SSG-Kalle
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10 GoodAbout SSG-Kalle
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Radio Jammer's with Sounds!
SSG-Kalle replied to XianGrim's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very cool! Is it possible to get a version for ACRE also? -
animations [In-Game animations mod] Tactical Position Ready by Patch & LAxemann
SSG-Kalle replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for a great mod! -
Why Do You Think Bohemia Interactive Is Holding Back?
SSG-Kalle replied to Leaulux's topic in ARMA 3 - BETA DISCUSSION
4000 tickets in just a few days with this alfa? Yea why dont release everything at once... yea i wonder why? ;) -
AddWeapon with trigger for AI?
SSG-Kalle replied to SSG-Kalle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where should i put this to get it to work with UPSMON? -
AddWeapon with trigger for AI?
SSG-Kalle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im making a nightmission using UPSMON and want to give NVgoggles to the Takistani army soldiers to help them fight better in the dark. I only want to give it to the ai players that fight in a certain place on the map so i was thinking to do this by adding it by a trigger (activation: OPFOR / repeat). I cant get the rest to work thou, any suggestions on how to code this? -
Just to comment; my gf is playing arma 2 to be able to play with our clan. There are girls that play these kind of games, saying anything else is just stupid or by ignorence.
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Can females have weapons with ARMA2!
SSG-Kalle replied to avibird 1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.armedassault.info/index.php?game=1&cat=addons&id=1556 Woman+Gun :) -
Gurilla tactics ambush?
SSG-Kalle replied to SSG-Kalle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so i noticed... :( have found a way but it only seems to work some of the times... :p -
Gurilla tactics ambush?
SSG-Kalle replied to SSG-Kalle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have tried it that way but the AI seems to have a bit to much of a own will to follow my orders. They usually wait on moving on to the next waypoint until the enemy is eliminated. so what i need is a way to force them to move to the next waypoint no matter what. I have tried putting them in careless setting, dont fire mode and full speed but it doesnt help.... :( -
Is it possible to script the AI to engage for x ammount of time and then disengage as fast as possible from the combat. If it would be possible to hold them in formation for the duration of the ambush so they aint just running around and seeking cover 150 meters away from their groups i would be even happier. :) Help plz! :)
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Make AI drop weapons?
SSG-Kalle replied to SSG-Kalle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im not looking for them to surrender but to make them go from combatants to non-combatants and hide as civilian population. -
Hi! I wonder if there is any command to get the AI to disengage from combat after x ammount of seconds, drop their weapons and move away? Thought it might give a edge to our missions
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Hi! I wonder if there is any command to get the AI to disengage from combat after x ammount of seconds, drop their weapons and move away? Thought it might give a edge to our missions :)
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Some issues i have found: 1. The medics doesnt show as medics in the unitbar in the bottom of the screen (nere där man ser samtliga trupper man har i sitt team dvs). 2. The AR units ammo still doesnt work for me. This is a issue i have commented on before last patch. Great job! I am working on a mission to be released in the future. :)
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Realy sweet campaign! I liked it actually more then the main Arma 2-campaign. :)