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About eviljoven

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  1. eviljoven

    [MP][CTI-COOP] Liberation (beta)

    Has anything changed as far as Stamina? I have it disabled in the parameters but I'm still wheezing like a fat asthmatic airsoft nerd if I run more than a few meters carrying not much of anything. EDIT: died, respawned, no stamina. Awesome.
  2. eviljoven

    ASR AI 3

    If you do change it so it it only reads the settings file if file patching is off, can you set ASR AI to not have AI enter buildings or man emtey vehicles by default? Currently we have to always turn those settings off because it interferes with missions, especially ones where one of the objectives is 'capture empty guarded vehicle X'
  3. eviljoven

    [MP][CTI-COOP] Liberation (beta)

    Disabling fatigue no longer really disables fatigue, you can't even run with a heavy rifle and launcher at the same time. I'm sure this is due to the fatigue overhaul. Also, as an added feature request, please add the Civilain and AAF pickups to the vehicle build list. Now that we can turn out in them they're a ton of fun to bomb around in. Good luck in sorting this out, zbug, your mission is awesome.
  4. eviljoven

    ASR AI 3

    I just updated to 1.54 and am receiving a 'Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found' error on launch. I'm using no other mods except for CBA.
  5. In my group we went the exact opposite and removed the roles completely so that other than the hard coded medic/engineer/UAV roles we could do whatever we wanted and also put in a full Arsenal so we could play Soldier Barbie to our hearts content. We also added Zeus and a few more heavy lift helos because sling loading full HEMTTs full of goons is fun.
  6. eviljoven

    [MP][CTI-COOP] Liberation (beta)

    I have this thing running really well on my server. That being said, I'm extremely new at running dedicated servers and for the life of me can't figure out where the mission saves to. I may want to move the save from one server to another.
  7. Any chance that future releases will have parameters to disable fatigue, as well as the integration of the revive script from End Game? These two things are the only major things I see as missing from the mission.
  8. eviljoven

    [MP][CTI-COOP] Liberation (beta)

    Awesome. Got that sorted out. Thanks.
  9. eviljoven

    [MP][CTI-COOP] Liberation (beta)

    I edited the ui\mission_params.hpp so the default setting for the maximum amount of AI units would be set to 50% but when I fire up the server it shows as blank. Any idea what's causing this? I want this setting (along with disabling fatigue) to be the defaults so when I host on my dedicated server nobody needs to remember to change these settings.
  10. This is one thing I'm hoping gets implmented in PO 4. My group is often both too small and also not milspergy enough to want to stick to defined roles so we ended up customizing the mission for ourselves to get rid of the vehicle and weapon restrictions. A simple option to turn that off and at the same time make the squads 50/50 Engi and Medic with a UAV operator or two tossed in would rule. Also, adding the Virtual Arsenal and Zeus really spices things up.
  11. eviljoven

    ASR AI 3

    On Dev branch I get an error message "Warning Message: Script variables\fn_undefCheck.sqf not found" on launch. In game, when using silenced weapons, I will get the following error: ...itWith { ; }; ; _snda = getArray(_cfg>>_sndclass>>"soundbegin"); ; if (count > Error position: <>>_sndclass>>"soundbegin"); ; if (count > Error >>: Type Number, expected String File x\asr_ai3\addons\main\fnc_firedEH.sqf, line 72 popping up every 30 seconds or so while in a firefight. I assumed this was just because we run dev branch but from this thread it seems like most people are getting along just fine on dev. EDIT: it seems to only happen when someone is using DLC weapons.
  12. eviljoven

    Blank Mod in Expansions list

    I have the exact same issue. Only mods I use are ASR_AI and CBA.
  13. I ran in to this issue and managed to resolve it. I figured I'd post a thread so it'd be archived for the next person to experience it. When opening the server browser without filters or trying to host a game, my Internet would completely drop out. Existing connections to things like Mumble would stay live but any new connections couldn't be made. Turns out it was the server browser essentially flooding out my system. The fix was to limit the bandwidth available to the Steam server browser with a registry key. In regedit browse to HKEY_CURRENT_USER\Software\Valve\Steam and create a String Value key named CafeRate with a value between 3000 and 10000. Details can be found here: https://support.steampowered.com/kb_article.php?ref=4487-YUOC-6922
  14. eviljoven

    Connection failed steam

    This may have to do with how Arma3 has implemented Steamworks. Depending on the method, two people may not be able play on the same server from behind a NAT, without tweaking. On Source based games this means either adding the command "+clientport 270##" (each person must change the ## to a unique number) to either the game launch options or in a userconfig.cfg file. The Arma3 devs are going to have to give us a place to set this ourselves or nobody will ever be able to play on the same server if they are behind a NAT. See this thread https://support.steampowered.com/kb_article.php?ref=6370-QPHJ-3567
  15. eviljoven

    Arma 3 Kart DLC

    This is actually a pretty terrible April fools prank, BI devs. April fools jokes aren't meant to be taken seriously and I would seriously pay for this. So would a lot of people I play ARMA with. Throw in a go-kart model, maybe a few reskins of existing assets (hatchback racer, offroad rally truck etc) and assets like grandstands, tire walls and ripple strips that can be laid down on roads. Add in some scripting for race way points and time keeping so the races are more computer monitored and less player refereed and you have yourselves a DLC. I would pay for this. My friends would pay for this. Hell, right now people are making maps and hosting rally racing on ArmA 3 so you already have a customer base. Please make this happen. If I need to effortpost to try to convince you, I will. Please don't make me effortpost.