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Everything posted by Psychobastard
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Schwemlitz, Germany: 5x5km Terrain
Psychobastard replied to falcon_565's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have tested all keys. Only the key from Mondkalb's MBG Buildings and the key for Schwemlitz self works fine. The linked key for Mikebart's vegetation doesn't work and the included bikey in Carraigdubh doesn't work too. (checked with verifySignatures = 1) -
Schwemlitz, Germany: 5x5km Terrain
Psychobastard replied to falcon_565's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, thank you! Maybee this link have to show up on the first post cause the linked armaholic source doesn't include these bikey. btw: Very nice island! ;-) -
Schwemlitz, Germany: 5x5km Terrain
Psychobastard replied to falcon_565's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, i can't play these island on my dedicated server cause Mikebart's Vegetation doesn't include a server key. :( Where can i get the key? kind regards -
I activate this parameter on my event dedi-server for tonight. We had played with round about 50 players. 4 of them aren't able to connect the server. (without any error message on screen or .rpt) I'm got a message at first server connection: "Registration failed: RSS connect error" but all works fine for me. I registered many "lost connections" along the players - more than normal. But no .rpt messages, too.
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@all JSRS fans - Please vote for a fix of these bug: https://dev-heaven.net/issues/21902 These bug create a useless .rpt warning spam message if one client (or the server) didn't use JSRS for each other. Vote for a clean .rpt file! :)
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BTK Player Restore (Multiplayer Autosave)
Psychobastard replied to sxp2high's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think he did. Quote from descrption: Thanks for explanation sxp2high. I will test tith modification. -
BTK Player Restore (Multiplayer Autosave)
Psychobastard replied to sxp2high's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did this mod have any impact on missions like Domination or Hohei Evolution? This missions have their own storage for some player data's. -
Hello, i will show you another new feature of the upcoming JSRS 1.5 soundmod. Now some rockets self will play an 3D Sound if they get fired from a source and fly near to your or above your head. You can hear these sounds only if the bullet/rocket passed close enough to you. The sound is played in three dimensions, so you become a great "wooooshhh" effect if a rocket is fly over your head at the battlefield. SD2gc8ZTtLU regards
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I can confirm this problem. We had on our dedicated server the same problem. We use the latest working BWMod Hot Fix and the included Server Key. But it looks like all other updaters, expecially the SixUpdater share an older file/key to the players. Most players (over 99%) that wan't to connect our BWMos Server are kicked caused by the wrong bwmod_fix.pbo signature.
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The release date has been announced in post #5571 already.
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@Scarecrow, if you think you have found an issue, please make a ticket at dev-heaven with repo steps or with a repo mission. (and use latest versions of ACE and so on...) https://dev-heaven.net/projects/jsrs/issues ;-) regards
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co30 Hohei Evolution 2 - the Evolution must go on!
Psychobastard replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Hey, thank you for this. i will update the stringtable with your suggested translations. I haven't fix anything on the marker system cause i use a completely different system like your's. It work's with the cba framehandler and it is not simple to implement it. (you can't copy one or two scripts and it that it was - it used many internal functions and it's linked in many other scripts) I have planed to explain these system to another guy with an example mission. if i have done this i can send you the example mission via pm. regards -
Time is money - we have to hury up! ;-)
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JSRS have nothing to do on a server - it's a client side only mod! And if you can't edit missions without JSRS you or antoher guy before, edit the mission with JSRS enabled. You can fix it when open the mission.sqm and delete all auto activated mods/files. If you do so you can re-edit the files and open the file without JSRS. regards btw: i won't like to call it a bug. ;-) btw2: 13.07.2019, at 09:12PM ...maybee.
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Schwemlitz, Germany WIP
Psychobastard replied to WA Lancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks like a new (and better) Schmalfelden. I missed this island since A2 was released. I'm looking forward to the release! :) -
Shure, but needs lot of more traffic. (cause needs lineIntersectsWith too) I recommend a performance test for this. I send you tomorrow a edited version and you can test it with a large scale indor firefight. (Now you can begin to create a mission to test it ;-)
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co30 Hohei Evolution 2 - the Evolution must go on!
Psychobastard replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Per Lobby Settings before you start the game. RED ==> You are a russian or a Takiban BLUE ==> You are USMC or US-Army Sidemissions are not implemented yet. This bug aren't reproduced by any other user until today, so i think this isn't a bug but a problem by your host engine or whatever. You can send me the server & client .rpt to have a look on it. Not every versions support Spec-Ops slots. There are 8 different versions. If you think you have a bug or not the original version you can send me feedback via dev-heaven.net. https://dev-heaven.net/projects/hohei-evo regards -
@LJ, i had send you back the script included in existing jsrs files. Your problems you have descrptioned above should be no longer exist's in these version.
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Nothing of this should be possible with this script cause it wasn't the target of functionality. My target was to lacate most objects witch can reflect sound and not make a difference between inside and outside a building. I think i can rewrite it but my time is spent for other projects in WIP. You have to find the balance between performance and "play so mutch sounds as i can". If the performance is droped caused by to mutch script calculated sounds i think nobody will play this. A soundmod have to change the sound and not your frames. :rolleyes: So make a compromise with your self and define before exactly what you want - a reflected sound or 5 diffrent reflected sounds. regards
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Make a normal mission folder, f.e. with a saved mission at zargabad. Next create three .sqf files and name it like my spoiler headers. If you had made this step simply c&p the content into them and start the mission. The implementation into the existing jsrs structures... let this be my problem. This example is only for you to test the environment of the script. If it do what you want we can put it into the strucutures and play a sound with it. The script checks only the environment and give a true/false output for what ever we want to do with it. All following things are another one. If you want to mix another sound over existing or play a complete other sound is possible. btw: If i have to implemnet it in the existing structure you have to send me again the needed files to do so. Since i had a new SSD all old files from jsrs edititng are away. ;-) Pls per email. regards
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Here are my scripts. I had compared my scripts with these from Das Attorney and hopefully picked up the benefits from both. init.sqf: common_functions.sqf: object_finder.sqf: You can test it in the Editor. Simply create the 3 files above and start the map. I have detected sometime problems with walls. Also sometime the detection failed at building corners where a bad compositions of two or more buildings are placed. (especialy if a very big building close to some small around) The code are not triggered by the fired event cause i think this will make some problems running missions and overlap with the shoots self. So the code can set a players global var to knows the players position before he is shooting. The loop can slow down in the final version to save performance. regards
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Yes, maybee we can compare both a little bit. I will have a look on it tomorrow.
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The script, made by myself, is ready. (and a little bit smarter ;-) This one can only check if you are realy inside a building. But a sound reflection are also become if you are close to bigger objects (like tanks or walls) or if you stay byside a wall. And it can check if you are inside a small backyard. You can get it tommorw, LJ. regards
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Maybee i can help you again a little bit by doing this. ;) I have new ideas and a little bit time too. If i will found the needed time i make contact with you until next thursday. regards
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Quick and Dirty - nice mission Blackfox34! We have a lot of fun with this mission and play it again and again. We love this (un)impossible mission-style. If we doesn't died by the enemys bullet rain the pilot went trough a wall to fall from 1st floor or higher into his dead. :rolleyes: regards