-
Content Count
190 -
Joined
-
Last visited
-
Medals
Everything posted by kheiro
-
LandTex - Texture replacement for Chernarus
kheiro replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice work! they look really good. -
O2 UV mapping doesn't working...
kheiro replied to floosy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
thanks -
O2 UV mapping doesn't working...
kheiro replied to floosy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
scubaman3D I have the same problem please can explain more -
hi,all I have a problem is I could not solve this problem, http://img25.imageshack.us/img25/2019/26650565.jpg http://img132.imageshack.us/i/26300796.jpg/ Question unusual ... :icon_wink: 1_how to rename nohq texture 2_And Where can I find this texture i mean just nohq texture 3_ And why did not exist nohq texture HERE
-
WIP: Stuff you are working on 2!
kheiro replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
moved -
Contemporary Polish Army [massive retexture pack for vil_npl_a2]
kheiro replied to topas's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Having to say again. The modeling and texturing quality are really nice on the Top,I'm looking forward to your mod, i really am. Good luck with your project topas -
(I think maybe
-
Hotzenplotz Very nice,Downloading now.thanks
-
Oh,yes it work thanks my brother Myke result
-
Myke thanks for responding This is exactly what I'm looking for but Possible image Where can I find Resource library window under "External dependecies
-
hi all. I have one problem that, I could not find this texture------ Here
-
My dear triple thank you for the word
-
AC130 script from LurchiDerLurch
kheiro replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just class script But can put a different set of night vision -
topas just great work
-
add pic to intro cam
kheiro replied to Woodstock21's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
will create two files: 1_description.ext #define FONT_Z "Zeppelin32" #define CT_STATIC 0 #define CT_SHORTCUT_BUTTON 16 #define ST_PICTURE 48 #define ST_NOBORDER 512 #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_SHADOW 0x100 class RscPicture { idc = -1; type = CT_STATIC; style = ST_CENTER + ST_PICTURE; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = FONT_Z; sizeEx = 0.02; }; class RscType { idd = -1; movingEnable = 0; duration = 6; }; class RscTitles { titles[] = {"Image1"}; class Image1 : RscType { controls[] = {"Image1_1"}; class Image1_1: RscPicture { text = "image.paa"; x = 0.4; y = 0.3; w = 0.2; h = 0.25; }; }; 2_init.sqf Insert the following command in the file init.sqf: TitleRsc [ "Image1", "Plain", 2]; Exemple_afficherImage -
Question about SAVE GEAR script. Help needed!
kheiro replied to colonel_paz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cyborg112 it works perfectly... -
scar's sa6 port to ARMA2
kheiro replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh SuperRat thanks. -
nice campaign
-
Looking good Steve! The painting looks like its going well, nice and faded as most of these vehicles look.
-
I do not think piece Of course, is ARMA 1 modèle?
-
great Island,winter camo is just awesome
-
good news! 13.03.2010 it is a great day for me
-
Great thanks Gachopin
-
Island well tuned,very nice job..