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joejoe87577

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Everything posted by joejoe87577

  1. Hello everyone, I've been looking around for a script that tells me where a popup target has been hit. Just like in this mission from ArmA 1: Link to armaholic I couldn't extract the pbo file with elitness or cpbo (I couldn't get it running on my system). It would help a lot if anyone could extract the file and post it right here. I've already made contact with the mission author, but he has not written any scripts for a long time, so he could not help me with that. Kind regards, Joejoe
  2. Hi everyone, this is my first script release so please be Patient with Errors or bugs ;) The script does the following, it creates lights around a helipad for a better visibility at night and if the helipad is set to invisble the lights also give a good visibility at daytime. And the mirror (Google Drive link): Helipad v.4 The Armaholic link may not always be up to date, please compare the Versions! Current Version: 0.4 Usage: Copy the Folder "helipad_lights" to your mission folder or mission script folder if you have one. Take a look at the example mission to see how to use this script. /////////////////// //Single Helipad:// /////////////////// null = [this, "yellow", "green", false, "scripts"] execVM "scripts\helipad_lights\helipad_light.sqf"; Copy this into the init line of the helipad. The parameters are: helipad: helipad object (this or name of helipad) innerlightcolor: string innerlight color (red, green, yellow, blue(not recommended), white(not recommended), bir (blufor), oir (blufor), iir (resistance)) outerlightcolor: string outerlight color (red, green, yellow, blue, white, bir (blufor), oir (blufor), iir (resistance)) showhint (optional): boolean show a hint after creation scriptFolder (optional): string Foldername of Scripts e.G.: missionfolder\scripts\helipad_lights the parameter would be "scripts" !scriptFolder is very Important, always include this parameter if your script folder is not the mission root folder! -------------------------------------------------------------------------------------------------------------------- ///////////////// //All Helipads:// ///////////////// if (isServer) then { null = [5, "scripts"] execVM "scripts\helipad_lights\helipad_light_auto.sqf"; }; Copy this into your init.sqf, if you do not have a init.sqf create one and copy it to your mission root folder. The parameters are: createType: number defines on which types of helipads the lights will be created 1: Helipad (Circle) 2: Helipad (Civil) 3: Helipad (Rescue) 4: Helipad (Square) 5: all Helipads (excluding invisible Helipads) scriptFolder (optional): string Foldername of Scripts. e.G.: missionfolder\scripts\helipad_lights the parameter would be "scripts" !scriptFolder is very Important, always include this parameter if your script folder is not the mission root folder! -------------------------------------------------------------------------------------------------------------------- ////////////////// //Remove Lights:// ////////////////// null = [helipadName] execVM "helipad_lights\helipad_light_remove.sqf"; Copy this into your trigger or script, where the lights should be deleted. -------------------------------------------------------------------------------------------------------------------- Zip Content: - helipad_lights_example.Stratis (Example Mission) - helipad_light.sqf - helipad_light_auto.sqf - helipad_light_remove.sqf - SHK_moveObjects.sqf - helipad.jqg - helipad_2.jqg - readme.txt Known Errors: - If there are other helipads close to the helipad the positions of the lights are messed up - Not fully tested in MP yet - With the ALiVE Mod, the lights get recreated and messed up! You have to try it, and see if it works until I have a fix for this. Changelog: Happy Holidays everyone
  3. joejoe87577

    Why Bohemia Why?

    I couldn't find good thread for this so i'm making a new one. Why Bohmia Why? I've recently upgraded my GPU to a Inno 3d GTX980 TI and overclocked my I5 3570k from 3.4Ghz to 4.2Ghz. This Card is a real beast, i've had no Problems at all running the latest games on very high to Ultra Settings. For Example: The Witcher 3 Ultra Settings solid 60 FPS (vsync) GTA 5 Ultra Settings (gras off, Extended graphic Options also ultra) solid 60 FPS (vsync) Elite Dangerous Ultra Settings solid 60 FPS (vsync) I could write more, but you get my Point. It is not about the general Problems like the cpu utlization, the handling of many ai, the Overhead on the net code or anything. I have a very simple question: Why is my Framerating dropping by 20 (twenty) FPS on Stratis, completly empty just a Little Bird and me and i'm only switching between internal and external view... The engine is not running, so no heavy shadow calculation. No AI anywhere on the map, no scripts running, no Mission running. Just the plain Editor. It is not the Mission makers fault, or the Server is to crappy. No it is just me, my pc and arma. Why Bohemia, why is it like this?
  4. joejoe87577

    Why Bohemia Why?

    I've got your point. I'm buidling PCs now for more than 6 years, and not only for me years apart. And I don't see the problem at my end realy, all games that I've tried run fine. Every bit of software that I use runs fine. Visual Studio compiling complex programs runs fine. But not ArmA. Why is it like this? And don't tell me the old thing, they can improve their engine. I know it, I've done this with an old enterprise application running for the last 15 years. Without any change to the UI, just the code between the Database and the UI. And the result was a big improvment in performance and stability...
  5. joejoe87577

    Why Bohemia Why?

    My main problem is the fact, that this happens NVidia control panel has default settings. I'm used to crappy performance and stuttering games, but the problem is, even with good hardware (I would consider it as high end) you can't get good and stable performance from arma. And yes, I like 60 FPS, that's why.
  6. joejoe87577

    Why Bohemia Why?

