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SigintArmA

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Everything posted by SigintArmA

  1. SigintArmA

    Pboing a mission

    Well I have my briefing and init script in the main mission folder without any sub-folder. IE Theres the briefing.html, briefing.sqf and the init.sqf along with the mission.sqm. But when I export to single-player missions none of the tasks, notes, anything like that are there. My question is how do I export it and retain those things? I'm fairly new to mission making and exporting for public use.
  2. SigintArmA

    Pboing a mission

    Hello. For some reason when I it only PBOs the mission itself and doesn't save the other SQF into PBO. Do I have to move the SQF scripts from my missions folder from editor and put them within the Single-player folder with the PBO or is there something messing up? Any Idea? First mission that I'm trying to release so any help would be great.
  3. I'm making my first -real- mission with tasks, notes, etc. etc. What I was looking for is an ending like his, that fades to black and has text. Since I don't know how to script events like that, order and such. Was wondering if someone could help me with it by giving an example or something? Just a simple fade to black, have 'Mission Complete..?' and then cut to ending. Nothing fancy. I tried to pull it on my own and got this cutText ["","BLACK OUT"] cutText ["Mission Complete..?","PLAIN",2] sleep 0.5; endMission "END1" That doesn't work because I don't know HOW it should be done. Using it in an SQF for now to TRY and get it to work. I would stick it in a trigger if it can be a simple line. Any help is great.
  4. Theres a command you can put in the init-line that I saw out there that'll let a soldier be a medic, but I can't remember. Hence why I'm hunting for it. When/If I find it, I'll link it here.
  5. SigintArmA

    Jungle Wars: Island of Lingor

    Oh lord this'll be fun. Getting all jittery haha. This will be -great-... I foresee mission makers making fun missions and hopefully someone a campaign hehe
  6. SigintArmA

    Jungle Wars: Island of Lingor

    Oh... my... lord... IceBreakr, you are of gods in the ArmA2 community! I can see it now... TF86 seal teams going in to clear up some of the 'Rebels (Or what have you)' in a village... and they run into the Slayer :O SOOO not a Predator remake in ArmA2 form >_> (Though that would be epic). Can't wait to have a rumble in the jungle though! >:D Will be epic... "Charlies at the wire!" Hehehe Also! >_> The M60... why does everyone want a new M60 when theres one in game XO Hehe, also with the M14. RH does have like, 20 or so versions of the M14. Be it M21, Mk14, M39. His M14 pack also has the M14 naked (Wood, Iron Sights), M14 Aimpoint/Acog/Eotech. *Nods* Might try and ask him to use the M14s? ^_^ Heeee... now! *Vanishes*
  7. Hmm! I have found... and interesting bug! Hehehe... well! When I was firing the AAW Rifleman 1's basic rifle... Austeyr.... I ran out of ammo, and for some reason hit the 'H' hotkey to switch grip positions... and... wouldn't you know :O Auto-mag reload! Instantly too. ^_^; haha... Known bug/issue or something new! Either way :D Thought I'ld let ya know :D Edit: It also changes the fire modes, and the AAW Secco 2, switching hand grips moves the rifle to the back, pistol to hand and when firing the rifle fires. ^_^; Haha... hope this info helps some.
  8. Hey! Just checking to see if there was any update for the guys using SCARs from OA, would be -great- in Takistan with'm ya know? ^_^
  9. Mmk, XD I had sleep now and can explain easier. What I was trying to say... I was trying to attempt using your image of the missle. The one you said 'Look what I found here' as a simple/quick way to follow along. You know, the first images you put in the tut about the 'Blueprint'. How you explained to cut it down. I was attempting to see if I could use that one so I don't have to spend too much time looking (And I did look for a good 10 minutes afterward to see if I could find something but only images of it at an angle were whatI found) and I couldn't copy it or anything XD And software... ehg I have like -no- imaging software sadly. Edit: Yeah I've just picked up GIMP... eh-heh... didn't read the 'Required' stuff at the top (Since it was 2:30 AM when I did it) but still, trying to cheat and figure out how to use the example image for a blueprint XD
  10. Hello! I'm following your guide. And I am stuck on one thing. How I'm supposed to use that chopped down image of the missile so I can well, go to TexView2 to make it a texture. I can't seem to copy it or something like that to use. Do I need to look up that exact image or what do I have to do because I can't seem to get that part done. And if my whole hearted confusion is well... confusing as how I am screwing up (Totaly missing obvious ways of doing it) but I'm using the adobe reader to open your DL and such. Oh and about the confusing my excuse it's 2:51 for me >_> So yeah running on no sleep. If you or someone cna shed light on what I'm supposed to do about this so I can continue to follow the guide :P Thanks <_<;
  11. SigintArmA

