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Psychobastard

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Everything posted by Psychobastard

  1. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Nearly all tasks and problems solved - actual status round about 90%. If i come back from my ski holidays and have tweaked the jsrs mod i will finish the next evo version for the release. ;) (before january ends) Time is expensive! regards Psychobastard
  2. lol, better you have a break for 5 minutes and get a coffee.
  3. Good morning all! I have taken some nice gameplay screenshoots yesterday. I like to hit the dirt as an resistance fighter. :D
  4. Psychobastard

    J.S.R.S. 1.5

    You have forgot to call that cba is required! ;)
  5. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hello, i work at this moment at the admin tool for the Hohei Evolution 2.06. In the linked picture you can see the actual progress: It contains an button for spectating, the function to lock/unlock the MHQ / AHQ and a list with all players to kick them. (kick button not at the picture) What other tools are important or usefull which i should to add? I am grateful for every suggestion. regards Psychobastard
  6. Psychobastard

    J.S.R.S. 1.5

    The drop is not increesed trough the ai! The difference arises trough the mod - both test conditions are with 200+ ai's! You missunderstand this Munger. ---------- Post added at 12:22 AM ---------- Previous post was Yesterday at 11:52 PM ---------- here are my performance test conditions and results: conditions: - i tested with exactly the same map like LJ (+220 AI's in a large scale fight with tanks and inf) - format: lowest frames / average over the time / highest - all tests repeated 2 times result: vanilla: 43 / 58 / 81 jsrs 1.3: 37 / 41 / 79 jsrs 1.4: 36 / 56 / 78 drop in avarage to vanilla: 1.3 --> 17 frames 1.4 --> 2 frames my opinion: In my eyes i didnt see a problem with jsrs and the new distant sound system. However, I see a marked improvement in the average compared to the current version 1.3. --> passed! :D btw: in all 3 tests are around 100 enemys in summary alive at the end of the test. regards
  7. Psychobastard

    J.S.R.S. 1.5

    Can you send me your test mission? I want to test it with 1.3. regards
  8. Psychobastard

    J.S.R.S. 1.5

    It was an honor for me LordJarhead! :D But not so fucking hard like some people believe here. hehe... For this great sound i spend surely a few hours of development and work. Do not be averse to ask me for further development of this engine. But it's not so fucking hard like some people believe here. hehe... regards
  9. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    But this is only your problem and make by your own choise how to place the TOW. :D
  10. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hello, @griffz, what a coincidence - the same issue i realized one day before by myself. ;) It will be fixed for upcoming version. (2.06) I can not promise that I will publish it before the end of this year. @LSD, I let myself be surprised! Feel free to add more routes or positions - i can add them to the original dl if you wish. I had add for next version more weapons and utilities in the ammo crates and i hope i havent forgett any important stuff. :) regards Psychobastard
  11. Psychobastard

    Color Mixer

    Hello, I do not know if there already exist a similar tool currently... I have create a Dialog to mix fast and on screen new color effects to simplify the development of them. You can save your settings to clipboard and copy them to your own mission or whatever. Download: http://upload.g-g-c.de/tcb/maps/tcb_colormixer.rar I actually created this tool for a private use, but I think it might be useful for others. regards Psychobastard
  12. Sounds good. :) btw: How i can shut of the "Apply loudout" action ingame? I have theoretically unlimited ammo - simply i choose the action again and my gear is reloaded.
  13. Nice work and realy useful! It is possible to add the CWR² weapons too? Keep up the good work :)
  14. Psychobastard

    Coop 6 fallout

    helps to read...
  15. Psychobastard

    Psychobastard's Coop Missions

    Against the Suppression Description: - max num of players: 6 players - weather/time: stormy, early morning - respawn?: no respawn (ACE2 / BonInf wounding system) - Mods?: none required but ACE2 + ACRE is possible (optional) - short descrption: Some of the other inhabitants and you have enough from the suppression of these stupid guerillias. You have to set an exemple on this early morning and have to go out for kill as many of possible of these bastards. - notes: You start with bad equipment and low ammo. Try to find better weapons and more ammo by your opponents. The group leader have two times the possiblity to make a decision - make the right decision! - Download: http://dev-heaven.net/attachments/download/15668/co06_Against_the_Suppression.rar edit: wrong content in data - fixed.
  16. Psychobastard

    Psychobastard's Coop Missions

    Coastline Description: - max num of players: 12 players - weather/time: clear, night - respawn?: yes, with respawn (ACE2 / BonInf wounding system) - Mods?: none required but ACE2 + ACRE is possible (optional) - short descrption: You have to resolve different tasks as an Special Forces Team. You can decide for yourself whether orders you fulfill or rather finish the mission without complete them all. Your main goal is to prepare the coast for a later invasion. - notes: Mission design created in 2009. You are splitted in two squads and most of the time you have a free hands on how you reach your goals. - Download: http://dev-heaven.net/attachments/download/15669/co12_Coastline.rar edit: 2 small bugs i have found. Task "search documents" and "Extraction" wasnt triggered. I cant fix it before sunday. mission is regardless playable...
  17. Psychobastard

