Jump to content

Nikander

Member
  • Content Count

    221
  • Joined

  • Last visited

  • Medals

Everything posted by Nikander

  1. Nikander

    [COOP] Vigilancia Aeternum

    Mission now ported to James2464's map Kunduz, Afghanistan Download new Vigilancia Aeternum v0.89, see full changelog here Example for dedicated server configuration Nikander
  2. Nikander

    Sound Issue

    As davidoss already mentioned, try remoteExec, like dis: if (isServer) then {"dis" remoteExec ["playSound"]}; Nikander
  3. Nikander

    How to save player stats

    Maybe you should try and add it in the script that you use to handle all the other cash transactions ? Just a suggestion, Nikander
  4. Nikander

    How to save player stats

    Hi wozzsta, try this to save the amount of cash profileNamespace setVariable ["cash", _cash] retrieve cash with getVariable like this private _cash = profileNamespace getVariable ["cash", 0] I hope this helps, Nikander
  5. Hi thirith, it's important to figure out the scope of the variables you use - simply put, global variables are accessible to all scripts at all times. This reading might clarify the matter: Killzone_Kid: Variables, Community Wiki: Variables and Script (File). Nikander
  6. Nikander

    [COOP] Vigilancia Aeternum

    Thank you for reporting this, there has been no changes to the AI spawning process recently, but this means changes obviously are needed. I assume this close ai spawning occurred in a built-up area ? Nikander
  7. Nikander

    [COOP] Vigilancia Aeternum

    Insurgency now expanding to Da Krong district, see full changelog here. Download v0.88 at Vigilancia Aeternum homepage. Nikander
  8. Nikander

    [COOP] Vigilancia Aeternum

    Insurgency expanding in Zargabad with the new release. Download v0.87 at Vigilancia Aeternum homepage. See full changelog here. Nikander
  9. Nikander

    [COOP] Vigilancia Aeternum

    New trailer on YouTube to go with the latest release, read the full changelog here. Download version v0.86 at Vigilancia Aeternum homepage. Nikander
  10. Nikander

    [COOP] Vigilancia Aeternum

    Hello Tuskegee_99th, spawn algorithm in Vigilancia Aeternum is designed to scale only by the number of enemy groups in player's vicinity and should stay more or less the same at all times, regardless of the number of players. The strength of the enemy groups is randomized but with increasing chance of larger groups depending on difficulty set in MP lobby. Nikander
  11. Nikander

    [COOP] Vigilancia Aeternum

    Added the Mobile Hospital truck and a few tweaks to the latest version. Download version v0.85 at Vigilancia Aeternum homepage. Nikander
  12. Nikander

    [COOP] Vigilancia Aeternum

    Releasing hotfix to new issues presented with previous version, read the changelog here. Download version v0.84 at Vigilancia Aeternum homepage. Nikander
  13. Nikander

    [COOP] Vigilancia Aeternum

    Virtual Garage can now be unlocked playing Career XP to be thereafter included in all mission gameplay modes. Please notice this version will reset any previous career progress back to Private rank. See the career ladder and rewards in detail at mission homepage. Download version v0.83, see full changelog here. Nikander
  14. Nikander

    [COOP] Vigilancia Aeternum

    Saved loadouts can now be reloaded, except in Career XP gameplay mode. Download version v0.82, see full changelog here. Nikander
  15. Maybe you should execute that "on the machine where the object it applies to is local", like this: [[_stuff], "BEAKS_fnc_ObjectPositionAndDirectionD", temp_veh] call BIS_fnc_MP; Just a suggestion, Nikander
  16. Nikander

    [COOP] Vigilancia Aeternum

    Inspired by Tuskegee_99th's post, changed the Military career lobby parameter to perhaps more intuitive Weapons arsenal, having these options: Standard (all vanilla gear), Career XP (score-based vanilla), CUP BAF (British Armed Forces), CUP GER (German), CUP USA (Marines) and RHS USA This update also corrects the issue presented with previous version where mission would not finish even after insurgency was defeated. Download version v0.81, see full changelog here. Nikander
  17. Nikander

    [COOP] Vigilancia Aeternum

    RHS support in Vigilancia Aeternum v0.80 means you have RHS USAF weapons in Virtual Arsenal and vehicles in your base camp (or FOB). To enable RHS support, you must first install RHS: USAF modification, select to load in your Arma3 launcher and then in mission lobby parameters select 'RHS USA' under the military career option. To enable RHS support on a dedicated server, you could use the following template in your server configuration file: Hope this helps, Nikander
  18. Nikander

    [COOP] Vigilancia Aeternum

    Now expanding territory to Takistan using the excellent CUP Terrains package. Download version v0.80 and read full changelog here. Nikander
  19. Nikander

    [COOP] Vigilancia Aeternum

    You can change AI aiming accuracy by setting the difficulty preset in Arma 3 main menu. Difficulty setting affects AI aiming accuracy in Vigilancia Aeternum v0.79 as follows: recruit = 0.1, regular = 0.2, veteran = 0.3 and with Custom preset the aiming accuracy is derived from the Expansion lobby option, like this: 50 min = 0.13, 40 min = 0.2, 30 min = 0.4 Revised enemy aiming accuracy and a few other tweaks in the new release, see full changelog here. Download version v0.79 Nikander
  20. Nikander

    [COOP] Vigilancia Aeternum

    Mission parameters tweaked to suit conditions on Tanoa better, see full changelog here. Download version v0.78 Nikander
  21. Nikander

    [COOP] Vigilancia Aeternum

    Vigilancia Aeternum now supporting the Apex expansion, read full changelog here. Download version v0.77 Nikander
  22. Nikander

    [COOP] Vigilancia Aeternum

    Released version v0.76 with new Headquarters option in lobby parameters, see full changelog here. Thanks for the suggestion, I will certainly take this into consideration for future updates. Nikander
  23. Nikander

    FPS slowly decreasing. Clientside RPT 50+MB

    My server has 100 Mbps interface card to WAN router so I adjusted that accordingly as MaxBandwidth and 95 Mbps as MinBandwidth Before that I had ad-hoc default values described in the Wiki Nikander
  24. Nikander

    [COOP] Vigilancia Aeternum

    Great, so glad to read such positive feedback ! The mission has already been ported to Tanoa and currently going through final tweaks and playtesting. In the meantime, download version v0.75 on Altis with support for RHS mod USAF weapons and vehicles. See full changelog here. Nikander
  25. Nikander

    Safe Zone Required

    Try this one: createVehicle ["ProtectionZone_Invisible_F", position player, [], 0, "CAN_COLLIDE"]; Nikander
×