sarge4267
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Everything posted by sarge4267
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Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok good to hear! :) -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sounds nice...but please don't rush it. I'd rather wait long and have quality work then you rushing things just because people want it to go fast. -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeh I have ATI. But I disabled all of warfx and still those dots are there -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
no but now I have...and it's still there so not a blastcore issue. But the lights do appear as huge dots in NVG..is this also in real life or a game/engine limitation? -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a little something. I've got fallujah 1.2 on a night mission. I see a huge amount of flickering lights with my nvg on Is this blastcore or not? anyway not a major problem. Great mod! -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
congratulations and good luck! I've seen Konrad's work and it's awesome! so this team is getting better and better I see :D -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
k thanks mate -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I seem to have lost those folders do you perhaps know where I can still get them? BTW: OS great update i've played around with it and the arty and mortars looks very impressive -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice OS! thanks for your work -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you forgot the announcement of ARMA3. BTW OS thanks for your dedication. looking forward to the release -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well you're the pro here :D keep it up jarhead! -
Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
same here..mono ogg files -
PvP Animation replacement/enhancement pack
sarge4267 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I must say I played the missions wich came with this mod...very nice work there! really amazing on how arma2(OA) evolved just with the mods of the community. You are one of those mod makers who make a big difference in gameplay. Much appreciated! -
jk ;) this one's better I think: ---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ---------- ok nvm just saw your post...kep it up jarhead! you're doing a great job and i'm looking forawrd to 1.3 (don't rush it)
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Fr3quenciEs Audio Productions WIP thread
sarge4267 replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
so any word on this? -
PvP Animation replacement/enhancement pack
sarge4267 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks amazing work. Little question..i've probably already asked on youtube: I was wondering if you could also make a new animation for when you do a paradrop-> the landing. Now the player/AI only 'falls' to prone position but normally it's different. Could you take a look at this vid: /watch?v=cdE0JmVWJqA#t=2m19s I've set it at the time of the move it normally has to be. If you don't want to do it then that's no problem. :) -
Jarheaad!!!
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amen betsalel
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The "Official" Advance and Secure Thread (AAS)
sarge4267 replied to BCA Cat Toaster's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok somehow it started working -
The "Official" Advance and Secure Thread (AAS)
sarge4267 replied to BCA Cat Toaster's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok tried to connect to the russian server. I have no addons running at all, I got to the receiving file part and after that it just brings me back to the server list with no warning/error message at all. -
The "Official" Advance and Secure Thread (AAS)
sarge4267 replied to BCA Cat Toaster's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok thanks guys.. -
The "Official" Advance and Secure Thread (AAS)
sarge4267 replied to BCA Cat Toaster's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey everyone, I would love to join the following server: 81.88.208.166:2310 but when I try to join it it says "bad version server rejected" Still, I 've updated my CO to the latest version and still nothing. Does anybody know a good AAS server for CO? -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
shell casings are indeed great. But what I was thinking was this: the casings spawn on the ground when you shoot. But I was wondering if it's possible to let them actually fall from the gun to the ground and stay there, no spawning. Like when the t-72 gets destroyed, the main gun is seperated and falls on the ground. Can this same principal be used for bullets? When you shoot them, they use some kind of physics system to fall on the ground. Sorry if i'm being a bit unclear but I hope you get what I'm saying. -
sounds better then I expected! very very nice!
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kill him..it's probably the best thing to do. No what I suggest is exactly what Purepassion said...try to make him admit he's using your sounds