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kheiro

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Everything posted by kheiro

  1. pack Arma BTR 70 armored in arma2 http://img132.imageshack.us/img132/2149/imagebtr.jpg http://img259.imageshack.us/img259/8558/image4t.jpg http://img444.imageshack.us/img444/3226/btr4.jpg http://img188.imageshack.us/img188/2604/image1ua.jpg http://img710.imageshack.us/img710/4872/20886687.jpg This is the release of the BTR - 70 pack I've finally transfer and change the package after great trouble and effort individually in Arma 2 original model btr70 by mechastalin convert and modified by kheiro I tried to put new animation cargo But I could not Versions Included: BTR-70 - Standard version BTR-70 (BPPU) - Version with improved BPPU turret mounting 2A42 gun. BTR_70 download http://rapidshare.com/files/325331256/BTR70_kheiro_convert.rar.html
  2. Hi, Basic Example for you. Download Script Example
  3. panther42 Awesome work,I need For this
  4. Hi all :) At the outset I will say is that I've tried this method but does not work for me.:mad: simply drag a 16-bit mono aduio file into the WaveToLip.exe. It will then generate the lip file to the same directory/folder as the source audio files. Does anybody give us an easier way Thanks in advance
  5. kheiro

    CSLA for A2CO

    Just wanted to thank you guys for all your hard work. Downloading urgently.
  6. kheiro

    [CAMP] Bastard Squad

    very well done. Much appreciated.
  7. report : nuclear war ZmSW98OaRIk
  8. FSB Special forces Arma II http://img703.imageshack.us/img703/1593/kheiropack.gif NQX4wnzgk6Q This addon represents the FSB (Tsentr Specialnogo Naznachenia: TsSN) Special forces unit in Russia police (Anti Terror) 1998-2010.She was mode for Arma1 by SMERSH .I thank him alot for his work and that he give us modders permission to use his model ,I have converted her for Arma II. Requirements: Arma II Usage: The units can be found under the OPFOR side in a category named "FSB special forces". More pics: 1 2 3 4 5 Change log: v1.1 - added 2 more units. - fixed some textures. - Removed Zastava weapons pack. - model fixes. v1.0 - First public release (many bugs) Credits: AlexF1- for giving me permission. SMERSH (Author addon arma1). Sarmat forum. Download from: Thanks Fox. Download from: armedassault.info Thanks Marko112. Have fun! kheiro
  9. I am downloading,but I'm very upset with the lack of the campaign, as in previous versions.
  10. kheiro

    ZEUS Nam

    Awesome! I'm downloading now.
  11. kheiro

    RFA Sir Tristian

    A very interesting project. The implementation of the idea is really good.
  12. kheiro

    A2WarMod Release

    Nice one!!, congrats on the mod guys, cheers for all the hard work.
  13. I'm not a maker..but these make me want to jump in a give it a shot!! Nice work!!
  14. This is great well done guys !!!
  15. sory bboy This file is not currently available in megaupload.
  16. kheiro

    config door?

    Thanks for the help akio for fixed the config and model,it work perfect now.
  17. hi guys, I have a problem with changed the Class Animation to AnimationSources,then I get a few config errors (adding onlyForPlayer) Now it's error free but the doors on the model just don't animate. The user action appears and seems to cycle between Open and Close, but the doors don't move. My question is whether to configure the door in the config or Oxigen2? here is my basic config: class CfgPatches { class Garage { units[]= { "Garage", }; weapons[]={}; requiredVersion=1.000000; requiredAddons[]= { "CAData", "CABuildings", "CAMisc" }; version=1.140000; }; }; class CfgVehicleClasses { class Garage { displayName="Garage"; }; }; class CfgVehicles { class NonStrategic; class Furniture_break: NonStrategic { scope=2; vehicleClass="Garage"; side=3; cost=1; mapSize=1; destrType="DestructBuilding"; displayName="Garage"; model="\Garage\Garage.p3d"; ladders[]={{"start","end"}}; armor=80000; animated = "true"; class AnimationSources { class dvere1 { animPeriod = 2; source = "user"; }; }; class Animations { class Dvere1 { type="rotation"; animPeriod=1 selection="dvere1"; axis="osa_dvere1"; angle0=0 angle1=-1.600000; }; }; class UserActions { class OpenDoors { displayName="Open Door"; position="osa_dvere1"; radius=2.500000; condition="this animationPhase ""Dvere1"" < 0.5"; statement="this animate [""Dvere1"", 1]"; }; class CloseDoors { displayName="Close Door"; position="osa_dvere1"; radius=2.500000; condition="this animationPhase ""Dvere1"" >= 0.5"; statement="this animate [""Dvere1"", 0]"; }; }; }; }; };
  18. kheiro

    config door?

    Thank you for your help akio in understanding the config of Open door,but i have just question how to unpack model.cfg and config.cpp with config ccp.
  19. Yes we need, It works well Thank you CarlGustaffa.
  20. Oh,no it work perfect,and thank you for this kylania,But I have a lot of sound, I want to convert format ogg-->WaveToLip. Is there a simple explanation please.
  21. Look nice. Size very convenient but is there a modification with respect When you run?
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