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Psychobastard

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Everything posted by Psychobastard

  1. Psychobastard

    J.S.R.S. 1.5

    @LJ, we met us on the other side. :rolleyes:
  2. Sounds realy interesting. I upload the missions to my server and looking forward to play these missions (especially the TvT Missions) with my comrades. regards
  3. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    You can set the lobby paramters by mission start to ranked = disabled. So you can use any vehicle and system at the mission start. I won't create some custom versions or describe how to build custom versions. You can do it or not. :p Since BIS will sell Arma3 over the Steam network i've changed my opinion about a Hohei Evo release for A3 and i will not develop further versions. regards
  4. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Use the Hohei Evo Main Dialog to recrute soldiers. (Mousewheel) btw: Standing around somewhere and wait for something is maybe the wrong approach to solve problems. ;-)
  5. Psychobastard

    2 Missions for CWR²

    Hello, i like to present my two missions for the Cold War Rearmed 2 (Winter) mod: Kolgujev Invasion coop 24 need CWR²-mod with Revive with DAC 3.0c difficulty: medium - hard randomized target locations play an amphibian assault mobile spawn-vehicle no vehicle respawn DOWNLOAD Kolgujev Invasion Silent Rock coop 12 need CWR²-mod with Revive difficulty: very hard be eveytime stealth mission will be harder and harder everytime the enemy is on alert DOWNLOAD Silent Rock your needed mod: ...Download: CWR²-Winter Mod. Have fun!
  6. Psychobastard

    2 Missions for CWR²

    I will release a fixed new version of both missions next week. Thx for reporting!
  7. Psychobastard

    Psychobastard's Coop Missions

    Randomized, only if you are located in deeper forrest's.
  8. Psychobastard

    Psychobastard's Coop Missions

    Hi bezzy, thank you for your feeedback! I will pay attention to the things you talking about in further missions. Maybee i rework the mission in your details or build a continuation of The Scary Ivan with improved Zombie behaviors. I know that it is sometime hard to understand what you have to do next or where you have to next. That's caused by the fact that the mission was first time constructed for a large scale coop event. And this event was headed by an HQ to navigate the players trough the history. :) One more question! Did you found these guy in the woods? :p http://www.abload.de/img/1236gqoo.jpg (188 kB) regards
  9. Psychobastard

    JTK Weapon Suppressor Script

    Hi Kempco, looks like really interesting! But you haven't added a server key and bisign's to your addon version. So i and many other server owners can't use it for their teammates on a signed server. Can you please give us a signed .pbo with an server key? regards
  10. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hi, i have checked it out and all works fine. I drive with a repair truck near a damaged or destroyed (own) vehicle and build a FARP close to it. After i board the damaged/destroyed vehicle as driver the repair and refulling thread startet. After the vehicle has taken the full service the FARP ownner (the engineer) reward some bonus points. Dead bodys are extracted automatically from destroyed vehicles too. I checked it out with latest Hohei Evo RED ACE Version on Takistan (2.07) and last ACE stable. If it did not work for you i need more informations about your used versions of the mission and the mods. Maybee the mission was edited by someone. I support only original versions. You can also send me your .rpt. You can find the everytime the latest original mission file on my dev-heaven project site: https://dev-heaven.net/projects/hohei-evo regards
  11. Psychobastard

    Psychobastard's Coop Missions

    Hi variable, simply you can't pick up a backpack in the non-ACE version cause the Arma2 characters can't handle a backpack. This function is only usefull for the ACE version or for OA units. I don't remove the backpack heap cause i'm to lazy to do it. ;-) Nice to hear that you have fun with it. regards
  12. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hi Spades_Neil, thank you for your feedback. I will check this out and fix it if there is anything to fix. I assume you talk about the ACE Red Version on Takistan. regards
  13. Psychobastard

    Psychobastard's Coop Missions

    Version Number: Final used Modifications: ACE2, CBA, ACRE (all optional) Players Number (min/max): 4 till 12 players Respawn: with respawn and Bon AIS Wounding System Gameplay Type: Spooky Infantry Adventure - recommended for rehearsed, tactically oriented groups Download: https://dev-heaven.net/projects/tcb-psy/files Descrption: This mission was first time developed for a 75 player coop event. Caused by the great positive feedback i have made a rebuild for smaler coop groups. It isn't very replayable but it life's from the athmosphare. So grab your comrades and play this mission one time but very intensive. Bring along some time, i estimate a playing time of 2 till 4 hours. Note, this is an Halloween Mission - so it should be a little bit spooky! (i hope so) You will found dark places and secrets all around the mission. Be carefull in the dark woods! Some soldiers report that some strange things going on there. Mission: Ivan, one of our best scientists, who worked on the development of a new drug which will make our soldiers more powerful, has panic that the drug could get into the wrong hands and is therefore run away together with his knowledge and the drug itself. This event took place just before 2 hours. We had already sent out a search and rescure team. This also reported not far from our base to have sighted the target. However, during the conversation broke off the connection and since this point nobody report back to us. Your task is therefore to resume the track of Ivan and to arrest him. Examine the place where we have lost contact with the first search team. Also on the top of the "Nebelspitze" mountain is localted a hostile radio station where we can listen to get any further clues to the whereabouts of Ivan. Let us pray that Ivan the drug still carries with him, and this drugs was not released. The effects on humans and animals are unpredictable! Good luck gentlemen! @variable, cause this mission was until now only in german language avalible. The german community know this mission since last halloween. Now i make up the release for the rest of the world. :-)
  14. Psychobastard

