deathyacht
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So is there no way to have the tech tree in the strategy game? It seems like every tech is already unlocked and driving up to research stations do nothing. Also, in the campaign, I noticed that several research stations just light up when I drive up to them and hit the button, they don't give me anything. What gives with that? Thanks,
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The Undead Mod
deathyacht replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So I saw earlier in this thread that someone had tried multiplayer with success. I also saw in the mod docs that multiplayer is *not* supported yet. So what are the specific caveats with multiplayer with the mod? Is it just that you haven't tested it and there may be unknown bugs? Or are there specific things that won't work? -
Hi all, I've seen some other topics kind of like this, after extensive searching there doesn't seem to be a work-around, so I thought I would post mine: I have a multiplayer game I've been playing that the saved game file has gotten large (108MB, 54MB for continue, 54MB for save). Now whenever I make significant progress in the scenerio and I attempt to save or suspend, the game consistantly crashes to desktop with no error. Arma2.exe is still running and continues to run until I shut it off in task manager. I have no other crashing behavior, just this one... My command line is just -nosplash, no compatibility settings, runs as administrator, normal graphics settings. I have manually entered the arma.config vram and made it read only as per some suggestions from that forum. I'm running Windows 7 64-bit on a i7 950 with a NVIDIA 285 video card. Twin SSDs in RAID 0 configuration. Everything about the system is tuned, top of the line, and otherwise stable. I'd love to hear any ideas or suggestions! Ok, I never knew where my Arma2.rpt file was until just now and I found it, it does have the "cannot commit" error I've seen written about in these forums. has there been any work around or resolution to the cannot commit error on save?
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ArmA2 / OA (low) performance issues
deathyacht replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi all, I'm a fairly new recruit, and I really tried for several days to search, do the expirements refferred to on the forums, and get this game to perform, but I'm afriad I'm at my wits end! I'm using Rivatuner to monitor FPS and I'm seeing an average of 40FPS with a low end of 30. I know this is good, but I ahd to turn all the settings way down to get there, I was hoping there was something I could tweak to get some of the graphics renabled. My specs and settings are below, any advice any of you more experienced types could give would be appreciated! My Arma 2 command line is: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta -maxmem=2047 -cpuCount=4 -winxp -nosplash It's not running in any "XP or Vista compatibility mode" just as administrator under Windows 7. -First, my system specs, everything is stock clocked: Windows 7 Enterprise 64 Bit EVGA X58 SLI Micro Motherboard i7 950 3.07 Ghz 6GB RAM, three channel 7200 RPM 1.5TB SATA 3 HD Gigabyte GTX 285 2GB Video card (when Arma 2 is running, the temp stays around 80-90 Deg C.) -Now my settings for the video card: -here's some relavent settings from the NVDA control panel, everything else is either applicaiton controled or I didn't think was relavent. Ambient Occlusion - off Antialiasing - Gamma Correction - off Antialiasing - Transparency - off Conformant Texture clamp - Use hardware Maximum pre-rendered frame - 8 Muli-display/mixed-GPU acceleration - Single display performance mode Power Management Mode - Prefer maximum performance Texture filtering - Anisotropic sample optimization - on Texture filtering - Megative LOD bias - Allow Texture filtering - Quality - High Performance Texture filtering - Trilinear optimization - On Threaded optimization - Auto Triple Buffering - Off Vertical Sync - Force off [Display] Processor: Intel® Core i7 CPU 950 @ 3.07GHz (3052 MHz) Operating System: Windows 7 Enterprise, 64-bit DirectX version: 11.0 GPU processor: GeForce GTX 285 Driver version: 190.62 Stream processors: 240 Core clock: 660 MHz Shader clock: 1505 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics memory: 4859 MB Dedicated video memory: 2048 MB System video memory: 0 MB Shared system memory: 2811 MB Video BIOS version: 62.00.5E.00.02 IRQ: 16 Bus: PCI Express x16 Gen2 [Components] nvCplUIR.dll 2.5.383.06 NVIDIA Control Panel nvCpl.cpl 2.7.130.30 NVIDIA Control Panel Applet nvCplUI.exe 2.7.130.30 NVIDIA Control Panel nvWSSR.dll 8.15.11.8618 NVIDIA Workstation Server nvWSS.dll 8.16.11.9062 NVIDIA Workstation Server nvViTvSR.dll 8.15.11.8618 NVIDIA Video and TV Server nvViTvS.dll 8.16.11.9062 NVIDIA Video and TV Server NVSTVIEW.EXE 7.16.11.9062 NVIDIA GeForce 3D Vision NVSTTEST.EXE 7.16.11.9062 NVIDIA 3D Vision Test Application NVSTRES.DLL 7.16.11.9062 NVIDIA 3D Vision Module (4512197) nvDispSR.dll 8.15.11.8618 NVIDIA Display Server NVMCTRAY.DLL 8.16.11.9062 NVIDIA Media Center Library nvDispS.dll 8.16.11.9062 NVIDIA Display Server NVCPL.DLL 8.16.11.9062 NVIDIA Compatible Windows7 Display driver, Version 190.62 PhysX 09.09.0814 NVIDIA PhysX NVCUDA.DLL 8.16.11.9062 NVIDIA CUDA 2.3 driver nvGameSR.dll 8.15.11.8618 NVIDIA 3D Settings Server nvGameS.dll 8.16.11.9062 NVIDIA 3D Settings Server -I'm playing both 1.03 and the latest Beta patch, not much difference that I can tell. -Here is my Arma Config: language="English"; adapter=-1; 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; Render_W=1920; Render_H=1200; FSAA=0; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=2147500000; nonlocalVRAM=2147500000; -And the relavent sections of my profile: version=2; blood=2; singleVoice=0; shadingQuality=100; shadowQuality=4; soundEnableEAX=1; soundEnableHW=1; anisoFilter=0; TexQuality=3; TexMemory=4; useWBuffer=0; tripleHead=0; armoryPoints=280; mouseSmoothing=0; mouseSensitivityX=1; mouseSensitivityY=1; floatingZoneArea=0; teamSwitchOffsetX=0; teamSwitchOffsetY=0; headBob=2.9802322e-008; sceneComplexity=1000000; viewDistance=10000.001; terrainGrid=12.5; volumeCD=5; volumeFX=5; volumeSpeech=5; gamma=1; brightness=1; fovTop=0.75; fovLeft=1.2; uiTopLeftX=0.27083334; uiTopLeftY=0.22499999; uiBottomRightX=0.72916663; uiBottomRightY=0.77499998; IGUIScale=0.55000001; So can anybody help me get this thing to perform? -
NVIDIA video card(s) owners read here!
deathyacht replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi all, I'm a fairly new recruit, and I really tried for several days to search, do the expirements refferred to on the forums, and get this game to perform, but I'm afriad I'm at my wits end! I'm using Rivatuner to monitor FPS and I'm seeing an average of 40FPS with a low end of 30. I know this is good, but I ahd to turn all the settings way down to get there, I was hoping there was something I could tweak to get some of the graphics renabled. My specs and settings are below, any advice any of you more experienced types could give would be appreciated! My Arma 2 command line is: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta -maxmem=2047 -cpuCount=4 -winxp -nosplash It's not running in any "XP or Vista compatibility mode" just as administrator under