desmondb
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Everything posted by desmondb
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This mod brings back so many fond memories of playing OFP :) kudos for the demo, looking forward to the final release :cool:
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Binkowski's WIP thread
desmondb replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Binkowski, have you considered using RH's M4/M16 package for these? that addon is the only one I know of that includes regular infantry M-4s (selector has single shot and three round burst). -
Fox '09s US SOF pack 2005
desmondb replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
probably worth stating in the release announcement that these require ACE. -
Well, I removed the TF86 SEALs addon and the error message doesn't come up anymore, so they're not compatible with each other which is understandable, definitely don't expect testers to test every addon versus potential conflicts.
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I'm getting this error: cannot open object tf86_sealsacu\psv14.p3d and I have the latest version of the TF86 SEALs addon installed :confused:
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well, there's still this: http://www.aan-online.com/en/europe/28-radayev-extradition-approved.html from the AAN site posted last year, don't know if the units depicted in the first pic were abandoned or what :confused:
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with AI and player piloted, kinda odd since all the other helo's work just fine :confused: I'm using vanilla Combined Ops, I had FDF running as well but I deactivated it and tried again, still no joy
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EXCELLENT work on these :cool: you can definitely tell ALOT of thought went into creating a new (for ARMA II) faction that is actually usable for mission making with these. kudos for sticking with the project, it was definitely worth the wait :D Just a couple errors that I've come across so far: I get this error with the Commando RKT unit: No entry 'bin\config.bin/CfgWeapons/G36a/Muzzlefar/OpticsModes/Scope.useModelOptics' The Sahrani Cobra will not move, it'll take off but it wont fly foward, backward...etc
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daveygarys Rangers
desmondb replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it possible to get a config that uses M4's for the Rangers? -
if your trying to decide between the Hind and the Gazelle, while the Gazelle would be very cool...I'd vote Hind because in its current state the Afrenian Army has to walk into battle, some type of aircraft that can transport at least part of a squad would be a very welcome addition
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VME PLA MOD for ARMA II
desmondb replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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how's the newest update is coming along?
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Task Force 121 pack by Fox '09
desmondb replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
love today's update progress pic :cool:looking forward to seeing these to completion -
The Unsung MOD (Vietnam War) Arma 2 Release
desmondb replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for your hard work on this guys :cool: -
great looking update to the island, my only suggestion would be fleshing out the armies a bit more, both still could use more vehicles
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finally, my favorite mod from OFP makes it to ARMA II :D
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this update just keeps getting better and better, can't wait to get my hands on it :cool:
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how's the CIA SAD unit coming along?
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WOW...now thats what you call quick error corrections :cool:Thanks a bunch
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FDF has always been my favorite mod back from the OFP days, can't wait :D
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Free DLC: Lingor Units for Arma 2/OA
desmondb replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The new units look great, definitely a nice addition to an amazing map :cool: the only draw back is the same "issue" I have with Isla Duala, the opposing sides don't have enough vehicles to represent armies, both sides could really use a couple more vehicles even if they are just reskins :( a couple of quick suggestions and hopefully this doesn't turn into a "that's not realistic for such a small island thread" :rolleyes: GAL Army: Air Transport: UH-1H(reskin) Air Support: Mi-24 (reskin) Wheeled Transport Vehicles: Ural's, Hmmwv's, Offroad's (reskin) Light Armored Vehicles: BTR-70 (from RHS,need to reskin), BMD-2 (from RHS, need to reskin), M113's (reskin) Artillery: BM-21 (reskin) Main Battle Tanks: T72, T64 or T62 (vilas, need to reskin) Lingor Police: Air Transport: UH-1H (reskin) Wheeled Tranport: Police Car (reskin), BRDM-2 (for FEA units, reskin) Venator PMC: Air Transport: Puma (from RKSL, need to reskin) or Superpuma (from FFAA, reskin) Wheeled Transport: Offroad (reskin) ARL Army: Wheeled Transport Vehicles: Ural's(reskin), Offroads (reskin) Artillery: BM-21 (reskin) Light Armored Vehicles: BRDM-2 (reskin) Main Battle Tank: T72, T64 or T62 (vilas, need to reskin) -
I know your working hard on Lingor currently, but do you plan on expanding the armies of both sides for Isla Duala? even if their just reskins, some more vehicles would be much welcome :cool:
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this got rid of the video stuttering on my end. thanks BIS
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ARMA 2: Private Military Company 1.00 released
desmondb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
while I hate the COD type missions (the first and the whatever the rail gunning mission was) I didn't mind the invincible teammates, it was better than having to baby sit them like you have to in the Red Harvest campaign where anytime a single guy goes down the whole mission fails :rolleyes: -
ARMA 2: Private Military Company 1.00 released
desmondb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
delete