    RH MGS wpn pack 1.1

    Ah! Thanks! ^_^ And cool! The weapons pack is great :D I must say, I love the M14s and Mk14s. They are pure win, love the sound when they're fired, reminds me and I'm laying down great sniper fire along with the auto-matic fire for those tough extraction situations :P
  12. ^_^ There you go bud!
  13. SigintArmA

    RH MGS wpn pack 1.1

    Disregard
  14. Pssh... now all we need to see is with the screenies is snake running around in the background of them >_> <_< That would be kinda epic... just for solo play atleast /cough anyway! Looks nice! The Mantis PMCs ruled. Loved gasing them in MGS4 >_> And with ACE2 weapons... I can yet again! WOOT! <_< Edit: Speaking of screenies! What map were those taken on? Would be nice to have more Desert maps ^_^ Can never have too much sand in your boots <_<
  15. Thanks ^_^ That'll hold me over! :D I can have fun with ACE2 and the 2 new islands I picked up >_> Haha but by the youtube vids I found of your mod it'll be fun. Can't wait to destory the Nazi War Machine :P
  16. Coulda gone without the... uhm... yeah spoilers... the 'I'm not trying to be mean' goes void with that... anyway. The mod looks great none the less.
  17. Heya! ^_^ Been following your project since I heard/read about it (But haven't DLed the mod due to issues on other mods I'm figuring out D: ) and am wondering if there is any possible ETA for the V1.0? Couple months, four months? ^_^ A estimate (Even if it's a year!) would make me happy :D Thanks!
  18. Ignore this uhg lol XD Getting rid of the 'I TRIED IT ALL' >_>
  19. I'm sorry but I've been looking around in circles for the past hour on where I can DL the ACE 2 DL but I keep getting thrown in circles without any 'Download' anywhere. Just circles and circles of info on it. I even clicked the 'How to Download/Install ACE' and it takes me to a 550 error. Any help?
  20. SigintArmA

    The Undead Mod

    Got it working and the mod is -fun-. Good passtime when I just wanna do an all Vs 1 thing and I don't wanna dodge bullets! Haha
  21. SigintArmA

    The Undead Mod

    Mmmk, I don't have to alter that launcher like that one method said? Just throwing it into the original Addons folder will be safe and fine?
  22. SigintArmA

    The Undead Mod

    I didn't get it through steam so... that doesn't help me any o_o thanks for the attempt though ^_^
  23. SigintArmA

    The Undead Mod

    Yeah I just tried to install it using the second method (And video at the bottom) as a way to help me get this addon to work (Never used addons before so I must be doing something wrong with -this- one because there must be something specail else I need/need to do). http://www.armaholic.com/plug.php?e=faq&q=18 Is the place where I read how to do it so if someone can PM me with a solution that is easy to follow for this addon noob it would be great ^_^ Also if there was no flaming for a simple question. Thanks again!
  24. SigintArmA

    The new Illuminating Tower

    Whats the point of having a Illuminant Tower that... well doesn't have lights to illuminate! Thats.... realy... realy... uhhh.... a waste of space >_>;;
  25. SigintArmA

    Bayonet/knife poll

    A knife is always the best in combat. No matter how far into the future or what have you... knives are life savers. Both knives and bayonets would be great to have, I mean, if they were not of use in combat, why did they make nearly each and every model in the game (Combat mind you. US/RU mainly) having a knife? I know it isn't for show as to 'Oh! he has a knife on his chest/back! Ruuun!' lol it's for that encounter whereyou can't swing your rifle up in time! Quickly grab and -STAB-! The hostile who got the jump on you (Or he thought he did! :O) is dead! Even more so when in the flush forests of the maps where they can pop outa nowhere >_>; I'm been gunned down by walking up on a guy or two Hehe ^_^; Oh! And those who voted 'No' to both... you're to cowardace to get up close and personally Imo >_> staying at long range with your rifles and stuff... >:O It's thrilling to have the 'THIS IS CRAZY BUT F--K IT!' XD
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