Windows 7. -First, my system specs, everything is stock clocked: Windows 7 Enterprise 64 Bit EVGA X58 SLI Micro Motherboard i7 950 3.07 Ghz 6GB RAM, three channel 7200 RPM 1.5TB SATA 3 HD Gigabyte GTX 285 2GB Video card (when Arma 2 is running, the temp stays around 80-90 Deg C.) -Now my settings for the video card: -here's some relavent settings from the NVDA control panel, everything else is either applicaiton controled or I didn't think was relavent. Ambient Occlusion - off Antialiasing - Gamma Correction - off Antialiasing - Transparency - off Conformant Texture clamp - Use hardware Maximum pre-rendered frame - 8 Muli-display/mixed-GPU acceleration - Single display performance mode Power Management Mode - Prefer maximum performance Texture filtering - Anisotropic sample optimization - on Texture filtering - Megative LOD bias - Allow Texture filtering - Quality - High Performance Texture filtering - Trilinear optimization - On Threaded optimization - Auto Triple Buffering - Off Vertical Sync - Force off [Display] Processor: Intel® Core i7 CPU 950 @ 3.07GHz (3052 MHz) Operating System: Windows 7 Enterprise, 64-bit DirectX version: 11.0 GPU processor: GeForce GTX 285 Driver version: 190.62 Stream processors: 240 Core clock: 660 MHz Shader clock: 1505 MHz Memory clock: 1200 MHz (2400 MHz data rate) Memory interface: 512-bit Total available graphics memory: 4859 MB Dedicated video memory: 2048 MB System video memory: 0 MB Shared system memory: 2811 MB Video BIOS version: 62.00.5E.00.02 IRQ: 16 Bus: PCI Express x16 Gen2 [Components] nvCplUIR.dll 2.5.383.06 NVIDIA Control Panel nvCpl.cpl 2.7.130.30 NVIDIA Control Panel Applet nvCplUI.exe 2.7.130.30 NVIDIA Control Panel nvWSSR.dll 8.15.11.8618 NVIDIA Workstation Server nvWSS.dll 8.16.11.9062 NVIDIA Workstation Server nvViTvSR.dll 8.15.11.8618 NVIDIA Video and TV Server nvViTvS.dll 8.16.11.9062 NVIDIA Video and TV Server NVSTVIEW.EXE 7.16.11.9062 NVIDIA GeForce 3D Vision NVSTTEST.EXE 7.16.11.9062 NVIDIA 3D Vision Test Application NVSTRES.DLL 7.16.11.9062 NVIDIA 3D Vision Module (4512197) nvDispSR.dll 8.15.11.8618 NVIDIA Display Server NVMCTRAY.DLL 8.16.11.9062 NVIDIA Media Center Library nvDispS.dll 8.16.11.9062 NVIDIA Display Server NVCPL.DLL 8.16.11.9062 NVIDIA Compatible Windows7 Display driver, Version 190.62 PhysX 09.09.0814 NVIDIA PhysX NVCUDA.DLL 8.16.11.9062 NVIDIA CUDA 2.3 driver nvGameSR.dll 8.15.11.8618 NVIDIA 3D Settings Server nvGameS.dll 8.16.11.9062 NVIDIA 3D Settings Server -I'm playing both 1.03 and the latest Beta patch, not much difference that I can tell. -Here is my Arma Config: language="English"; adapter=-1; 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; Render_W=1920; Render_H=1200; FSAA=0; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=2147500000; nonlocalVRAM=2147500000; -And the relavent sections of my profile: version=2; blood=2; singleVoice=0; shadingQuality=100; shadowQuality=4; soundEnableEAX=1; soundEnableHW=1; anisoFilter=0; TexQuality=3; TexMemory=4; useWBuffer=0; tripleHead=0; armoryPoints=280; mouseSmoothing=0; mouseSensitivityX=1; mouseSensitivityY=1; floatingZoneArea=0; teamSwitchOffsetX=0; teamSwitchOffsetY=0; headBob=2.9802322e-008; sceneComplexity=1000000; viewDistance=10000.001; terrainGrid=12.5; volumeCD=5; volumeFX=5; volumeSpeech=5; gamma=1; brightness=1; fovTop=0.75; fovLeft=1.2; uiTopLeftX=0.27083334; uiTopLeftY=0.22499999; uiBottomRightX=0.72916663; uiBottomRightY=0.77499998; IGUIScale=0.55000001; So can anybody help me get this thing to perform? -
Does anyone know if I can use this tool to get the CZM (Crappy Zombie Mod) to run in Arma II? Are there any special gotchas or instructions anyone would offer if I give it a try?