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PeaceDoctor

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About PeaceDoctor

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  1. Maybe this has already been signalled (sorry for double posting if this is the case): when you deplete your rifle's ammo clip (I did not test all rifles tho, occurred to me using the M4A1), using "SHIFT + F" the next ammo is instantly reloaded (the ammo clip is not refilled). So not a real big deal but as ACE tends toward realism... I am using the ACE beta 0.1.184 version.
  2. Maybe it is too late but check the shortcut parameters. I had the same problem using a launcher for ArmA2 (mainly to manage mods) but when I used a regular shortcut with manual input the error was gone.
  3. Thanks guys! You truly deserve the name of your mod for your work: ACEs!
  4. Thanks for the answers. I'm running SATA HDDs. I regularly update my drivers but no changes. Also the beta patches don't work. I get an error message when launching the game with the beta (Error compiling pixel shader PSSSMSpecularAlpha:1). So I'll be waiting for the patch regarding the update or a new beta that might work.
  5. I agree with what was said. Actually a crosshair adds some realism. You don't always need to look down the sights to shoot. The only thing is to work on the corsshair to make it less accuarate. Good enough for CQB but not for accurate shooting. Maybe some kind of small circle with the "aiming point" randomly moving inside. Or a diamond or whatever.
  6. Heya! I'd love some advices/comments on my system. I thought it was ok but I have major graphic lag sometimes. I upgrade the chassis and CPU's fans so now the temperatures are ok. My system: OS: Windows XP SP3 (always up to date) CPU: Intel Core2Duo E8400 (3.0GHz) RAM: 4Gb DDR2 (800MHz if I remember correctly) Video Card: Nvidia GeForce 9800GTX+ (512mb) MB: Asus P5Q The game even in medium settings is slow sometimes. Especially when encountering heavy effects like explosions, many characters etc... Running on 1.04 patch, using ArmA II launcher I activated the 2 cpu count, windows XP etc... Should I update anything?
  7. PeaceDoctor

    How do I use the laser designator?

    To turn the designator ON and OFF simply click left mouse button (fire command) once to turn it on, then click again once to turn it off.
  8. PeaceDoctor

    Should Arrowhead - Introduce Whisper Voices?

    I agree with AnimalMother92. The voices/dialogs are kinda ridiculous. They make me think about some low budget action movie. The kind of bad movie you watch when surfing through TV channels when you have nothing better to do than waste time on the couch. But not something important at all: I mainly play MP. Voice actors can be expensive so I'd rather see the budget put into something more important.
  9. When using ALT+TAB often on MP the game remains black while receiving while being able to hear sounds, read/type/listen/talk in chat => game restart needed. "Immortal frozen AI" in MP still there even without lag.
  10. PeaceDoctor

    Bayonet/knife poll

    To me a simple "generic" knife slash movement would be good. A good point in favor of the "knife slash" against the "bayonet" for me is that the knife "slash" is not linked to your main weapon. Thus making it more realistic than bayonets attached to all weapons. Although you can adapt almost any weapon to receive a knife as bayonet the militaries do not attach them on all weapons (for example: MP5SD6 bayonet?).
  11. PeaceDoctor

    Ai thread

    Something that could be implemented into the AI system are default "formations". What I mean for example you are sweeping a town. you keep one guy with you to cover your back and direct the rest of your team by sight. You select the three other guys aim for the wall in front of you click on it and the three guys move on it and adopt a 180 covering using the wall to cover the other 180. A guy watching the front, the other the side and the last one the back. I remember a game offered the ability to do that but I fail to remember which one. Also the movements of the AI could be more "tatical". Add another "behaviour" to the "aware", "safe" etc... ones. When activated the AI would act as mentionned before, walk more carefully covering various directions rather than "straight ahead".
  12. PeaceDoctor

    Game physics

    I am sure someone probably mentionned it already but: faster switch between handgun and main weapon would be nice. In real life it is faster to switch to your sidearm than to reload. In ArmA2 I just do not see much difference. Perhaps this can be solved in a patch maybe?
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