sarge4267
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Everything posted by sarge4267
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I think you should just enable the soundmod and make the mission with the mod. Not an expert here.. :s
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good to hear from you LJ!
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Awesome!..lovely to hear from you guys again
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love the vid. Would love to hear some more explosions, vehicle and incoming sounds.
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WIP: Stuff you are working on 2!
sarge4267 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wow smookie..looking great! -
Sound Of Anders (soundmod)
sarge4267 replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
same here..awesome mod there mate! Are you working on the m119 shootingsound (and other howitzers)? Anyway no stress. Great mod! -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok sound great! -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
sarge4267 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Recommended to watch in fullscreen:) -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey looking very slick there! little question: Are you going to focus on realism? or more on a hollywood-based theme? Anyway love your work! -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
don't thank god..thank the ones who made such program ;) -
I think it looks great jarhead..much clearer to me ;)
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ArmA II Photography I: Questions. Comments & Discussion
sarge4267 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
thanks grub ;) -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry to hear OS I really love your work so far -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
sarge4267 replied to Placebo's topic in ARMA 2 & OA - GENERAL
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how do i make new glasses (config)
sarge4267 replied to slatts's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
@jackal..thanks. this is the template I use for the config: I'll explain some things class CfgPatches { class myhelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgGlasses { class myhelmet { scope = 2; name = "yourname"; \\name that appears in the list model = "\helm\model\helm.p3d"; \\location of your model identityTypes[] = {"myhelmet", 1}; disabled = 0; }; }; For the location of your model..try to use the P drive -
How to change soldier helmet geometry?
sarge4267 replied to excess3's topic in ARMA 2 & OA : MODELLING - (O2)
thanks dave and ardvark. There seems to be either a problem with the pbo or with my unpbo. I tried to unpbo the file but when I click extract nothing really happens. sorry for all the questions ---------- Post added at 03:02 PM ---------- Previous post was at 02:54 PM ---------- ok nvm..i tried unpbo--> didn't work I tried eliteness--> did work. Thanks for all your help guys!! ;):) -
How to change soldier helmet geometry?
sarge4267 replied to excess3's topic in ARMA 2 & OA : MODELLING - (O2)
will try it..i'll let you know what happens ---------- Post added at 08:17 PM ---------- Previous post was at 07:48 PM ---------- Ok it worked..but now I have an issue with positioning the helmet. I tried unpacking some addons to look how they placed their model, like the tactical glasses, but the models are binarized so I can only see bounding boxes. Do you have any reference on how to make it look correct? -
How to change soldier helmet geometry?
sarge4267 replied to excess3's topic in ARMA 2 & OA : MODELLING - (O2)
ok thanks. take care ;) -
How to change soldier helmet geometry?
sarge4267 replied to excess3's topic in ARMA 2 & OA : MODELLING - (O2)
Hi, thanks for the response. First of all: what LOD's do I need to create? Secondly: I used the addon config as an example and I ended up using this config: class CfgPatches { class myhelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgGlasses { class myhelmet { scope = 2; name = "yourname"; model = "\helm\model\helm.p3d"; identityTypes[] = {"myhelmet", 1}; disabled = 1; }; It doesn't show up in the player profile section where you select your glasses. Is this config ok? Do I save it as config.cfg or config.cpp or...? And last but not least: Im' not creating a public addon, just playing around :) thanks for your help already -
How to change soldier helmet geometry?
sarge4267 replied to excess3's topic in ARMA 2 & OA : MODELLING - (O2)
Hey sorry to break into this thread. I also want to be able to select a custom helmet I made in the player profile section. I have the US soldier template and then what? I don't really understand it sorry. thanks in advance -
how do i make new glasses (config)
sarge4267 replied to slatts's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Bump would also like to know this :) btw @the blink what LOD's do you have for your glasses? -
Sounds great..I just tried the mod again and it would be awesome for more islands. Thanks for putting your work into it! looking forward to the next release. (y)
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ArmA II Photography I: Questions. Comments & Discussion
sarge4267 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
ok thanks -
ArmA II Photography I: Questions. Comments & Discussion
sarge4267 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Yeah but I heard the original creator dropped the project and someone else picked it up again and made an updated, different version. -
ArmA II Photography I: Questions. Comments & Discussion
sarge4267 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
uhu as I suspected...Do you know the most recent version of slx? because I had the slx mod but didn't get that result..only a 'corpse' when it was close to an exlposion