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Posts posted by ayjay
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Is it possible to create the amount of ammo to be fired in this script.....
_ammo = getArtilleryAmmo [gun1] select 0;
_rounds = 30;
while {_rounds>0} do {
_dir = round random 360;
_dis = round random 180;
_tgt = target1 getRelPos [_dis, _dir];
gun1 doArtilleryFire[_tgt,_ammo,1];
_rounds = _rounds - 1;
_time = round (random 90);
sleep _time;
};I've tried increasing the _rounds, the _ammo, the - rounds, the round (random 90) but gun1 still only fires 24 rounds. Thanks in advance.
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Thanks Team for all your hard work. Happy New Year!!
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Thanks for your continuing support for this great addon.
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Great stuff Gunter! Thanks.👍
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Great stuff Gunter! Thanks for this. 👍
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Is it possible to play as Zeus and be able to switch to Spectator?
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Fabulous R3vo! Thanks.
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Well unless I'm doing something wrong to get them moving in Staggered column you have to be at least in Aware in Behaviour. I can't understand why it's coded like that, I believe real life Infantry often move in staggered column while simply marching.
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Thanks for your reply Jackal326. I've only tried it in Zeus. I'll try what you suggest in the Eden Editor.
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Anyone know of a way to get an AI unit to march in formation Staggered Column while having to have their Behaviour set in Safe or Careless?
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Great! Will look forward to this.
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So this is my first day trying Lambs and obviously I'm a complete newbie with it. I only play offline so I'm wondering is there any way to disable casualties automatically respawning?
Apologies to nkenny. It wasn't this mod causing the respawning. 😕
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Thanks. A great map.
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I have this great mod as the basis for my WW II gaming and just about every WW II mod available with it. So a lot of mods. Now while in the editor today I noticed that in the editor if I select a vehicle bringing up its attributes in the 'Object Special States' section I only have four options down as far as 'Enable Damage'. I closed the game down and loaded a vanilla set up and found that all the Object Special States options were back so before I go through the laborious task of disabling my mods one at a time then reloading the game and trying it out does anyone know of a mod that could be causing this problem. Thanks for any help.
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Great work ! Thank you team. 😀
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Great work. Thanks.
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Making a great mod even better. Thanks for your hard work Team.
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3 hours ago, giallustio said:Just synch it to a real mortar unit placed on map. Then you can adjust parameters in the module interface. I forgot to add some description to the module....I thought it was self explanatory but i was clearly wrong! Sorry about that, I will integrate it in the next update!
Thank you for your reply giallustio. I'll get onto it. 😀
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So I really like the look of the AI Mortar module but I'm damned if I can get it to work. I've tried everything I can think of even coming down as far as a profile of just Faces of War and CBA but all to no avail. Can anyone tell me what I do need to do to enable it?
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Thank you Dedmen.
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Great work!!
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Is there a way to make this side bar wider?
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Good news it's a great mod. Thanks 😀
Increase Ammo
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Thanks for reply and solution pierremgi. I'll get on to it. 👍