AAD10 Pete
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The same here. I though about writing a mysql persistent database connection with Java for the upcoming Arma3. But, because the Java future in Arma3 is unsure, I use my sparetime to develop other things in sqf for Arma3 right now.
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ArmA, view distance and the curvature of Earth
AAD10 Pete replied to dragon01's topic in ARMA 3 - GENERAL
curvature of Earth? The last thing A3 developpers should invest their time for... -
What weapons/vehicles would you like to see in ArmA 3?
AAD10 Pete replied to archaon98's topic in ARMA 3 - GENERAL
Pistol: P 226 Assault rifle: SIG 550, SIG 551 and HK 416 -
:):):)
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I would appreciate an official statement from BIS to this topic too. thx.
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Change weapon of PlayerX only on server; How broadcast PlayerX to client?
AAD10 Pete replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah, ok. thx for the information. So I have to catch the values and execute addWeapon on the client system. -
Change weapon of PlayerX only on server; How broadcast PlayerX to client?
AAD10 Pete replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But -- if (player == player1) then {} -- has to be executed seperatedly on the client system. I would appreciate a solution that executes only code on the server system. publicVariable "Player1"; executed on the server doesn't fullfil the job? -
Change weapon of PlayerX only on server; How broadcast PlayerX to client?
AAD10 Pete posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi In my new mission it's necessary to change the weaponloadout of a specific player (for example Player1) with a script, that has to be executed only on the server. Example: If I execute {Player1 addWeapon "M9";} on the server, the specific client of Player1 doesn't get the new weaponload. (Because Player1 is only changed on the server so far) BUT: If I broadcast the Player1 object with {publicVariable "Player1";} or with {publicVariableClient "Player1";} the specific client of Player1 doesn't receive the new weapondatas. Question: How can I broadcast changed Player1 datas (on the server) from the server to all/specific client? Thx for your help. -
use dialog/controls: change text or picture of control dynamically?
AAD10 Pete replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Deadfast Now it works. Thx a lot! -
use dialog/controls: change text or picture of control dynamically?
AAD10 Pete replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx for your advice. But it doesn't bring the solution. If I publish the text with cutRsc then I cannot change the text with ctrlSetText anymore. If I publish the text with the createDialog, the function ctrlSetText works fine, but then I am in the Dialog-Mode... -
use dialog/controls: change text or picture of control dynamically?
AAD10 Pete replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Help would really be appreciated -
ArmA2 Persistent Database Scripts - WIP
AAD10 Pete replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The Version from 7.9.12 brings some important changes. Thanks and keep up the amazing work! -
use dialog/controls: change text or picture of control dynamically?
AAD10 Pete posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all In my new mission I would like to present a text or picture on the screen. Therefor I made a dialog class and a control subclass in a *.hpp file included to the description.ext. So far all works fine. I can show the text with cutRsc "SomeTextDialogWithSubClass" or with createDialog "SomeTextDialogWithSubClass". The same for the picture. BUT: If I present the text with cutRsc, I am not able to change the text dynamically anymore with ctrlSetText. If I present the text with createDialog, I enter the dialog-mode with getting the normal mouse pointer etc. Question: How can I present a text from a dialog class with a text-control subclass with the possibility to change the text dynamically but without entering the "normal mouse pointer mode"? BTW: For the dialog class I use the idd=100; for the idc of the control subclass I use idc=101. Both IDs are unique. Thanks for your help in advance. -
ArmA2 Persistent Database Scripts - WIP
AAD10 Pete replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyway, would be great to use Arma2Net and the persDB on Arma3! Or I have to write my own Database system on java... keep up the good work!