    Psychobastard's Coop Missions

    I've created this mission in 2009 as one of my first missions for Arma 2. The mission was firt made for a series of some missions that depends on a coherently history and that was the first of them. All the following missions wasn't so good. And so i let this mission stand for them alone as that what it is - a small and fine spec ops mission for small and fine expirienced teams. The mission come in two versions: ACE and non-ACE version. The different between both are the weapon loadout for the soldiers. Version Number: 1.09 used Modifications: ACE2, CBA, ACRE (all optional) Players Number (min/max): 2 till 6 players Respawn: only with group respawn Gameplay Type: small SpecOps Coop-Gameplay with higher difficulty Download: https://dev-heaven.net/projects/tcb-psy/files Armaholic mirror: - Scout Out Co-06 (@) Mission: Grüße
  15. Psychobastard

    Incoming Mission CO8

    Hi, we've passed all objectives in round about a hour and can't find any problem or anoying thing. Great job - we will play it surely again. :-) regards
  16. Psychobastard

    co20 High Mountains

    Hello, I've made again a new version of this old fine mission! After the last one is from 2010 and many things have changed i want to create a fresh one with a technical update and some other small changes. Version 2013 is ready! The most disturbed things for me was the old norrin revive (every time to have for a anoying bug) and the inappropriate difficulty since the AI is much stronger than in 2010. Version Number: 2013 used Modifications: ACE2, CBA, ACRE (all optional) Players Number (min/max): 1 till 20 players (recomment minimum 5 players) Respawn: with limited respawn (15 times) and Bon-AIS wounding system Gameplay Type: Infantry Fight - tactical or public gameplay possible Download: https://dev-heaven.net/projects/tcb-psy/files Changelog: - add script base - remove norrin revive - add AIS injury system - make the mission ACE compatible - much more randomized and moving enemys as before - reduce number of enemys since the AI is smarter - enemys groupzise depending on actual number of players - nearly all armored vehicles add a 50% chance of presence - rewrite some text's - change the player groups - add backpacks - possibility to play at different day times - add a artillery operator - add anti person mines along the road - reduce network traffic - add new weapons - add gameplay tips - add enemy mortar setting - add ACE weapons/equipment (need ace enabled via lobby) Have fun with it! You can found some other missions too in my project space at dev-haven.net regards
  17. Psychobastard

    co20 High Mountains

    co20 High Mountains This is a remake from the original ArmA1 High Mountains from Xeno. This mission is for real teamplayers because it plays on a high level of difficult. You have to fight a lot of enemy troops with low-tech weapons. Mission content: Welcome soldiers! SLA has managed to get a reconnaissance satellite from another country. We know that they control that satellite with 5 radio towers around mount Gur Dur. Our goal today is it, to destroy those radio towers. But before we can destroy a radio tower, we have to shut down the satellite terminals. Intel reports, that there is a control near each radio tower. It is vital, that we first shut down a terminal BEFORE we blow a radio tower. Otherwise the communication will be still established. One pilot is available. He is the only one who can fly the Mi-8. We have a big problem though... During the landing operations at the Loy Manara Airfield we lost a cargo plane that had all our weapons on bord. The only weapons we could recover were Mk16, M60, a few M24, pistols and Carl Gustavs. Expect a lot of enemy troops. Good luck. Thanks to Xeno for the accreditation to make this rebuild! Changelog: v1.03oa # sometime no weapon crates in base (fixed) # some minor changes # acre ready (no requirement) v1.1 # OA-only ready (no CO needed) v1.0 # first release DOWNLOAD Mirror Strategyinformer Have Fun
  18. Psychobastard

    Incoming Mission CO8

    Hi, looks like a nice mission. I have tested it for 20 minutes and will upload it on my dedicated server for my team. If we had played it i spend you some informations about. :-) regards
  19. Psychobastard

    J.S.R.S. 1.5

    sarge4267, you have to recalibrate your screen. All looks fine for me. ;-)
  20. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Realy? I'fe didn't found the time to test it atm. (or fix it) But if someone can write a list of RED issues i will fix these if i have a few free minutes. regards
  21. Psychobastard

    ACE for OA 1.13

    Cause it is the latest stable?! Why so many people run a beta version without making any beta testing feedback? Most people who use the beta versions are didn't need to use them realy.
  22. Psychobastard

    J.S.R.S. 1.5

    Download again the mod and delete the hole old folder.
  23. Hi Sickboy, yes i mean the bisign files. Nice! I will test it tonight. A bigger feedback and suggestions report will follow. Thank's for your support! kind regards
  24. Please spend a little bit of attention to this: http://forums.bistudio.com/showthread.php?133548-BWMod-Fix/page3 Again PwS overwrite my correct key! I've had enough to repair everytime i want to connect my server to repair all my mod folders again and again! Why PwS install ASR_AI on my client while ASR_AI is a serverside mod? That isn't very usefull. I thinking about to uninstall all six networks products cause i spent a lot of time to repair my folders after i used them. If i start to install my mods manuell i think i can work faster. (caused by permanent self updates of PwS)... please....
  25. Psychobastard

    ACE for OA 1.13

    Hello, maybee someone can help me or know a simple way to a solution for my two questions: I wan't to ask for two events: 1. I wan't to trigger a further action if the player make a magazine check 2. same as above but if the player change his spare barrel I didn't found a function or a variable that is set from ace to ask for these actions. Is there a way to find out when a player start one of this action? I think it is possible about the ACE interaction menu but i have no idea how it works. kind regards
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