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DrF33lGood

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About DrF33lGood

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  1. The Color range Probably| R:255 G:255: B:255 A:255
  2. playsound "airstrike_request"; ~0.5 TitleText ["You: Sigma team to USS Polyphem. Requesting airstrike on following coordinates. Over.","Plain Down"]; setfire=true; titleText ["Click on the map to set your firedirection","plain down"]; onMapSingleClick "ASTarget setPos _pos; setfire=false"; @!setfire; "Firedirection" setmarkerpos getPos ASTarget; onMapSingleClick ""; titleText ["", "plain down"]; ~7 playsound "airstrike"; ~0.5 TitleText ["fire control : Sigma team this is USS Polyphem fire control. Coordinates received. Airstrike is on the way. Out.","Plain Down"]; _dropPosition = getpos ASTarget; ~0.5 _dropPosX = _dropPosition select 0; _dropPosY = _dropPosition select 1; _dropPosZ = _dropPosition select 2; ~0.1 _planespawnpos1 = [_dropPosX - 5000, _dropPosY - 2000, _dropPosZ + 2060]; _pilotspawnpos1 = [_dropPosX - 5000, _dropPosY - 2000, _dropPosZ + 2060]; _planespawnpos2 = [_dropPosX - 5030, _dropPosY - 2030, _dropPosZ + 2030]; _pilotspawnpos2 = [_dropPosX - 5030, _dropPosY - 2030, _dropPosZ + 2030]; _planespawnpos3 = [_dropPosX - 5060, _dropPosY - 2060, _dropPosZ + 2000]; _pilotspawnpos3 = [_dropPosX - 5060, _dropPosY - 2060, _dropPosZ + 2000]; _PlaneA = creategroup WEST; _plane1 = createVehicle ["A10",_planespawnpos1,[], 0, "FLY"]; _plane1 setPos [(getPos _plane1 select 0),(getPos _plane1 select 1),2060] ; _plane2 = createVehicle ["A10",_planespawnpos2,[], 0, "FLY"]; _plane2 setPos [(getPos _plane2 select 0),(getPos _plane2 select 1),2030] ; _plane3 = createVehicle ["A10",_planespawnpos3,[], 0, "FLY"]; _plane3 setPos [(getPos _plane3 select 0),(getPos _plane3 select 1),2000] ; _leader = "USMC_Soldier_Pilot" createUnit [getMarkerPos "Firedirection", _PlaneA, "leader1=this"]; _p2 = "USMC_Soldier_Pilot" createUnit [getMarkerPos "Firedirection", _PlaneA, "P2=this"]; _p3 = "USMC_Soldier_Pilot" createUnit [getMarkerPos "Firedirection", _PlaneA, "P3=this"]; _Plane1 setVelocity [100,0,0] ; _Plane2 setVelocity [100,0,0] ; _Plane3 setVelocity [100,0,0] ; ~0.4 leader1 moveinDriver _plane1; leader1 setDamage 0; leader1 action ["gear_up", vehicle leader1] ; P2 moveinDriver _plane2; P2 setDamage 0; P2 action ["gear_up", vehicle P2] ; P3 moveinDriver _plane3; P3 setDamage 0; P3 action ["gear_up", vehicle P3] ; _plane1 flyinHeight 1273; _plane1 setSpeedMode "LIMITED"; _plane2 flyinHeight 1254; _plane2 setSpeedMode "LIMITED"; _plane3 flyinHeight 1236; _plane3 setSpeedMode "LIMITED"; #CHECK leader1 doMove getPos ASTarget; leader1 doTarget ASTarget; leader1 doWatch ASTarget; ? (_plane1 distance ASTarget) < 1460 : goto "DROP" P2 doMove getPos ASTarget; P2 doTarget ASTarget; P2 doWatch ASTarget; ? (_plane2 distance ASTarget) < 1430 : goto "DROP" P3 doMove getPos ASTarget; P3 doTarget ASTarget; P3 doWatch ASTarget; ? (_plane3 distance ASTarget) < 1400 : goto "DROP" goto "CHECK" #DROP _i = 0 _plane1 flyInHeight 786; _plane1 setPos [(getPos _plane1 select 0),(getPos _plane1 select 1),100] ; _plane2 flyInHeight 775; _plane2 setPos [(getPos _plane2 select 0),(getPos _plane2 select 1),100] ; _plane3 flyInHeight 763; _plane3 setPos [(getPos _plane3 select 0),(getPos _plane3 select 1),100] ; ~13 #FIRE _i=_i+1 _plane1 selectWeapon "FFARLauncher_14";//<--error _plane1 fire "FFARLauncher_14";//<--error _plane2 selectWeapon "FFARLauncher_14" ;//<--error _plane2 fire "FFARLauncher_14";//<--error _plane3 selectWeapon "FFARLauncher_14";//<--error _plane3 fire "FFARLauncher_14";//<--error ~0.2 ? _i <= 6 : goto "FIRE" ~0.6 _plane1 say "jet1"; ~0.5 _plane2 say "jet2"; ~0.5 _plane3 say "jet3"; ASTarget setPos [0,0,0]; "Firedirection" setMarkerPos [0,0]; _plane1 setSpeedMode "FULL" _plane2 setSpeedMode "FULL" _plane3 setSpeedMode "FULL" ~4 _plane1 flyInHeight 1273; P1 doMove getPos ASTarget; _plane2 flyInHeight 1254; P2 doMove getPos ASTarget; _plane3 flyInHeight 1236; P3 doMove getPos ASTarget; ~200 deleteVehicle _plane1; deleteVehicle _plane2; deleteVehicle _plane3; deleteGroup _PlaneA deleteVehicle P1; deleteVehicle P2; deleteVehicle P3; exit
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