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sarge4267

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Everything posted by sarge4267

  1. sarge4267

    J.S.R.S. 1.5

    I think you should just enable the soundmod and make the mission with the mod. Not an expert here.. :s
  2. sarge4267

    J.S.R.S. 1.5

    good to hear from you LJ!
  3. Awesome!..lovely to hear from you guys again
  4. sarge4267

    J.S.R.S. 1.5

    love the vid. Would love to hear some more explosions, vehicle and incoming sounds.
  5. wow smookie..looking great!
  6. sarge4267

    Sound Of Anders (soundmod)

    same here..awesome mod there mate! Are you working on the m119 shootingsound (and other howitzers)? Anyway no stress. Great mod!
  7. Hey looking very slick there! little question: Are you going to focus on realism? or more on a hollywood-based theme? Anyway love your work!
  8. sarge4267

    WarFX : Blastcore

    don't thank god..thank the ones who made such program ;)
  9. sarge4267

    J.S.R.S. 1.5

    I think it looks great jarhead..much clearer to me ;)
  10. sarge4267

    WarFX : Blastcore

    Sorry to hear OS I really love your work so far
  11. @jackal..thanks. this is the template I use for the config: I'll explain some things class CfgPatches { class myhelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgGlasses { class myhelmet { scope = 2; name = "yourname"; \\name that appears in the list model = "\helm\model\helm.p3d"; \\location of your model identityTypes[] = {"myhelmet", 1}; disabled = 0; }; }; For the location of your model..try to use the P drive
  12. thanks dave and ardvark. There seems to be either a problem with the pbo or with my unpbo. I tried to unpbo the file but when I click extract nothing really happens. sorry for all the questions ---------- Post added at 03:02 PM ---------- Previous post was at 02:54 PM ---------- ok nvm..i tried unpbo--> didn't work I tried eliteness--> did work. Thanks for all your help guys!! ;):)
  13. will try it..i'll let you know what happens ---------- Post added at 08:17 PM ---------- Previous post was at 07:48 PM ---------- Ok it worked..but now I have an issue with positioning the helmet. I tried unpacking some addons to look how they placed their model, like the tactical glasses, but the models are binarized so I can only see bounding boxes. Do you have any reference on how to make it look correct?
  14. ok thanks. take care ;)
  15. Hi, thanks for the response. First of all: what LOD's do I need to create? Secondly: I used the addon config as an example and I ended up using this config: class CfgPatches { class myhelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgGlasses { class myhelmet { scope = 2; name = "yourname"; model = "\helm\model\helm.p3d"; identityTypes[] = {"myhelmet", 1}; disabled = 1; }; It doesn't show up in the player profile section where you select your glasses. Is this config ok? Do I save it as config.cfg or config.cpp or...? And last but not least: Im' not creating a public addon, just playing around :) thanks for your help already
  16. Hey sorry to break into this thread. I also want to be able to select a custom helmet I made in the player profile section. I have the US soldier template and then what? I don't really understand it sorry. thanks in advance
  17. Bump would also like to know this :) btw @the blink what LOD's do you have for your glasses?
  18. Sounds great..I just tried the mod again and it would be awesome for more islands. Thanks for putting your work into it! looking forward to the next release. (y)
  19. Yeah but I heard the original creator dropped the project and someone else picked it up again and made an updated, different version.
  20. uhu as I suspected...Do you know the most recent version of slx? because I had the slx mod but didn't get that result..only a 'corpse' when it was close to an exlposion
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