-fg-
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Everything posted by -fg-
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Attention Everyone: Universal Bohemia Interactive Profiles (Store & Forums).
-fg- replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Thx to BIS team, now it works fine :) -
Attention Everyone: Universal Bohemia Interactive Profiles (Store & Forums).
-fg- replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Houston we've got a problem :) I have a forum account, but I have never used Store.bistudio.com and while i try to login with "BI Profile" in STORE, i recive an error messages: "Username and password do not match or you do not have an account yet." Remind username options via email in STORE > "Your username reminder failed because a User with the specified e-mail address could not be found". I also tried to create new account in STORE, but looks like STORE accounts was merged with "BI Profile", which i have already. -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
-fg- replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
something like: -
Sorry. My bad with maptool. thx. i'll try next time.
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1. J-key + click on map http://img405.imageshack.us/img405/3922/arma2oa2012110703551554.jpg 2. In MP after MineE was defused by another player, that defused mine become local for this player. The others players can't see it.
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In 1.14 rc2?
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With AI grass viewblock module we can activate grass in prone position via ACE interaction menu key. http://img708.imageshack.us/img708/5762/arma2oa2012110211090937.jpg
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ARMA 2: OA beta build 98443 (1.62 MP compatible build, post 1.62 release)
-fg- replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Beta 98443. No mods. Very odd bug with waypoints. Combination HOLD > MOVE 1 > ... > MOVE N > CYCLE > ... > MOVE not working correctly while opposing ai team have a TRANSPORT UNLOAD waypoint somewhere on the map. I place debug hint command for 1st 2 waypoint, ai just skip it all and move directly to enemy TRANSPORT UNLOAD waypoint, no matter of distance. See mission below: http://rolegame.ru/arma/missions/98443_HOLD_BUG.Chernarus.zip guide markers are: red (OPFOR), yellow (LZ with bugged TRANSPORT UNLOAD waypoint) and green (INSURG) -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
-fg- replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'll try it. Thx! -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
-fg- replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Some of decals stay after DeleteVehicle commands: For exmpl UAZ decals: http://img850.imageshack.us/img850/8237/arma2oa2012103118530192.jpg -
ACE 1.14 RC1 Beta 98443 when mi-8 hip is down http://img21.imageshack.us/img21/9365/hip8down.jpg
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Here's demo mission. How to reproduce the error: http://rolegame.ru/arma/missions/mine-mass-spam-2rpt.Desert_E.zip
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Ok - i figure out where it came from. Try to add mines with command: {this addmagazine "MineE"} foreach [1' date=2];
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Recive mass spamm to rpt log when "MineE" taken into inventory. ACE: 1.13.0.575 ARMA2_OA_Build_98220 upd.: same for "Mine": Duplicate magazine Mine detected (id 0:12869) in slots MineMuzzle and ace_sys_explosives
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Thx Xeno and cuel! Try cuel syntax with [] and now it works!
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Thx for reply. Try it, but still on the same error. What else may affect on it?
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Hello. I'm stuck with a problem. When i try to call ace_fnc_startSpectator; receive an error: Error in expression <_this") then { [] } else { _this }; if (count _ar == 0) then { _ar = [player, pl> Error position: <count _ar == 0) then { _ar = [player, pl> Error count: Type Object, expected Array,Config entry File x\ace\Addons\sys_spectator\fnc_startSpectator.sqf, line 5 ACE: 1.13.0.575 Any suggestions?
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360 Controller Profile Questions
-fg- replied to WaywardWayfarer's topic in TAKE ON HELICOPTERS - GENERAL
Go to options menu > Controls > Configure controllers menu. Then find and disable controllers scheme of your controller. After disable it - you can manually reassign all that keys you need. http://steamcommunity.com/id/FGATREST/screenshot/612715011065750614 -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
-fg- replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
any news about official steam 1.59 release? -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
-fg- replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx! Now it work ;) -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
-fg- replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Still won't work with beta patch Build_72197 -
ArmA II: Operation Arrowhead discussion thread
-fg- replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Check this out: http://www.bisimulations.com/photopic/5473329223184866209 From OA to VBS2 :) -
using an xbox 360 controller in the PC version
-fg- replied to old raven nl's topic in ARMA 2 & OA - GENERAL
Flying with xbox360: W5AXMYQZylY&hd=1 pOn2wa4kan0&hd=1 RbmlewVNjdk&hd=1 G16W_GBJ0bU&hd=1 -
Hokum attack G16W_GBJ0bU&hd=1
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@ray243 I have made a little addon compilation rstratton Ka-50 with RobertHammer Ka-52 sound, changed class (ka50 > ka50_rg) and vehicle name (like original bis name: ka50 hokum > Ka-50), make another armor fix and so on. But i dont ask permissions from rstratton and RobertHammer. if they agree with this compilation Ka-50 for community, i can easly upload it. Hokum attack. Ka-50 in combat. G16W_GBJ0bU&hd=1