dissaifer
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Everything posted by dissaifer
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Unexpected Danger FSM triggering
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Disabled? I'm not clear on what you mean. -
@Feint - haha, it's okay man. I was just joking because of the "sub" finding in a picture from the hackers. The lack of posting was just a good opportunity to rib ya.
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... or do they?
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I've been trying to enter the codes into the BIS site, but no luck so far. The one code I did find that I though was relevant or at least funny "4IbEMocYR" I be mockery... - cute, but it's lead to no results. (Misread this) You know that is odd because the date time stamp on the picture is April 1, 2011...
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Ok, for all you math gurus let's talk about the hill cipher... We have to make a bunch of assumptions to get this to work. First is, the top has 33 characters 3 columns, 11 rows. This would create a 33 character solution... this seems large for a solution, but let's go with it for now. We are assuming the key is at the bottom 3x3. Matrix math is row times column and add solutions at for that position to get that position's numeric value. Current problems: What is the alphabet and size? Someone assumed it was 26, that is only A ~ Z, there are lower cased letters a ~ z and 0 ~ 9 in the matrix. The alphabet size determines the modulo in this case, and here is where it gets fun. Are we using 26 - just caps , 52 - caps and lower, 62 - caps, lower, and numbers? And then which order. Or does it get crazier... Remember, these are computer hackers... So, they could be using ASCII (128), Extended ASCII (256), or Unicode (depends on version, but probably UTF-8 [general web standard]). This would need to be determined as it would be how you converted the letters to numbers to perform the math. PS I think the youtubers are way off base. There has been no indication anywhere to go to youtube and enter in a hash. Hell, if you are going to do that, why not go to http://tinyurl.com/ and start shoving things into that.
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This thread has gone strangely quite... are you working with BIS? haha. hope the mod is going well.
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Jungle Wars: Island of Lingor
dissaifer replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
doh! Thanks IceBreakr -
Jungle Wars: Island of Lingor
dissaifer replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've just been around the island finding the clues... that's awesome it's like a mini-game just for having the map :) I am stuck though, I found: if anyone has a hint that would be great. Thanks again for the island, really like the brown water,it's different and good. I guess you can't have a brown to "clear" water because of the texture change. -
PvP Animation replacement/enhancement pack
dissaifer replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Smookie, when you are done the mod would you be willing to create a guide on creating animations in arma for us wanna-be animators out there? If not, that's cool. Like the additions, always getting better! -
Free DLC: Lingor Units for Arma 2/OA
dissaifer replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Page 8 topic of the page this thread -
off topic: That's kinda sad, I thought the vanilla A2 campaign started off and ended really well. There were some really good parts in it, and some kinda buggy ones. on topic: drug assets could be really awesome! pirates would be good as well, but there would have to be some improvements to all water stuff. I do have to admit though, while I download the dlc it usually isn't for the campaign it's so I have more toys in the sandbox.
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Women Mod
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wow that is a lot of work and that pic looks amazing!
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I was thinking the other day... you know it'd be cool if I could just jump in a game for maybe 10 ~ 20 mins, do something mission critical and then pop out. Example, someone is playing a co-op game - then they request for close air support. Normally the game spawns an AI and they perform the task. What if - instead of spawning AI, a request was placed out on a primary command server. People looking for a quick pick up game, could search through the server for possible requested tasks. If they found one, they could accept the task, jump in the game real quick, do the requested task and then pop out. To ensure this would work there should be a timer placed on the request such that if no one got the request, the game would spawn the AI to do it. This would allow people to specialize in certain things that they like say firing artys or doing transport, etc. and play with some new people. Just a thought.
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I don't think the request should be free-form by any means, I think they should be engine specific... Arty request, transport, close air support, supply drop, reinforcements... After the 5 mins, the AI would spawn and perform the task. So, there'd be no need to spam, maybe put in a 5 min cool down or whatever time, before the next request was made.
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The Undead Mod
dissaifer replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you have arma 2, then it does "work." Its' just that the zombies that kill Takistanis will get up as Cheranus (spelling?) looking zombies. If you don't have arma 2 you have to change the config settings to reference the "OA" characters. You'll lose all the artwork that Charon did, but the functionality would still work. -
I switched it to this doFSM["FSMGU.fsm", position player, player]; I'm not using position or target, so I figured it didn't matter, but I was running into an issue with execFSM and read something about moveTo and doMove, so I switched (probably a noob mistake). I've actually changed the config fsm for danger and formation to "" and that seemed to work, but it seems like there is some either hardcoded or "things I'm not aware of" stuff still going on. the FSMs are a little touchy. I have seen them stop... which shouldn't happen. Found a post called FSM editing where Suma stated the FSMs should be able to run the whole time.
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I'm trying to learn how to do FSM's and it is driving me a little insane. I've searched the forums and usually there is old posts with dead links. I searched the DH and found some interesting stuff but no real 'meaty' stuff. The BIKI is ... lacking. I'm trying to figure out the scope of variables and how to pass them in the FSM. I have a CS background so I already understand the concept of the FSM but I am trying to understand in the realm of Arma, specifically how it is used. Most of the examples I have come across deal with groups of units, which I thought was odd because I thought the point of the FSM was at the unit level. If anyone has any good links or mods I should tear open, please throw them at me.
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Random position of Training camp?
dissaifer replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Agreed, ^ that is probably the fastest way. If you need something more custom, you'll have to write it. -
I was passing it... like "this doFSM["yeahFSM.fsm", position this, this]; So, I guess I shouldn't be doing that. Which I guess means I should change all of my _targets to _units...
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So, back on topic, does _target go out of scope if you go into a loop in a state? How do you correct that?
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Get it from here http://www.ofpec.com/ed_depot/index.php?action=details&id=459&game=ArmA
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Thanks for the reads guys, some were helpful. :) Now, I have found something odd. I put together a fsm and put it on one guy. I use a doFSM command to run it. And it is fine. Then I copy the guy, so two guys with the same FSMs, and I am getting an error that _target is undefined? I'm a little confused as to why.
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The Undead Mod
dissaifer replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I loaded it up as well. No issues. I don't think you had a problem installing the addon because there are zombies there (the mission is kinda funny btw because the civs don't run). Anyway, I would just delete the addon, get it from armaholic, and reinstall. You probably have a corrupt file. -
ai compilation AI Compilation List of Addons/Mods/Scripts & Misc
dissaifer replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
...wow. Thanks!