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Psychobastard

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Everything posted by Psychobastard

  1. All what you have to know you found in the description of you linked wiki page.
  2. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Had nothing to do with the script... Make a delay before the player run the init. waitUntil {!isNull player};
  3. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Stop bleeding of the unit. While you press on the wound the unit cant die caused by bloodloss. Usefull till you wait on a medic when you are not able to help the unconcious unit.
  4. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Yes, i have already changed something on the text hint for "xxx is down and need help". In next version this message is automaticaly disabled if the realistic mode is enabled. I can add a extra option to disable/enable other hints/messages too. Today is "Wish your feature today". :D
  5. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Ok, cause so many players ask this before i will add a option in next build. At the moment i still work on a new version. Since the last patch 1.16 many things work strange in my script pack. I have found some drastic bugs and have also made some drastic changes. Atm the new version is under testing in a community from the united states. But the invicible bug i cant reproduce at all. regards
  6. Psychobastard

    playable REMOTE unit - what it means?

    Thank you Moricky. i was already looking on your linked wiki-page today before but was not sure. That mean the initline from the remote unit self and the init EH (https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Init) right? Or other EH's too? regards
  7. Hello, while try to found bugs in my scripts i recognized that some playable units (playableUnits) get the codizil REMOTE if you read out the unit as object. That looks like this after i diag_log the playable units into the .rpt file: (or simply show the output via debug console) [b Alpha:1 (Psychobastard),B Alpha:2 REMOTE] In that case im the player of the first unit. The second unit is in another group and get the REMOTE attached. Here is another case - the second unit is in the same group like me under my command: B Alpha:1 (Psychobastard),B Alpha:2,B Alpha 1-2:1 REMOTE The second unit are not REMOTE. If play a role where you are leaded by the AI every other group member is again REMOTE. B Alpha:1 REMOTE,B Alpha:2 (Psychobastard),B Alpha 1-2:1 REMOTE Does anyone can explain what REMOTE does mean? Im not sure but i never have sean this REMOTE before the last patch. Maybee i havent recognize it but i think its new. The problem is that every unit that are REMOTE for me have strange errors in different scripts and i cant understand why cause i dont understand the different. No mods, no other scripts, simply vanilla MP on a dedicated environment. And of course, without Zeus! Hope someone have an idea or can explain. regards
  8. Psychobastard

    A3 Wounding System (AIS by Psycho)

    That helps too. Witch version you are talking from? Before the Hotfix (02042014) or version 26012014?
  9. Psychobastard

    A3 Wounding System (AIS by Psycho)

    No. Tested with standard example map without mods on a dedicated server.
  10. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hello, i have try some things to reproduce the described errors and issues but cant reproduce any kind of them. :confused: I ask for example missions if anyone had an issue that he can show me. I try it with some mines or a satchel but i dont die. Please link me your mission in which the error occurs. The same please to you DSONuts, please show me your example mission in which you have tried this. regards
  11. Psychobastard

    Interactive Intel Items

    Zeus put a intel item on a ground. (a map or something else) If he do this he define the "intel" if some player found and grab the intel. That means you got a new diary record. Whats the content of that intel is your choise and your fantasy. Its not magic. :)
  12. Psychobastard

    A3 Wounding System (AIS by Psycho)

    I think you all can found the solution in the readme! What is meaned with "take other role"? Teamswitch or change the player role in a respawn dialog? (like in Zeus) @redleouf, the time is passed in the fn_firstaid.sqf, line 96. _skill_factor = if (_healer call tcb_fnc_isMedic) then {40+(random 10)} else {70+(random 10)}; regards
  13. Psychobastard

    GLT Respawn Template Fix

    Good job Legislator!
  14. Psychobastard

    A3 Wounding System (AIS by Psycho)

    The script cant work if a ai unit "respawn". (no ai respawns, it will create a new unit!) Why it is so? --> Simply, this script (and any other revive system) can handle JIP in MP without any problems. But this is everytime related to players! Every system is build for players!!! The AI support is simply a bonus feature. And if you want to have a working system on every AI, "respawned" units included, i have to say do it by your own. Cause this is a part of the mission making. Nobody can build up a system which can handle every special case of the missions design. That means everything will working if you can implement the initialization on the right way. I can, but i'll do the devil and start to implement it in every of your missions. :p This is ARMAAA!!! not a pony farm! :bounce3: regards
  15. Psychobastard

    A3 Wounding System (AIS by Psycho)

