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ataribaby

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Everything posted by ataribaby

  1. Great you are still around. Sure RL first. Wish you luck with work so you can relax
  2. I vaguely remeber there is missing voice in catch enemy officer mission. When i approached him just subtitles kicked in without any voice from him. I dont mean Bulov itself, he speaks ok. Ahh yes, and welcome back ... ;)
  3. Finaly finished second playthru with latest version. All ok. 73% score. 14 survived. Just surprised last mission was not about arrest that evil terrorist leader. Just ordinary raid stronghold with hidden siutcase. Maybe its random too?
  4. Hi, I own digital bought both BAF and PMC DLCs and today bought retail cz Reinforcements box just to support devs and have both dlcs on dvd without need of online authentication on install. Well and for paper maps, sure :). My question is about key it includes. Can it be used to install ARMA2 DVD/ARMA Arrowhead DVD and then Reinforcements DVD on second PC to be able to play MP with all content? What key is then active for MP? or i can just install Reinfocements as standalove and use just BAF and PCM (what is only MP campaing there) for MP? As i have now 3 keys i think, one from ARMA 2 DVD, second from Arrowhead and now one from Reinforcements. It means each key is only tied to its content or can i play with friend when we install Reinforcements as last on his PC and i will use downloadable DLC BAF/PCM install?
  5. Yup that one. Both machine gun guys engaged targets that remained after mission on retrurn to base. I think i can confirm insertion never engages. It just stops and wanna kick me out.
  6. I got extraction by Vodnik APC and they fired on way back. Not sure about insertion. I think i never saw them fire.
  7. Weather script is far better than in first version. Got only one sudden sunny to rain change so far. Yeah it can be even better, as all :)
  8. In mission 6 with new version. No probs so far. This time i using 1.59 verison with all DLCs installed. Just two notes: There is still MI-16 in call support dialogue. I got two briefcase missions in a row. I just reloaded end of mission and new mission was different thankfully. Intro black hole CTD is gone as unarmed team member bug as well (using vanilla version). Once i got insertion by truck without Time Passed by... maybe its feature (i called for option to travell all way in and out in one of my idea posts). Good woek on new version
  9. Thanks. Impressive list. Gonna try go thru campaing again.
  10. Well i not have problem with actual missions Zipper. Even on my Core Duo 2 2.66MHz, 2GB ram and Nvidia 8600 GT 256 RAM. Sure i have gfx toned down. Its nicely playable. Just as you said Intro runs terrible and even cause crash on out of mem in middle. I just need skip it. ON my work PC with 6 cores and some 1GB ati card it works pretty well. Time to upgrade GFX for home PC here too :) I dont like that preloading intros idea. As i said otherwise whole concept is genial idea and proven to work. Another idea King Nothing: Planing UI seems inconsictent to me. Let me explain. It ssomewhat hacked in. You cant easily access quit/load/save. I managed this when i quickly repeatedly hit ESC key. Alt+ F4 is not nice standard way i think. After that you are stuck without Planner UI look and no way to bring it in. I suggest to change planning UI to be activated via laptop action in front of you. Keep restricted movement ( you can just sit and look around as now) and add action to activate Planning UI via laptop in front of you. Issue solved and it will be pretty consistent and smoothly integrated into ARMA UI. Like now it looks like not nice override.
  11. Strange, i completed campaing without single CTD. Just intro CTD for in in middle so i need skip it. Outro worked ok.
  12. King Nothing, if you need host beta files i can do it on my web site, you will get simple http download link. Send me PM if you are interested.
  13. +1 to this too. It will be nice Heli has lights on on takeoff and base landing and then it switches it off for LZ so they do not land like Xmas Tree "hey we are here" :) ---------- Post added at 10:02 AM ---------- Previous post was at 09:59 AM ---------- I think its whole idea so team looks like russian spec ops squad. Its add immersion. Actualy i hate there is not MVD medic and mod author must use normal uniform medic soldier. I not have same soldiers. They have different faces. ---------- Post added at 10:05 AM ---------- Previous post was at 10:02 AM ---------- King Nothing, any reason you do not use civilians module? I saw you use animas and cars ones. I tried add Civilians module to get little life in villages and seems work ok. Just it needs script you get slaped when you kill innocents like in original ARMA 2 campaing. Maybe it caused some probs and you not included it by design? I made two missions with edited campaing and seems look ok.
  14. ataribaby