    Psychobastard's Coop Missions

    Air Inbound Description: - max num of players: 10 players - weather/time: cold, switchable - respawn?: no respawn! (ACE2 / BonInf wounding system) - Mods?: none required but ACE2 + ACRE is possible (optional) - short descrption: You are an Quick Reaction Team that have to go out and secure a industrial side. You are supported by AH-6J and a Black Hawk. - notes: Only the both pilots and the squad leader have a map and gps tool. All other players must align themselves with the Team Leader. If you play with ACRE Mod the pilots and the squad leader become a AN/PRC-119 radio for long-range communication. - Download: http://dev-heaven.net/attachments/download/15643/co10_Air_Inbound.zip ---------- Post added at 06:04 PM ---------- Previous post was at 04:10 PM ---------- The Holy Evening ZmSFC687DxY Description: - max num of players: 22 players - weather/time: snow, evening - respawn?: no respawn! (ACE2 wounding system) - Mods: ACE2 Thirsk Kuiks Winter Camo ACRE (not needed but recommended) - short descrption: It's the holy evening! The bulk of the troops located at the great festival in Thirsk. This is our time to over run this small outpost in the northern woods. - notes: Only the both pilots and the squad leader have a map and gps tool. All other players must align themselves with the Team Leader. If you play with ACRE Mod the high commander and the squad leader become a AN/PRC-119 radio for long-range communication. Be aware - play this mission with minimum 10 players or it will be very hard for you to win this! - Download: http://dev-heaven.net/attachments/download/15645/co_22_The_Holy_Evening.rar ---------- Post added at 07:37 PM ---------- Previous post was at 06:04 PM ---------- Invasion Description: - max num of players: 20 players - weather/time: clear sky, day - respawn?: no respawn! (ACE2 wounding system) - Mods: ACE2 Thirsk Kuiks Winter Camo ACRE (not needed but recommended) - short descrption: Your task is to land on Thirsk and capture Thirsk Island and found the enemys Mobile HQ. Coordinate your assault to the maximum effective usage of the Cobra and your small Explosive team that is hidden since a few days on the island. - notes: Normal soldiers have no maps. They have to allign themself by their group leaders. You need a hole team to challenge this mission: minimum one squad, the cobra pilots and 2 men for the special task. (mine the road) ! Difficulty: high! - Download: http://dev-heaven.net/attachments/download/15646/co_20_Invasion.rar
  18. Psychobastard

    co32_evo_blue_v2.05a2.Chernarus

    Hi HunterUK, can you pls use this thread ---> http://forums.bistudio.com/showthread.php?p=2064470#post2064470 It's dupplicated and confused if people discuss in two different threads over the same theme. :) regards
  19. Psychobastard

    co32_evo_blue_v2.05a2.Chernarus

    Hello, Thats a new found bug. For further informations look at the main theme thread. thx http://forums.bistudio.com/showthread.php?p=2064470#post2064470
  20. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hello @ all, i have uploaded on the dev-heaven project page a hotfix version of Hohei Evolution 2.05. This Hotfix is only for players and server operators that use a ArmA2 only server. Every other version is not affected and not changed. http://dev-heaven.net/attachments/download/15549/Hohei_Evolution_2_05_Hotfix1.zip regards Psychobastard
  21. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hello Juggernaut, thank you for your report! The 1st bug is my biggest concern. I have seen myself very strange things in any possible situations by helicopters respawn. I think i have to rewrite this completely. 2nd one: Thank you again for report! It's very important to tell me witch weapons /ammo are not added to the crates. It is very complex to add so many different weapons and the suitable ammo in every version. 3rd one: Sorry for this. I have myself found mistakes in this cargo load script. This is an external script. I tought this script will be work fine but i was wrong in this thought. It can be that the next release will be take longer time cause i havent so much time. But i will work hard on it! :o reagrds Psychobastard
  22. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Galet have right. It's a simple and stupid bug from myself cause i simply forget to add the ranked weapons in the code. :o It will be added (fixed) in upcoming versions. Please use until this moment the lobby parameter "Vehicles Locked Only" and you can play normaly the red ace versions. Only the weapons did not work in ace red. regards psycho
  23. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    hi Günter, HALO: is implemented for Special Forces soldiers. ( choose this player role in the lobby by game start) ammo / vehicle drop and artillery: all implemented in the main menu support friendly random inf: i think this isnt in the idea of evolution gamemode ;) Any ideas for sidemissions? regards!
  24. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hi, sidemissions are not implemented at the moment. This is a feature for the next version. I am open to any stimulus, which art could be created by side missions there. I thought for next release of at 5 different missions (or more). Every idea is welcome. The mission must have a simple task. regards
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