ataribaby
Member-
Content Count
308 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by ataribaby
-
[SP Campaign] Hunter Six: Special Operations Unit
ataribaby replied to lato1982's topic in ARMA 3 - USER MISSIONS
Just played it. I loved ARMA 2 Razor campaign sandbox feel, especially Manhattan mission that you mentioned as inspiration. Very nice work I like it a lot. Some findings from my first play experience. Please can you make bodies disappear with little delay or if player go away a little from searched dead body? I want loot em and they imimediatly go six feet under. Kills immersion. Next is please make check if player is on foot when you trigger bodies was searched. Not makes sense when I pass em in my armored car and they are marked as searched. Last I don't know how to sleep in FOBs. Looking forward for next version very much! Thanks a lot for your work on this sandbox scenario. I love it as I loved Razor story in Arma 2. BTW custom Hunter Six patch (that cool skull logo from your screenshots) on team shoulders will be extremely cool, but maybe it cant be done from mission archive and needs addon with custom patch. I will bear with that and if I want custom patches to show up I have to download and install small addon for it or leave it as it is without custom patch. Just idea for total immersion ;) Also civilians in towns and villages will be great, see: http://www.armaholic.com/page.php?id=25194 Supported and voted. -
Release - VR Random Urban Area Generator Script
ataribaby replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very easy, simple and fun script. Thanks for this. Here is my quick mission that I put together to train my QCB skills as I am always scared to death when I see enemy popup somewhere :). Just kill guerrilla opfor that coming from opposite side of arena. Used very cool Arsenal Viewer to setup equipment for VR guys ( you need omit uniform or you will lose their VR look and delete identity face and voice settings from export string). http://www.prekladytextu.eu/arma3/VR_Battle.zip -
Bad serial number given in setup - use this thread for help
ataribaby replied to Placebo's topic in ARMA 2 & OA - TROUBLESHOOTING
Entered all my retail keys for ARMA 2, ARMA 2 OA, PMC, BAF, ACR and ARMA 2 Reinforcents into steam and all was accepted and added into my steam library as steam game. Then I spent two days to trying install it to be able to play 1.63 version. Without success. No matter if I followed guides, uninstalled retail versions and deleted all from disk and registry and run steam as admin (although I run my user as admin anyway) I always get same result. Arma 2 run ok, ARMA 2 OA throw some errors on startup and PMC/BAF DLCs I am unable to play. I am unable to play game now. -
When I used Remote control I was not able to zoom into scope/iron sights view with unit gun with right mouse button. Another issue is after while I lost players in zeus units list in left UI pane and their icon tags with names in 3d. Tags was only visible when they entered vehicle.
-
Strange, right rat only zooms in for me in remote control mode. Same for 0 num key do nothing.
-
Please add FIA guerrilla version of zeus mode. When I tried edit existing mission after respawn I was spawned as NATO soldier when I used Blueforce FIA classes and as AAF when I used hidden Independent force classes. I really want real guerrilla version next to AAF version. Best is to make FIA as independent side there so I can choose what sides to be friendly to. If its technical problem then blueforce FIA version is enough.
-
Damm BI! I spent whole night playing Zeus with randomly connecting ppl. Concept is great and works like charm even this beta incearnation. I only myssing command to mount/unmounts units into vehicles. Hope they add it. Grouping and height placement works like charm.
-
Any news about fixing still dogs bug? Although last version is supposed to fix it its not true and that bug is still there.
-
Check if you not select Stream Friendly UI to enable in options. It was my case and it removes radio subtitles.