    This isnt easy to implement cause the dead body isnt the same object like the alive unit. Also all function are check if the unit is alive. If you want to implement this you have to made it by your own. @1Para, this wounding system dont save your loadout. You have to look for a extern script packet for this feature. regards
  16. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi DSONuts, sounds realy strange. I will study this bug. Can you maybee give me a example mission or link me the mission where you have add the Wounding System? (i will exclude the possibility of a context with other mission content) Thanks! @Topic lost leadership, i dont understand this problem atm. Of course WildFire6, xause you tried it also with a extra trigger and nothing happens. I will look into this topic separately. (maybee a arma-bug?!) @Topic enemy shoot on wounded or not, normaly enemy AI start first time shooting on wounded players if they have start to fire their weapon while they are in unconcious-mode. If the enemy open fire without the player did before anything i tap of the possibility that some other scripts in the map work against this mechanism. (many strange loops and scripts in Invade&Anex) Maybee i have a look into this mission to find a workaround. regards
  17. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hello, thanks for the feedback from all! here is the hotfix-version to fix the duplication-bug and two other small bugs: Download: https://dev.withsix.com/attachments/download/21824/Wounding%20System%2005042014.7z Changelog: regards
  18. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi Cigaro, im not understand. Is this a request or a question? You edit to !isServer and got a duplication error. And why you have changed it? That is what im not understand, sorry. @all others, can someone confirm now a duplication in the action menu or work all fine? (without the testversion and without change that like Cigaro!) @ theNach, thank you - will be removed. regards
  19. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi, this isnt a problem. We play with this system before beween 50 and up to 100 players in coop battles without problems. You can also add other groups without a player to the initialization - it's your choise. But as i always sayd before, i recommend the use for player groups. The usage of ai soldiers or complete player free ai groups is only a feature but not for what the system was designed for. regards
  20. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi brians200, uh, nothing was changed at this point and i cant reproduce the dublication. When exactly the duplication occur the first time? Regardless, i create a test version for you: https://dev.withsix.com/attachments/download/21819/Wounding%20System%20-%20Experimental%20Version!.7z If it the duplication are fixed in this version i will add it as a bugfix in next official version asap. Your feedback is important for me. :) To the others, please dont use this version if you havent the dublication problem! (experimental!!!) To your other question: i think in the example i set the rambo-factor from 3 to 4. This also have an impact of the random lifetime. Set the rambo-factor back to 3 or simply scale the lifetime down with the scheduled sclaer. regards
  21. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Sure, but why i should disable the outstanding feature that make this wounding system to what it is? No way! :o Thank you Foxhound!
  22. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hello, after few month of waiting and standstill here comes a new version with the scope of a major update! Whats new and what are the important changes: A new option for "only medic can revive" or "only with medical equipment" was added. From the downed bodys splash blood out. (you can see it on picture 3) If you arent a medic but the mission builder say "only medics can revive" you also have a chance to help your comrade. Simply you can press on his wound to stop the bleeding and increase on this way his lifetime until a medic is present. Now medical equipment is generated around the unit who start the first aid action to bring more atmosphere to the gameplay. (picture 2) Objects grabbed by a garbage collector so have no worries about your performance. Now it makes a much stronger difference if the helper is a medic or a normal combat soldier. Medics are able to complete much faster the first aid process. The damage handling was strongly reworked. That means at first that the revive chance guaranty are now by real 100% percent. The damage handling are new scaled since the last stable patch has changed the values over some body parts again. (thx BI! :j:) Whole Changelog: Download: https://dev.withsix.com/attachments/download/21817/Wounding%20System%2002042014.7z The first page are up-to-date. I look forward to your feedback. :) regards
  23. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi, a option to change this is included in the upcoming version. Than you can change between 1. everyone can start a first aid action 2. everyone with a medikit/fa-kit 3. only medics Maybee i can release this weekend or next week. At the moment i'm in a testing-phase of a other new feature. regards
  24. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Cause my system is based only on events. You can run it on a random number of units and nothing will be happen. (exclude the unlikely case that every damed soldier get hit in the same frame) I didnt take a look in the code from chessmaster but i think he use many public vars and some commands and procedures that produce traffic over all network participants. By the way, i will not start a discussion about performance there. I know what the system do and how it works. Thats the reason why i leave out the probability that the revive system drop a frame down. :o I use this system for coop-events with 50+ players without any performance effects. regards
  25. Psychobastard

    A3 Wounding System (AIS by Psycho)

    This isnt true. You are the first one who "notice" that. Start a test under the right conditions. :p
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