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Everything posted by Razor91
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Congratulations to the update! :)
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Okay then the puma is too bright. Was wondering why all the other vehicles look that dark. Thanks for the info.
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Great work with the new version. But for me most of the camos from both the desert and woodland variants of the vehicles and the tiger (except for the puma) looks too dark. Is this wanted or maybe a problem on my side?
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Rest in Peace Bushlurker
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United States Air Force( 2015)
Razor91 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any chance to see the mod updated for the new ViV-feature from apex? -
Really nice to read this. Keep up the good work!
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onPlayerRespawnOtherUnit.sqs working?
Razor91 replied to Razor91's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the info. I was asking because i wanted to execute a script on the newly respawned player when using the MenuPosition-template. Now I found a little work-around for my problem. Btw is there a way to start the spectator mode with a script or function instead of using the respawn template? -
onPlayerRespawnOtherUnit.sqs working?
Razor91 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Somebody know if that event script works in ArmA3 1.08? -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
Razor91 replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The confg browser is not reachable for me. Is the site down? -
ArmA 3 Showcase Hints?
Razor91 replied to DarkCrisis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do it have to look like in the description.ext? edit: got it working to show up in the field manual, but how to call it with BIS_fnc_advHint? -
Arma 2 Addon request thread
Razor91 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here´s one called Fallujah: http://forums.bistudio.com/showthread.php?119037-Fallujah-1-2 -
[CLOSED] FFAA V6 (Spanish Army Mod)
Razor91 replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just a bit confused: will be FFAA 6.0 only for A3 or also a version for A2? -
Operation FrenchPoint 3.2
Razor91 replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just curious: is this one ACE-compatible? Because in our community we mostly play with ACE. -
You normally just have to click on the Login button.
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So we don´t need to make our own keys to prevent connecting with older versions?
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Are the keys new every time the mod get an update? Or do we need to create own keys to make sure that players can´t connect with older versions?
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Reshmaan Province v.0.80 beta
Razor91 replied to Fogu's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Concratulation to the release Fogu and VesMen. -
Nice to see that the convoy will shoot now. Keep up the good work! :)
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Dynamic-AI-Creator (DAC) V3.0 released
Razor91 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You normally don´t have to copy the whole script suite of DAC into your mission also if you use DAC_Extern. You just need all of the config files in the DAC folder in your mission. But sometimes this don´t work corrently as i saw a few times ago. -
I´ve looked into the convoy scripts and i saw that the combat mode for the convoy is "Never fire". This seems to be the reason why they don´t shoot at all for me.
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I´ve noticed that the convoy u can create don´t shoot on enemies at all. They seem to be in wrong fire mode. ----------------------- It would be also good idea in my mind that if u just load @mcc_sandbox then u need to place an init module to enable MCC in the mission. But if u load @mcc_sandbox and @mcc_sandbox_xeh then it will be always enabled in a mission. Just like it´s done with Mando Missile.
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Hello everyone, i tried to remove the unguided missiles with removeWeapon from the following vehicles: ["Mi171Sh_rockets_CZ_EP1","UH1Y","AW159_Lynx_BAF","Ka60_GL_PMC"] The removeWeapon command work on all other aircrafts. Does anyone have an idea? ps: yes i searched the forums but can´t find a thread with similiar problems...
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removeWeapon don´t work?
Razor91 replied to Razor91's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your help, PvPscene. Hope I can find a solution to use it in my script. -
removeWeapon don´t work?
Razor91 replied to Razor91's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does nobody have an idea? :( -
removeWeapon don´t work?
Razor91 replied to Razor91's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Code will be executed with an action: _obj = _this select 0; _stat = _this select 3; Switch (typeOf _obj) do { case "A10_US_EP1" : {weps = ["GAU8","MaverickLauncher","SidewinderLaucher_AH1Z","BombLauncherA10","FFARLauncher_14"]}; case "A10" : {weps = ["GAU8","MaverickLauncher","SidewinderLaucher_AH1Z","BombLauncherA10","FFARLauncher_14"]}; case "AH1Z" : {weps = ["M197","FFARLauncher","HellfireLauncher","SidewinderLaucher_AH1Z"]}; case "AH64D_EP1" : {weps = ["M230","FFARLauncher","HellfireLauncher"]}; case "AH64D" : {weps = ["M230","FFARLauncher","HellfireLauncher"]}; case "AH6J_EP1" : {weps = ["TwinM134","FFARLauncher_14"]}; case "BAF_Apache_AH1_D" : {weps = ["M230","CRV7_HEPD","CRV7_FAT","HellfireLauncher"]}; case "AV8B2" : {weps = ["GAU12","Mk82BombLauncher_6","SidewinderLaucher_AH1Z","FFARLauncher_14"]}; case "AV8B" : {weps = ["GAU12","BombLauncher"]}; case "F35B" : {weps = ["GAU12","BombLauncherF35","SidewinderLaucher_F35"]}; case "Mi171Sh_rockets_CZ_EP1" : {weps = ["57mmLauncher"]}; case "Mi24_D" : {weps = ["YakB","AT2Launcher","57mmLauncher_128"]}; case "MQ9PredatorB_US_EP1" : {weps = ["HellfireLauncher"]}; case "MQ9PredatorB" : {weps = ["HellfireLauncher"]}; case "Su25_CDF" : {weps = ["GSh301","AirBombLauncher","R73Launcher_2","S8Launcher"]}; case "UH1Y" : {weps = ["FFARLauncher_14"]}; case "AW159_Lynx_BAF" : {weps = ["CRV7_PG","M621"]}; case "Ka52" : {weps = ["2A42","VikhrLauncher","80mmLauncher"]}; case "Ka52Black" : {weps = ["2A42","VikhrLauncher","80mmLauncher"]}; case "L39_TK_EP1" : {weps = ["GSh23L_L39","57mmLauncher"]}; case "Mi24_D_TK_EP1" : {weps = ["YakB","AT2Launcher","57mmLauncher_128"]}; case "Mi24_P" : {weps = ["GSh302","AT9Launcher","HeliBombLauncher","80mmLauncher"]}; case "Mi24_V" : {weps = ["YakB","AT6Launcher","S8Launcher"]}; case "Su25_Ins" : {weps = ["GSh301","AirBombLauncher","R73Launcher_2","S8Launcher"]}; case "Su39" : {weps = ["GSh301","Ch29Launcher","R73Launcher_2","S8Launcher"]}; case "Su25_TK_EP1" : {weps = ["GSh301","AirBombLauncher","R73Launcher_2","S8Launcher"]}; case "Ka60_PMC" : {weps = ["57mmLauncher"]}; case "Ka60_GL_PMC" : {weps = ["57mmLauncher"]}; }; If (_stat == 0) then { _obj vehicleChat "Master Arm ON"; {_obj addWeapon _x} forEach weps; _obj setVariable ["save_stat",0,true]; _obj selectWeapon (weps select 0); } else { _obj vehicleChat "Master Arm OFF"; {_obj removeWeapon _x} forEach weps; _obj setVariable ["save_stat",1,true]; }; weps = []; It works well for all aircrafts except the ones from the first posted array...