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ayjay

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Posts posted by ayjay


  1. Is it possible to create the amount of ammo to be fired in this script.....

    _ammo = getArtilleryAmmo [gun1] select 0; 
    _rounds = 30; 
    while {_rounds>0} do { 
     _dir = round random 360; 
     _dis = round random 180;
     _tgt = target1 getRelPos [_dis, _dir]; 
     gun1 doArtilleryFire[_tgt,_ammo,1]; 
     _rounds = _rounds - 1; 
     _time = round (random 90);
    sleep _time;
    };

    I've tried increasing the _rounds, the _ammo, the - rounds, the round (random 90) but gun1 still only fires 24 rounds. Thanks in advance.

     


  2. I have this great mod as the basis for my WW II gaming and just about every WW II mod available with it. So a lot of mods. Now while in the editor today I noticed that in the editor if I select a vehicle bringing up its attributes in the 'Object Special States' section I only have four options down as far as 'Enable Damage'. I closed the game down and loaded a vanilla set up and found that all the Object Special States options were back so before I go through the laborious task of disabling my mods one at a time then reloading the game and trying it out does anyone know of a mod that could be causing this problem. Thanks for any help.


  3. 3 hours ago, giallustio said:

     

    Just synch it to a real mortar unit placed on map. Then you can adjust parameters in the module interface. I forgot to add some description to the module....I thought it was self explanatory but i was clearly wrong! Sorry about that, I will integrate it in the next update!

    Thank you for your reply giallustio. I'll get onto it. 😀

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