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cas

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Everything posted by cas

  1. cas

    F-35B Tips

    When playing SP you can use "t" to switch from a soldier with laser designator to the plane. Mark the target from the ground, switch to plane and drop the bomb from high altitude and enjoy the impact from the ground perspective... great fun. (i wish we could have deployable laser designators we could disembark after we marked the target)
  2. The icons when you are close to your own soldiers (machingunner etc.) could you switch them off on default? Makes it complicated if you have to change it manually.
  3. Ohhh nearly missed the discussion on my favorite topic......:) I agree here is something where ARMA could stand out again and be the first to make revolutionary game play changes! I hate this magic healing thing too and I agree that making the magic healing more complicated does not really help. It should not be possible to heal in the field only stabilizing should be possible. And no I do not like to play a incapacitated soldier but it should be possible to switch over to a new (AI) soldier while the AI overtakes the role of the wounded. Of course you do not have to you are free to continue with the wounded character - especially with minor injury. You could eather bring a number of AI soldiers to the front or just deposit some at a base. The point system should be based on number of Soldiers wounded, killed or MIA. The most important feature here would be the feature to not only drag but also Transport the dead and wounded. It would put the player in the role to take care of all casualty's and to organize their treatment and extraction (possibly under fire). I made several posts on this topic before. here is one: http://forums.bistudio.com/showthread.php?t=106757
  4. Had to reinstall PMC and now it works!
  5. Yes steam updated to 1.57 and I can see the new showcase mission for PMC but nothing more!
  6. I have the steam version of the game and I do not see the new missions in 1.57 I have the PMC addon! And cant find the PMC ammo box.
  7. This campaign turns ARMA into a tunnel shooter! (except the last mission maybe) From the verry first mission you get script errors when you leave the path you are supposed to go. (for example if you find the dead merc before meeting your buddy). Your mercs seem invulnerable. I had to reload many times just to be killed in the same way again and again. Looks like they try to make a COD like campaign. I don´t blame them I am still happy to support them with my money. Next time I would prefer to see a campaign that promotes the things ARMA is good at. Something similar to the resistance campaign (or even better JaggedAlliance2) would have been nice: - give the missions a certain budget and a option to buy mercs and and equipment - when your mercs die they are not available in the following missions. - you can get local clans as allies and command them via high command. - you can capture all kind of weapons and vehicles and use them in following missions - make missions more open so you can decide yourself if you want to use helicopters sniper rifles or whatever. For me a good campaign is one where I never (or seldom) have to reload. You still would replay the campaign to perform better or to see alternative endings.
  8. It has been mentioned before and yes this would be nice. We even have the commands needed in game (look at and fire commands)
  9. The AA-12 is really nice to mess up bigger groups of enemy s. Clearly the best addition in the DLC. I also hoped they fixed the M1014... Hope they add it in a patch or bring a new Marines DLC where they update all the original marine units and add some new (like ch46, ch53 and SEALS for example) so you can see the improvements in the excellent original campaign.
  10. @ Banderas Thanks for the information about Norrins scripts. I remember playing it in many MP missions (the part where you get completely revived) but I was not aware that there are the other more realistic parts of the script –guess I have to try that one out. I am still pretty sure that he did not find a way to load dead units… (Engine problem) Guess that I am one of the more seasoned players and often get the “seen that done that†feeling when new games/add-ones come out. I like ARMA for all the realistic new ideas and I am most excited about new features like high command, UAV, surrender etc. and improved AI of course. Just another new tank or unit add close to nothing to me. I still buy the new add-ons to support the engine -at least as long as I see progress with the engine. As long as I remember following game forums there where discussions about realism issues. Lot’s of resistance on features like iron sights, one shot kills, or reduced/realistic movement skills. Today most games feature these features anyway and it is still fun to play. If it would only be about mindless shooting and point collection we would still be contend with pac-man and space invaders with the latest textures and factions… If there was a 1-1 live simulation where you could jump in a situation you can choose. I guess most would love to try it out Dumb down often is the wrong way at least when dealing with games that are trying to reflect real life settings. Another thing is that videogames can teach you things. Why would you want to teach people that you can “heal†shot wounds on the battlefield, be “revived†on the battlefield or teach them to ignore incapacitated or dead comrades?? Just my 2 cents
  11. @Banderas I do not want to force players to play with the new evacuation feature like it only would be optional or modular. But there is a gamer community interested in simulation close to realism and especially in games like ARMA. Look at the big interest in a mod like ACE simulating down to the detail of earplugs… Until now no mod was successful in implementing evacuation of casualties (including dead) in vehicles into the game. I just think it would add so much to the game that I would hope it to be available thru the vanilla game. Besides higher realism it would add without additional scripting: 1. Time pressure 2. Side missions 3. Improved team play 4. Better use of already implemented features as the drag/carry option, medical units, smoke With the successful implementation of a medevac and evac (for POW) modules it would be much easier to setup missions we already play now but that have to be heavily scripted- like rescue and capture operations.
  12. @Carl Gustaffa I hoped ACE or SLX could implement the feature but they seem to have problems. For me ARMA gets more and more like games as MOH or COD and sometimes you have to be a bit visionary to stand out. In the old OFP days people where complaining about the one shot one kill feature and the wide open maps that often resulted in you not even seeing the enemy that shot you. People concluded the AI is cheating and shooting thru obstacles etc. Lots of people only enjoy a game when they get lots and lots of kills at best with one shot headshots but as soon as they get hit themselves they prefer to be able to take several hits and if injured to be patched up as fast as possible and continue as if nothing has happened. But don’t we have too many of these games for ARMA just to be another one? Until now BIS went a long way and things went into the right direction for me evacuation would be the next step to bring the battlefield simulation genre forward. A game play example: 4 people joining a coop MP session They take 4 slots in a 12 men infantry group including the leader the rest is AI Group moves forward to an enemy position The AI gets placed in the second line or in over watch positions for not being slaughtered. During the fight you get hit in the arm and your aiming gets worse. You fight your way out of this dangerous situation and retreat to cover to get your injury treated. If you or a fellow soldier treats the wound there is bigger risk that you get worse again compared to a medic treating the wound. Your aim will remain worsened under all circumstances. You report to your squad leader who will point out an evacuation point for you and all other wounded incapacitated or dead soldiers and mark it with smoke. After you reach the evacuation point you “leave†your character to the AI and take over one of the remaining men of your group. Over the radio medevac is called in. The new module would make sure that a helicopter lands at the evacuation point collects the casualties and drops them off at a medical facility where they are totally stabilized. On the scoreboard at the end of the game you will see how many times you where injured, incapacitated, killed and MIA (your body under enemy control dead or alive) With your own rescue efforts you can participate to keep the number of incapacitated, killed and MIA low.
  13. The modules (the 3 first aid) are actually already in game. And it has to be in modules because the missions have to be designed for it. So old missions would not take any harm because they are untouched. The missing features are the loading into vehicles and first aid that only slows the bleeding down. The new DLC could have a campaign featuring the new modules. It could be centered on a PJ unit with view new units and updated ambulances with the feature to carry casualties. Working stretchers would be nice too (so you can move faster). Not even the medics should be able to do this, no healing but the medic should be better (more effective) in stabilizing the patient. For me it would be fine with just a medic pack, symbolic for the different kinds of medical equipment. Most effective in using it should be the medic units.
  14. I do not agree the medic has a place here to stabilize patients so they don’t die. Ordinary soldiers could have the basic ability to do the same just not as effective and with less resources (bandages fx.). There should not be healing at the base neither, only even more effective stabilization. Healing would only take effect in context of long campaigns where several months lie in between missions. You should be allowed to "leave" your incapacitated body and respawn as another soldier (preferably an AI soldier of your team you brought close to the action). I agree this should surly be an option (module) only. It would make a big game play difference: You have to improve your team play, nobody will find you if you are attacking alone. Squad leaders have to make new decisions about priorities do you attack or recover? You get additional time pressure: if you react too slowly, will the casualties die or be captured by the enemy? It would be a much better representation of the dilemmas, fears and feelings you see in real combat. The worst is not just to die, but to die alone and in agony or to be captured by the enemy and to be abused for their cause (dead or alive). Soldiers talk about a special brotherhood, meaning they will do all for this will not happen. And finally most high awards in R.L get awarded in context with the recovery of casualties.
  15. I would still like to see a realistic implementation of casualties and proper evacuation. All the mods have problems implementing such features because of the handling of dead units. I think it needs changes in the game engine. So I hope for an engine update possibly sponsored by a DLC! This would give (change) the game much more compared to just another unit or map and give us a feature no other game has! More details on a possible implementation in this separate thread: http://forums.bistudio.com/showthread.php?t=106757
  16. I like the mission as well! Used the heli to get around! The new UAV with the thermal imaging is fantastic!
  17. cas