    Alright... Settings Ultra Viewdistance 3000/2500/100 MSAA 4x 1920*1080 ArmA 3 on HDD Rig is in my signature I've deleted my config when I upgraded the GPU and reset everything in arma. No Mission played, I was in the emtpy editor. But all this doesn't explain why I have 50FPS in the cockpit view and 70FPS in the 3rd Person View. Edit: No Mods, Vanilla ArmA @Jackel326: It is not even about the CPU. I had no scripts and no ai running...
  7. joejoe87577

    Popup Target hitmarker

    I'll look up my solution, but you'll have to wait until tomorrow as I'm not at my computer. Gesendet von meinem Nexus 7 mit Tapatalk
  8. joejoe87577

    Update is out

    I noticed a serious drop of FPS in the Nato Showcase (didn't test anything else). From 50 to 30 and in some places down to 20. Many others Report the same Performance Drops.
  9. joejoe87577

    Splash Screen Edit

    I had no p problems with a jpeg at 1920x1080. But I had it in my mission root folder and no spaces in the filename.
  10. joejoe87577

    Camera effects

    Take a look at this.
  11. joejoe87577

    Helipad Light Script

    I've already tried this, but i couldn't find something to make IR Strobes not blink. I could just create 10 IR Strobes foreach Position, but that would have a heavy Impact on the performance, that would be more than 400 Strobes per Helipad.
  12. You could use this: _vehCheck= nearestObjects[position planeSpawn,["landVehicle","Air","Ship"],radius] select 0; //Checks for vehicles at the given Position with inside the radius if(!isNil "_vehCheck") then { deleteVehicle _vehCheck; } else { _newPlane = "I_Plane_Fighter_03_CAS_F" createVehicle (position planeSpawn); _newPlane setDir 205; };
  13. joejoe87577

    Helipad Light Script

    What you could do is use the script in your init.sqf, so that all helipads get These lights. The init lines of the helipads would stay empty and the lights should not be recreated. But thats just a guess.
  14. You could unpack the Music_f_epa_Music.pbo and the Music_f_Music.pbo and Play the .ogg flies with the vlc Player.
  15. joejoe87577

    Custom Lighting

    You could use the createvehicle with the classname "#lightpoint" . And use These commands to control the brightness, the light color, ambient color.
  16. joejoe87577

    Custome UI Elements

    Thanks, thats what i was looking for.
  17. Hi, I've been looking for this for a while now. But I couldn't find any suitable tutorial or documentation. I'm trying to create a UI element that works just as a Display and not as a Dialog. I've found some old threads but there is no complete how to. I've also unpacked some missions with custome ui elements, but they are far too complicated to find the most improtant bits out. Does anyone have a tutorial or the time to write a Basic guide for this?
  18. joejoe87577

    Helipad Light Script

    And i forgot to say, thanks to Foxhound for your great work :D
  19. joejoe87577

    Helipad Light Script

    Happy new Year everyone, i've updated the first post and released Version 0.4. With this update only the Server should create the lights and not all Clients. I've also reworked the positioning of the lights and changed the classnames of the IR Strobes. And i have tested it on a dedicated Server by myself, so right now i couldn't find any Problems or bugs in my test Mission. But there is at least one issue remaining, if two helipads are to Close to each other, the positions of the lights are messed up. Just place the helipads at least 2m or 3m away from each other. Thanks to all of you for testing and using the script. @PenguinInATuxedo: I will take a look at this and try to reproduce and fix it. Do you know if the mod only deletes visible AI or all kinds of objects? I think that the helipads also get deleted by the mod and then recreated with the same init if a Player is in closer range to it, causing multiple lights to spawn...
  20. joejoe87577

    Helipad Light Script

    Yep, that's an old version. The current one 0.31 uses the direction of the helipad. I'm still working on the update but I'm quite busy at the moment, so it will take another day or two.
  21. joejoe87577

    Helipad Light Script

    Just like the other Airport lights. And thats what they should do :D. I'm working on the update with only one Problem left so far. I'll try to fix it, test it and then post it.
  22. joejoe87577

    Helipad Light Script

    Thanks mate, but i found another solution by using the SHK moveObject Script and some other code tweaks :D. I'll post an update soon.
  23. joejoe87577

    Helipad Light Script

    I found another quick fix. In your init.sqf add: if (isServer) then { null = [5, "scripts"] execVM "scripts\helipad_lights\helipad_light_auto.sqf"; }; This will prevent that every Client Triggers this script. I've tried it on a dedicated Server without the this and had the same Problems. After adding this to my init sqf, the choppers stayed in one Piece :D To the positioning issue, i'm still working on this one. It seems, that when you or any object are to Close to the helipad the positions get messed up. Maybe it is for safety reasons, that you can't create a vehicle to Close to Players, ais or other vehicles... First Post updated! @SpectreRSG: How do you create the choppers? Did you just place them in the Editor, or do you create them with a script?
  24. joejoe87577

    Helipad Light Script

    I'll set up a virtual machine and install a get a Server running. I'll take look at These issues.
  25. joejoe87577

    Helipad Light Script

    I've updated the first post to Version 0.31. The zip File now contains a complete readme and an example Mission. I don't have a decdicated Server, so I can't test it in MP by myself.
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