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Everything posted by sasha013
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the second livestream was fantastic, thank you devs for another awesome video wetting my appetite just that much more. Have to say, my favorite part was the night mission viewing the battle in the distant, felt really authentic. If I have to criticize one thing, the co-pilot in the SDV without his oxygen mask and goggles was a bit of a let-down. Lets hope they fix that.
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*edit* wrong forum, soz.....
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Hi dude, excellent addon. Question, will a seperate nuclear bomb object be available with the same explosive power? Thanks.
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Arma 2 Addon request thread
sasha013 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would love to have an addon like this for A2: http://operationflashpoint.filefront.com/file/Ballistic_Addon_Studios_Complete_Pack%3B70484 It was sooo good for its time. :pc: -
Hi all, whenever I open the editor and want to add a new unit, the default selection, it seems, is not the USMC Faction anymore, but US Army>Air -> due to a mod I've installed. Is it possible to change this? Re-align so its back to USMC? Thanks.
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Faction re-file
sasha013 replied to sasha013's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This one: http://www.armaholic.com/page.php?id=7356 It creates separate factions, re-aligning them. Funnily enough, on 1.03 I didn't have this problem. -
Faction re-file
sasha013 replied to sasha013's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was hoping for a better answer :( -
RH Pistol pack Remake 1.0
sasha013 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
*EDIT* Sorted, it's there now. Thanks! -
RH Pistol pack Remake 1.0
sasha013 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok I've tried adding the weapons to units via the init file and they work (addweapon, addmagazine etc...) But for the life of Moses I can't see the weapons crate/ammo box in the editor selection. I'm looking under Empty>Ammo and Empty itself, but nothing. -
RH Pistol pack Remake 1.0
sasha013 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah it was the 1st place I looked and it wasn't there. Must be something wrong with the way I installed it. Let me try again. -
RH Pistol pack Remake 1.0
sasha013 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, thanks for addon. I cannot find the ammo box for this, could you direct me where it is? thanks -
Cover team helicopter rescue - Is this possible?
sasha013 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry if this has been covered before, but I couldn't find the right topic to answer my query. What I would like to know, is a way for a helicopter to pick you up, load out a covering team, await while you get in, team gets back in chopper and off you go. For those that have played the Sniper and Defend Village SP missions on COD4, you'll understand where I get this idea :) Thanks! -
Cover team helicopter rescue - Is this possible?
sasha013 replied to sasha013's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your help fellas! if any you come up with anything, give us a shout! Cheers. -
Hi mate, thanks for the addon, it's great! Is there a txt file I could download with all the scripting codes for these weapons as well as their magazines? I would like to use them in other units with 'addweapon' and 'addmagazine' etc... thanks :) SCRAP IT, sorry found it on the pdf file, cheers! ---------- Post added at 01:43 PM ---------- Previous post was at 01:19 PM ---------- THIS IS ACTUALLY A GREAT ADDON, THANK YOU SO MUCH! My only complaints: 1. the HK MP5 SD6 does not make a sound when reloading. 2. The soldier doesn't hold the front bar of the HK MP5K rifle.
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Oh dear. Calling people trolls when they can't even construct a decent sentence, yet alone followed by their awful spelling. Emery & Matchy, the solution to your problem is quite simple - either stick it out until your German is good enough for the both of your to au pair somewhere in Frankfurt/Munich etc, or go to your nearest games retail store and purchase the international version of Arma 2. Your failure to wait patiently for the English version, unlike most other English members of this board did , even the 'die-hard' ones, cost you to stick with the DU Arma 2. You both know what to do.
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No I wouldn't, because quite honestly, I wouldn't be stupid enough to go buy the German version knowing fully when the official release date for my preferred version was going to be. In fact, it's exactly what I did. The person who posted this thread clearly had no patience and therefore must suffer the consequences, quite frankly.
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lol, amusing. Surely it's out in Aussie land?? I think the 20th of July was the release date?? Anyway it's not BIS's fault you had to go buy the German one. Sounds like to me you're too skint to go get yourself the AU version and you're taking it out on BIS. Go to the shops and buy your preferred version.
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Armed UAV Unmanned Air Vehicle ?
sasha013 replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok I'll give it a go, thanks! -
Arma 2 Addon request thread
sasha013 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
M4A1 (ACOG/Aimpoint/EOTECH) with silencer. YES, there is already but ONLY in camo form. ...and preferably without the M203 launchers too :) -
Armed UAV Unmanned Air Vehicle ?
sasha013 replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi mate, may I ask you a step-to-step guide on how you went about doing that please? Thanks :) -
Help regarding Triggers & Waypoints
sasha013 replied to sasha013's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, it works now, thank you for your help! :) And yes you understood me perfectly, basically the waypoint after the 'hold' waypoint didn't come up, but now with the switch option it does. -
Help regarding Triggers & Waypoints
sasha013 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To keep it simple, I have a waypoint synced to a trigger that makes it activated as soon as a target is destroyed. So basically: Waypoint X > SYNC (F5) > Trigger Activation on 'Vehicle' when 'Not Present' > GROUP (F2) > Vehicle Target. The mission has me, gunner, of an AH-1Z, flying to the previous waypoint 'HOLD' where the pilot awaits the incoming convoy targets. I've also increased the 'completion radius' to about 1000 meters of the 'HOLD' waypoint. Problem: the next waypoint doesn't come up after convoy is destroyed. What am I doing wrong? Thanks in advance. -
Arma 2 Addon request thread
sasha013 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They do but, for obvious reasons, they can't operate on Amphibious Assault carriers like the one in the Utes map. For that to be in the game would've required BIS to make a Nimitz-class carrier in the game as well. I'm sure the Mods will cook up something good:) -
Arma 2 Addon request thread
sasha013 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My 1st post, so I thought I'd give in some ideas of my own: 1. Mod to holster pistols. 2. A weapons crate dedicated to the MP5 (like SJB's crate: http://www.armedassault.info/index.php?game=0&cat=news&id=86) 3. CH-46 Sea Knight. 4. Tactical Nuclear missile with the possibility to call a strike via the SOM module? That is all, and thanks:)