    [Resolved] Stuttering after 1.59

    Thanks for tips, Finaly got solved it. It was caused by some custom mission i used after patching to 1.59. Original missions dosent stutter. Mystery solved, Sorry for hassle.
  15. Hi, Anyone else experience suttering/ pauses after 1.59 applied? It so bad on my install so i reverted back to 1.57. Looks like you move little and all stops for second or half loading textrues maybe? Totaly unplayable all is slower now. All ok in 1.57. :confused: My PC is not powerfull but i expected new patch will improve or stay at least same and not makes things worse. Till it gets solved i stay with 1.57. Arma 1.09 is ok for me, its just 1.59 that stutters badly now for me.
  16. ataribaby

    [Resolved] Stuttering after 1.59

    Oh well then i am afraid its just my install or PC... My specs are Win 7 64 pro, 2GB Ram, Nvidia 8600 GT 256MB latest drivers ---------- Post added at 07:56 AM ---------- Previous post was at 07:53 AM ---------- Isnt this needs AA to be enabled? I have AA off. I will try disable ATOC in arma2.cfg too
  17. ataribaby

    Anything like Secops?

    Try this http://forums.bistudio.com/showthread.php?t=116308 best i played so far IMHO
  18. Yeah untick all spark members works like charm. Thanks for tip. Looking forward to new version. Any teaser list of new features/fixes? :)
  19. Its not Ace. I got this too. With constant rain on/off.
  20. Holly Cow!! King Nothing!!:eek: Just finished whole 7 mission Tour of Duty in one row (sometime i reloaded position as i died form my poor leadership and tactics). Still cant close my mouth after closing credits! Its official. This campaing shares #1 with official bonus campaing Eagle Wing and laves Razor team campaing on 2nd place. Brillant mission design what never bored me thru whole campaign playtime. Story dynamicaly infolds via mission briefings leading to ultimate goal in last mission (i successfuly completed it ). Best user made campaing for me. Period. Cos of my poor tactics, planing, leader ship and execution i lost all my squad reservers. Just 12 men survived till final credits. Two missions ended in disaster really badly. First one, night captive rescue misson, cos of my bad teamwork with spark team it leads to premature fire and lost of 5 spark memebers and 2 torch members together with captive execution. Second disaster was ambushed convoy where i lost 2 torch members and gurelias killed all convoy survivors. On other misisons i lost none or just one man. Totaly love voice acting, fits really well in and not lame .Comms with spark team are awesome! Whole base planing and tactical coop with spark team is great and adds immersion about to be with your men even more than with razor campaing. Dynamic battlefield is really dynamic. Sometimes CAS made hard work and my team just purged remains for emnemy forces in town. Fire missons worked like charm. Mortars saved my ass in one mission. To sum this up, even in beta state and with its small issues (none of them prevented me to smootly come to the end) its winner for me and cant wait for new version. Finaly someone implemented smart and useable transport where heli not kicked you out in moment wheels touch ground and usualy harm you or some team members as it imedietly take off. Hat off how you handle all cases behaviours on battlefield. For eaxample in last misison i had one hind available. I used it for transport and then for CAS. I completed mission and hind was still on cas above us and in monent i called it for extraction he nicely switched to extraction task and picked up as on designated location. He dosent get confused or stuck. Thumbs up! I cant imagine mission cleaning script after mission end :) Thanks to your russian friends who helped to make this looks and sounds real. Here is my final result: Succeeded in ultimate last mission goal, 12 men survived, 17 points in total and 74% success ratio. As i said i am not very bright platoon leader :bounce3: Here is my suggestions that can make this gem evem more polished in my opinion: - Name unit with some typycal russian armed forces name and cool nick. Like 324th Assault Regiment "Night Owls/Hounds/Bears..." (i dont know actual naming conventions, just i hope you got my idea) and add that name to breifing screens. - Add