for a given period of time, they should turn off the motors. THe AI in 1.6 is tremendously improved -- but the driving has gotten much worse.
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Ive tried just about every AI enhancement out there, trying to get better AI response in close quarters. Right now im using ACE and asr_ai, and ai skill levels set high, and ai precision set between 60-90%. Tell ya what -- they engage me in such a way that I really have to be on my toes to get the first shot off at them -- even in close quarters. There are ways to make the AI better -- if you are willing to use a mod or 2. As far as managing AI, I like to do that, to a point. I like multiple squads, and support vehicles under my command in the field -- unfortunately after a certain size, managing them becomes difficult. If I didnt have to dismount and remount drivers just to get the engine turned off, if choppers didnt overfly their destination, if medics healed squadmates automatically, if machine gunners (and everyone else) rearmed themselves, well... then itd be quite a bit easier when ur running large numbers of troops/vehicles.
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Hmmm doesnt seem to crash as easily. I could crash previous versions (1.59 and betas) every time by playing WarfareBE over lan against my dedicated server. With this beta it seemed better. It didnt crash for 2 days, until I restarted the mission. FPS is down in the crapper a bit...
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having issues with Warfare BE on linux.
djczing replied to doonbugie's topic in ARMA 2 & OA - Servers & Administration
First of all, I hope everything is lower case (not just the mpmissions). Second of all, its difficult to tell whats going on or what you are running without more specifics. Third (and most promising), find the log file and look through it, both on client and server. On the server the log location is specified in the (standard) start script. This will most likely show you what the problem is. -
Crashes to desktop due to graphical issue?
djczing replied to Darkguerilla's topic in ARMA 2 & OA - TROUBLESHOOTING
Try turning off vsync in the video options, and perhaps try different video memory settings. -
And how people think everybody should be like them is beyond me :)
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A VPN only adds an encrypted tunnel layer to your already long ping times. It would cause higher pings and more latency.
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Yeah Ive been meaning to Dwarden -- I just need to duplicate the issue with no mods at all running before I could consider it a clean footprint, and I havent run it modless yet. Ill try to do that soon. Thanks as always for your support. ---------- Post added at 02:20 AM ---------- Previous post was at 02:15 AM ---------- By the way, it seemed to have the character of a memory leak -- mem useage would just count up slowly until the crash. To rule out the slow increase being a result of increasing (warfare) mission complexity, I waited until the warfare session was fully developed, and restarted my client -- and the memory useage started low, and slowly crept up in the same fasion as if Id just started the mission from scratch. Looks like too much malloc() and too few mfree() to me. Ah well its all speculation until I can get you a footprint and Ill try to do that soonest.
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Ive been getting crashes that appear to be out of memory crashes (WinXP), when the memory footprint approaches 1gb. Ive been having this happen consistently since I can remember -- at least 1.57, and it happens to this day. I normally play BE Warfare against a dedicated server, and after 2-3 hours FPS drops to 1 or 2 or 3. ALt-tabbing the game down, then back up again fixes it for a time at first (about 5 minutes), but it soon goes back into hang mode. Of course restarting the client, or even restarting the mission fixes it until it winds up to near 1gb useage again. Been meaning to get a footprint and submit it, but havent yet. Why does there seem to be a brick wall at 1gb main memory useage ? Core 2 Duo Quad 6950 4GB DDR2 XFX Mobo ATI 5850 GPU @ v11.2 View Distance 2500 Win XP 32 I tried it once with the warfare mission 'When diplomacy fails' and it appeared to have the same issue. Why the wall at 1Gb main mem ?
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Sorry - I didnt want to point it directly at Inkompetent, lest it be judged personal and get be banned and slammed. So, Ill just leave it anonymous.
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Its better to keep your mouth shut and have people think you a fool Than to open your mouth and prove it.
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A2OA Linux Server beta 1.59.79548
djczing replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Spayker: 4 hours and still working fine for me. -
Yes - in the betas they changed the way you use the shift-Fx keys to designate teams shift-F1 = red shift-F2 = green shift-F3 = blue shift-F4 = yellow shift-F5 = white To me theres good and bad things about it, but in the end a better way of doing it.
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Update: Ok well it appears my sound board driver was interfering with the install of my video (11.2) driver, and that was the cause of the driver crashes. BUT, now all im left with is the (too frequent) apparent video memory corruption which causes screen images in windows to pixellate and become disintegrated. Driver never crashes, I just get disintegration of the screen graphics. Its never happenned in arma, but has on teh desktop -- the issue went away for a few revs til I upgraded to 11.2. Nice to hear 11.3 is out. Interested/curious as to its speed relative to 11.2, and if anyone is seeing any issues. 11.2 is useable for me, but I shouldnt have to put up with vid memory corruption /at all/.
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heheh GEEZ whats the deal here ? Just about every mod worth its salt needs CBA, and CBA is small, and works great. Lonestar, the only solution for you appears to be going and finding another mod where life is easier for you. Its all about you, after all.
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Yeah good observation. Especially if you tell them to regroup, they show this behavior. What I do is use teams (and I play alot of CTI). A guy who is back at base while im in the field isnt in a team - hes team white. I give orders to my red, blue, yellow and green teams in the field, and I give those on white team (transport, support, stragglers) individually. Long story short, if you tell your straggler to 'stop', then the rest should stop worring about him. Otherwise they may try to go back and help him out.
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Copy my stance is a misnomer. It simply means to go back to normal behavior.
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Hehehe and theres the proof. Cmon Pufu ! have a laugh would ya ? Did you see I was grinning when I made that comment ? Oh - and im 51 years old. Growing up is overrated -- and im not the one who sounds like a bitter, whining little child all the time. Sorry man - I wont tickle your 'funny bone' again :) I guess
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ARMA 2: OA release candidate 1.59 build 78955
djczing replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
AHHH !!! ALL THE WHINING IS KILLIN ME ! <ahem> sorry. Thanks BIS, for the hard work -- and cant wait to see the perf of 1.57 return. The animations look/act fine for me, but I guess im just not as refined and/or experienced as some of these other guys. BIS, you should feel proud that for those who complain the most, it means that Arma isnt just a game or a SIM, but a /religion/ ! Youve created Arma zealots, and to me thats a feather in your cap, and a testament to what youve done here so far. Great job - lookin forward to the release. -
PUfu: Ive read your posts in a number of different forems, and Ive come to one conclusion: You got an attitude problem, son ! Now suck it up and get with the program ! <grin>
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Heheh like Walker, im also a bit older than the average -- but I use my brains too. I put either a couple AI, or someone younger than me on point, about 100m in front of the main formation and spend my brainpower trying not to run him out of cover. I figure wtih 100m dipstick, I can check the oil pretty well without gettin any on me, and pour it in if needed. I appreciate the subtleties of good scouting, and wish the AI could be as adept and smart at it as a human scout. Its just another illustration that this SIM is akin to real life soldiering itself, in that there are many many facets to doing it right, and any one facet is a skill learned over months and years. The deeper your appreciation of a well-planned and executed op, the longer this SIM will satisfy you, in that you feel like you will never learn enough. I love being a grunt (in the real world I was in the Air Force). I love commanding a squad and keeping them, and myself alive and laying some harm to the enemy at the same time. There is so much to know, just in that simple task that I havent lost interest, and it hasnt gotten boring. Take care, and happy hunting !