Jump to content

Nikander

Member
  • Content Count

    221
  • Joined

  • Last visited

  • Medals

Everything posted by Nikander

  1. I suppose adding a Protection Zone object from Eden editor Assets > Props > Signs > Helpers does not ... help ? Nikander
  2. Nikander

    [COOP] Vigilancia Aeternum

    Thanks for the feedback, added support for ACRE2 items in career gameplay mode. See full changelog here. Download version v0.74 Nikander
  3. Nikander

    FPS slowly decreasing. Clientside RPT 50+MB

    resolved this issue by adjusting MinBandwidth and MaxBandwidth parameters in basic.cfg Nikander
  4. Nikander

    FPS slowly decreasing. Clientside RPT 50+MB

    Having the same issue, I suspect it has something to do with server bandwidth or packet size configuration in basic.cfg ? Nikander
  5. Nikander

    [COOP] Vigilancia Aeternum

    Releasing another improved version, see changelog here. Download version v0.73 Thanks for the feedback, keep it coming ! Nikander
  6. Found the answer here and edited description.ext accordingly, leaving respawn attributes un-checked in Eden editor. respawn = "BASE"; respawnDelay = 6; respawnDialog = 1; respawnTemplates[] = {"MenuPosition","Revive"}; respawnOnStart = -1; Nikander
  7. It appears even with update 1.60 that you cannot have both 'Revive' and 'Select respawn position' multiplayer rulesets functioning at the same time by selecting corresponding checkboxes in Eden editor Attributes > Multiplayer > Respawn using the option 'Respawn on Custom Position'. Anyone else still having the same issue ? Nikander
  8. Nikander

    [COOP] Vigilancia Aeternum

    Removed base camp Arsenal officer (in underwear sometimes), added more CUP mod options and other tweaks. Download version v0.72 Nikander
  9. Nikander

    [COOP] Vigilancia Aeternum

    Thanks for the try-out, you made a nice modification of Vigilancia Aeternum, however, I didn't see any indication that it was modified from the original - please adhere to Arma Public License Share Alike (APL-SA): Section 3 – License Conditions Your exercise of the Licensed Rights is expressly made subject to the following condition. a. Attribution 1.If You Share the Licensed Material (including in modified form), You must: ..... b.indicate if You modified the Licensed Material and retain an indication of any previous modifications Keep going and have fun ! Nikander
  10. Nikander

    [COOP] Vigilancia Aeternum

    Added support for CUP weapons, vehicles and units - together with mandatory bugfixes and tweaks. Vigilancia Aeternum v0.70 now available for download. Nikander
  11. Nikander

    [COOP] Vigilancia Aeternum

    Close Air Support added, among other tweaks and bug fixes. Download version 0.69 at Vigilancia Aeternum homepage. Nikander
  12. Hi Rhod747, you could use a trigger to launch the spawn waves: 1. Place the basic trigger (no area) in Eden editor. 2. Change the trigger attributes to: Repeatable: yes Condition: time > player getVariable ["wave", 2] Activation: systemChat str(time); player setVariable ["wave", time + 2 + random 4] Experiment with the above to get the idea, then replace systemChat str(time) with the command to actually launch your spawn script, for example, 0 = execVM "zombie.sqf" Nikander
  13. Hi mdcclxxvi, your method is fine I think, only I would use isKindOf, like this: _mags = magazineCargo _box; clearMagazineCargoGlobal _box; { if !(_x isKindOf "SmokeShell") then {_box addMagazineCargoGlobal [_x, 1]}; } forEach _mags; Regards, Nikander
  14. Hi pognivet, learn more about "Extended map info" in the difficulty menu at this link Nikander
  15. Nikander

    [COOP] Vigilancia Aeternum

    Enemy spawning will be revised for the next release. Yes, these are actual AT mines in fixed locations on the road at least 100 meters apart. Hard to detect in high speeds and without a mine detector device. HALO jumping can be enabled by session admin in the multiplayer lobby. Assembly area for parachute insertion is at the windsock in base camp. Recruit AI is not planned at the moment. It is intentional to hand over the transport helicopter to player as soon as possible. Use color smoke grenades to have helicopter land in a safe spot. Thanks for your feedback and suggestions - only this way I can improve and develop the mission further ! Nikander
  16. Nikander

    [COOP] Vigilancia Aeternum

    New features, bug fixes and tweaks with the new update made available for download here. Nikander
  17. Nikander

    Revive not working

    Why, its mission making the easy way ! Nikander
  18. Yes, Faulty, there it is right in front of you :) Nikander
  19. Hi eggbeast, I too have noticed editor-placed triggers becoming unresponsive on dedicated server after the recent A3 update (among other things), so I suggest you try replacing editor triggers with script-created. Hope this helps, Nikander
  20. Nikander

    Respawn and ranks

    Hi barbolani, I don't know that issue in particular, but I would try this with onPlayerKilled.sqf: player setVariable ["save_rank", rank (_this select 0)]; Then, with onPlayerRespawn.sqf: player setRank (player getVariable ["save_rank", "PRIVATE"]); Just an idea, Nikander
  21. Nikander

    [COOP] Vigilancia Aeternum

    Thanks DRACUS, I most certainly will. Released an updated version today, see the current changelog and my mission Script Design Document. Nikander
  22. Hi soundblaster, try this in your mission init: player addEventHandler ["InventoryOpened",{ if (_this select 1 isKindOf "Man") then {closeDialog 602; true} }]; Hope this helps, Nikander
  23. Yes, have it accessible with the user action menu like harmdhast suggests. Put this in your onPlayerRespawn.sqf instead: player addAction ["Arsenal", {["Open",[nil, ammobox, player]] call BIS_fnc_Arsenal; player removeAction (_this select 2)}]; Have fun ! Nikander
  24. Hi Bnae, for the most part I've been using a similar method, only with the exception of utilizing BIS_fnc_buildingPositions instead of buildingPos. Also, look into modelToWorld command too before even thinking of hard-coding building position lists. Hope this helps, Nikander
  25. Hi R3vo, I could try if you send me the source code for "remoteExec" ;) Nikander
×