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helo

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Everything posted by helo

  1. After having waited so long for a benchmark mission, no one provided to the community, I took the initiative and created the ArmA 3 Version of the toad´s arma-mark to benchmark the MilSim we all appreciate. The benchmark is still in the early phases and will be updated later on to fully utilize its potential. Unzip the mission file and extract it into the mission folder in your steam -> arma3 directory. Happy benchmarking. Download: Stratis Benchmark: https://docs.google.com/file/d/0ByhZc2l2kSOaX0czdDhaRnMtbW8/edit?usp=sharing Altis Benchmark https://docs.google.com/file/d/0ByhZc2l2kSOaQ2VJRTZjbFBoN1k/edit?usp=sharing ---------- Post added at 11:19 PM ---------- Previous post was at 11:11 PM ---------- Link is accessable for everyone in the internet :bounce3: Current Version 0.51 for the Beta: https://docs.google.com/file/d/0ByhZc2l2kSOaX0czdDhaRnMtbW8/edit?usp=sharing Altis Benchmark v0.6 https://docs.google.com/file/d/0ByhZc2l2kSOaQ2VJRTZjbFBoN1k/edit?usp=sharing
  2. The Altis version. The Stratis benchmark uses outdated code which doesn´t run anymore with the current ArmA 3 Version.
  3. helo

    Armor and weight

    Good question. Like to know that as well. Has anybody additonal insight on this ?
  4. Good idea. I´ll give that a try.
  5. Interesting, gonna try the dev patch as well.... :bounce3:
  6. Yep. It was the same with ArmA 2. You can also run it a third time to be sure.
  7. I have the same problem. THe reason behind this is that by the first time the vast amount of textures and objects will be loaded into your memory slowing everything down in the first time. When you run it a second time, then all the textures/objects are ready and t
  8. What about standardized comparisons by using benchmarks where you can test different settings? That might give you an idea where the problem is.
  9. I assume it will be like Cherna in ArmA 2. Patch by patch will improve the perfromance of Altis, hopefully.
  10. First Benchmark for Altis is ready: https://docs.google.com/file/d/0ByhZc2l2kSOaQ2VJRTZjbFBoN1k/edit?usp=sharing Happy Benchmarking !
  11. A Benchmark will be released for Altis if BIS doesn´t provide that. An update for the Stratis Benchmark could include non-fighting AI and more particle effects (smoke) and a focus scene on moving ships in the water, if that would be desired.
  12. The Senkaku Island is quite an eye catcher. Well done!
  13. Done. Thanks for kindly reporting this issue.
  14. I can confirm this as well with the current dev. build: My FPS increased from 43 to 48 .
  15. What do you mena with infantry perspective ? Possibly a benchmark with infantry AI only ?
  16. I gonna release an entirely new benchmark mission for the Beta in some hours... ---------- Post added at 08:59 PM ---------- Previous post was at 07:10 PM ---------- Here´s the Arma 3 Benchmark mission for the Beta. It´s made from the scratch in cotnrast to the version released by me for the Alpha and this time it comes with no view distance presets meaning you can configure whatever distances suiting yourself. Download link: https://docs.google.com/file/d/0ByhZc2l2kSOaX0czdDhaRnMtbW8/edit?usp=sharing Happy benchmarking.
  17. Ah, okay, good to know. Thought it would be still the same. Nonetheless, I still appreciate input regarding the stop command in ArmA 3. ---------- Post added at 11:29 AM ---------- Previous post was at 11:21 AM ---------- Ah, okay, good to know. Thought it would be still the same. Nonetheless, I still appreciate input regarding the stop command in ArmA 3.
  18. Hi guys, sicne BIS still hasn´t provided us with a Benchmark mission, I tried to adjust the mission from the alpha to the changes of the current Beta. However, everytime I run the mission it says (in the .rpt) the init looks as follows: What do I have to change to make the benchmark running again?
  19. The view distance is set by the mission. It overrides the user gfx settings regarding the viewing distance :)
  20. That´s odd. However, I keep my fingers fro mthe dev builds sicne quite some time. :)
  21. Version 0.7 has been released: https://docs.google.com/file/d/0ByhZc2l2kSOaWWIwUUhNOUxNZ28/edit?usp=sharing -Some locations changed for a more ideal showcase ---> v0.7 is not comparable score wise with previous versions -Fixed some bugs which were burden the FPS slightly (AH 9 were attacking the OPFOR vehicles from Test 1) -Optimized soem scene regarding the AI population
  22. On overall score performance of 4000 refers to an avg. FPS of 40.00 . Just FYI.
  23. ArmAmark has been updated so that you can paste the final results easily where ever you want :) . http://forums.bistudio.com/showthread.php?151794-ArmA3Mark-Benchmark-your-ArmA-3&p=2356712&viewfull=1#post2356712
  24. Version 0.6 is up with the amendment that you can paste the results in a document of your choice (ctrl+v) for a more feasible reporting of results. Version 0.6: https://docs.google.com/file/d/0ByhZc2l2kSOaSjU3S2RpSUpQU00/edit?usp=sharing
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