date and time to each mission briefing and make avtual missions reflect this on player hand watches. Each mission can advance date by time or day or two. For me that unit name and time tracking is what makes campaing special. All that small touches and details. Also i dont know if ground travel "Time passed by..." actualy wind clock little forward to simulate fast travel ( just checked this and wow. It winds up time really). Maybe give option to disable this and let ground travel ride all way. I will use it for immersion. - Add option to not end eavcuate objective 2km away but actualy on base arrival. Same as above i will use it as immersion thing. - I saw MI-17 Albatross listed in available transport is actualy MI-8 in transport dropdown list. - Disable spark team manipulation (drag and drop adding and removing from/into spark team) when spark team is unavailable for mission. - Make option to enable/disable spark team for mission when available. For some easier missions i want keep AI at home than risking their lives. - in Extraction dialog texts refer as insertions in drop down boxes - With two teams and just one heli available i was not able to select heli (8 seats hind) for my team and ground transport for spark team. Maybe its intentional or limit of scripting. - Maybe its already there. For outro make walking team reflect number of actualy survived soldiers in both teams. - I do not like that quick weather changes. I got 1 minute changes in fog/rain. Please set weather for each mission with none or just one change in someme time after mission starts ( 10 minites or so) isnt ARMA misison has setting to blend from one weather to another? i will like this more than some super duper weather changing script. I saw fog comes in and out in 10 seconds, same for rain. - make KIA list in platoon UI. I think someone had this idea in this thread. - fill Map Diary with brief missions history so far. How was task, how it ended and list of KIA instead of just generic beta version message. Just use it for story telling do far one can read if intersted. Hope you get this as constructive ideas and not just bitching... :) Campaing is awesome even in its current state.
  21. Finaly got destroy ammo crates first mission agian and made missing texture error picture. Seems it happens only in vanilla Arma 2 (1.09 i am running as i said above) In OA i didnt get this error. Maybe it was different crates as that ones was in little trenchment. I am in 3rd mission so far. Here is some armor and its little bit harder. Need better planning :) Till now missions was brillant and nicely doable. Next issue: Intro always crash my ARMA, both vaniall and OA after while intor FOV looks like falling into black hole and game crash with out of mem message. I can overcome this by skipping intro at begining.
  22. I must say very good and atmospheric dynamic campaing! Well done. Work of pure genius! Saw this on first mission: Team memeber #3 had no firearms in inventory and he get stuch as soon i issued get kneel stance command. I got missiong image error as soon i accessed weapon caches in first mission (it was one to hunt down and destroy weapon caches). And last where i can equip explosives to my team? Relly on target enemy chaches i dosent like. Otherwise prfect immersive feel. Like original ARMA2 razor campaing where you get tied to your team. Thumbs up for your work. Btw i used ARMA 2 1.09. WIthout OA or other DLC loaded this time (i not installed it yet) and used TheForgottenFew_048B_Hotfix.7z Edit: Just read whole thread and i see it can be a missing AK pack. Well you have no such requirement for vanilla ARMA 2 version listed there. Any other requirements i need for TheForgottenFew_048B_Hotfix.7z EDIT2: :) just saw you removed that dependency for vanilla version, Dunno whats wrong. Maybe its not fully removed? and my team mate #3 suffer from this? I will try make screen with missing bitmap message when i access weapon caches EDIT3: :)) Just saw i can select loadout for sqad, good work. Scratch my bitching about explosions. Just one suggestion, can you close map by script after one select insertion point? I got map cursor as second one when i continue work with your planning UI or examining squads.
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