    BAF: Mountain Lion

    Great mission! I loved to see the fireworks thru my NVG. The graphics have improved soo much!
  18. I agree, especially in ARMA it would be nice to survive because in these situations the heli sim turns into a infantry sim.
  19. Nice mod but there is no real MEDEVAC it´s more like a heli to bring a medic in, do the magic heal thing and then fly away without EVAC. Connected to the feature to load wounded, dead and prisoners it would be nice though.
  20. Yea you are right it´s just a stupid idea to take care of your fallen comrades. It is best as it is now when someone is shot just ignore him. It really does not matter what happens to them. - it sure would boost moral -who cares at the home front if fallen comrades would be found by the enemy and exhibited in the TV (like Somalia/ Afghanistan). - who cares what happens to their equipment. - who cares if those body bags get back to the home country... Hope your question was as ironic as mine! Even the Taliban are known to be experts in removing their fallen from the field. Often no bodies can be found after firefights. It would also help a game like ARMA to stand a bit out from the mass when it comes to the discussion about violence in computer games. Here you would at least see some of the consequences. ---------- Post added at 12:29 PM ---------- Previous post was at 12:21 PM ---------- The idea is mostly to give BIS the financial backup to implement a important feature. You would get all the new features and modules and low resolution models gratis. The high res. models, a new campaign and missions with these modules at work are exclusive for those that pay the DLC. And believe me the flow of missions would totally change.
  21. Love the idea! New big Map, with shoreline and a stationary LHD. Would love to see CH-53E, ch46 and AH1W! The LHD could have a feature where it spawns new units under deck and they come up with the elevator.
  22. Only played 2 campaign missions and 1 scenario but i really like it so far! Wonder why they did not implement the drag and carry modul in the missions. One of the pilots in the first mission had the legs broken and had to crawl the hole way to the Merlin (it took forever). I would have prefered to carry him.
  23. What about the transport of dead soldiers? It seems that it is still bugged. If you try to load them into a vehicle they will get stuck midair.
  24. All the right windows funktions work verry inconsistent for me. Sometimes I can use the right windows and sometimes nothing happens. Also the transport feature of dead and woundet does not always work. Maybe I made a mistake? I often end with soldiers hovering mid air. Guess I should post at the dev-heaven...
  25. I vote for: enemy man, north west, close In relation to the unit spotting. No need for the clock indicator.
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