-
-
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
ataribaby replied to Wiki's topic in ARMA 3 - GENERAL
St!gar: -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
ataribaby replied to Wiki's topic in ARMA 3 - GENERAL
At least allow saving of uniforms, hats and stuff. Cant be so hard. I scavenged all that to get unique look to see all was lost later.... ---------- Post added at 08:56 PM ---------- Previous post was at 08:45 PM ---------- Also in last mission of stratis campaing I saw AI medic got stuck after he healed me. Maybe its genereal dev branch AI issue and not campaing related one. -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
ataribaby replied to Wiki's topic in ARMA 3 - GENERAL
Yeah i found nice camo and hat in scout mission in Adapt and it got lost also. Maybe we need store it somewhere like boxes at rearming point to be preserved and saved between missions? I need to try this. -
Is there way to preserve stuff found on dead bodies during patrol/scout missions? I equpped em and it got overriden with default. Can i store them in weapon boxes at rearm point in Maxwell/village? I found nice camo and want use it instead that default in Adapt. Edit: It was answered here (Warning! This thread contains spoilers!): http://forums.bistudio.com/showthread.php?171618-Campaign-Episode-2-ADAPT-Feedback-thread-**-SPOILER-WARNING!-**&p=2600601&viewfull=1#post2600601
-
Singleplayer campaign "Civil War"
ataribaby replied to Andreey's topic in ARMA 2 & OA - USER MISSIONS
Just passed first mission what was very good. I see ghosts or squad is persistent? I lost 5 men from 10 and in second mission I have that 5 men and behind cow house is 5 dead bodies. If its what I think it is then wow. Very immersive. Looking forward into second mission. I feel I will need more plan for it than in first mission. Very cool campaign so far. Attention to detail is awesome. Love living vilages and civilian props everywhere. Looks pretty believable. -
Suprising small mission :) one thing I think is strange:
-
CSLA for A2:CO (with campaign '89)
ataribaby replied to EMSI's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In Dynamo problem is heli do not land itself and just hover in air. At Klem point it stayed on ground after I ordered my only one survived team member to board and I boarded too. On Adam it ended mission. This way its impossible to board heli if you survived alone as you do not have anyone to command to board heli to force it land. I made already version of Venkov where I replaced debug alpha radio trigger with command to open support dialog. This works 100% even after reload. AddEventHandler seems fail after reload saved game. TBH radio command even makes more sense to me. here is my changed mission: http://www.prekladytextu.eu/arma/csla_operacevenkov.chernarus.zip I deactivated debug trigger and created new one with support radio call. I moved both triggers near south sea beach so you will spot em easily. Also changed starting pos of chutes to minimize deaths on landing. I use vanilla ARMA 2 CO + PMC/BAF/ACR. No mods, only CSLA. Its latest official released version (1.56?). No beta patches. I can provide save for dynamo where you see heli hovering and do not come down. -
CSLA for A2:CO (with campaign '89)
ataribaby replied to EMSI's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In Operace Venkov SP after reload save game, support menu under U key is no longer available and U key works like normal next/prev team switch :( Why it cant be activated via radio command so it will work after reload? -
CSLA for A2:CO (with campaign '89)
ataribaby replied to EMSI's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Encontered bug in Operation Dynamo SP misson. After 2 hour gameplay I made all objectives and moved to extraction point (started with B... forgot name, it was on Klem hill) and after I reached it Mi-24 arrived and hover in air forever. I tried command my only surviving team mate to board Mi and it landed and we boared. Nothing happened. Mi stayed at ground. Reloaded and changed to Adam site, this time all exactly same except after we boarded (via team mate command as before) Mi at least took off into hover and misson ended. I can imagine if I am only survivor I will not be able to board helli and on that B site I was not able to end mission at all. Something buggy is there. Its very nice mission and its not good if player cant finish it after that long play. -
Maybe possible you released wrong files DAP? cos I don't see any change in UI icons and getting exactly same dog bug like before.
-
It was SP this time
-
Just tested 1.03 and something isn't right. Health icons are same size and dog bug is still there. I even getting same scripting error after reload savegame. Same test as I described above. I double checked if I overwrited files and missions with new ones and I also sure restarted mission :(
-
Excelent chengelog. All i wanted fixed is there. Thumbs up! I will test soon as i arrive home from work.
-
Thanks, so there is really issue on reload. I bet that script error I posted above stops dogs logic from continue after game save reload.
-
[SP]Dynamic Universal War System (DUWS alpha0.1)
ataribaby replied to kibot's topic in ARMA 3 - USER MISSIONS
Just played 4hour and finaly won war on Altis. Great mission. One problem I encountered is transport heli support needs some failsafe fallback as in once case after landing on LZ after pickup noting happens and heli never became available again, next once it took alt and stay in hover and last once we got shotdown and autorotate landed, squad and crew survived. Heli crew left heli and heli support was never available again. Beside that great mission.