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sarge4267

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Everything posted by sarge4267

  1. sounds nice...but please don't rush it. I'd rather wait long and have quality work then you rushing things just because people want it to go fast.
  2. sarge4267

    WarFX : Blastcore

    Yeh I have ATI. But I disabled all of warfx and still those dots are there
  3. sarge4267

    WarFX : Blastcore

    no but now I have...and it's still there so not a blastcore issue. But the lights do appear as huge dots in NVG..is this also in real life or a game/engine limitation?
  4. sarge4267

    WarFX : Blastcore

    I have a little something. I've got fallujah 1.2 on a night mission. I see a huge amount of flickering lights with my nvg on Is this blastcore or not? anyway not a major problem. Great mod!
  5. congratulations and good luck! I've seen Konrad's work and it's awesome! so this team is getting better and better I see :D
  6. sarge4267

    WarFX : Blastcore

    k thanks mate
  7. sarge4267

    WarFX : Blastcore

    I seem to have lost those folders do you perhaps know where I can still get them? BTW: OS great update i've played around with it and the arty and mortars looks very impressive
  8. sarge4267

    WarFX : Blastcore

    nice OS! thanks for your work
  9. sarge4267

    WarFX : Blastcore

    you forgot the announcement of ARMA3. BTW OS thanks for your dedication. looking forward to the release
  10. Well you're the pro here :D keep it up jarhead!
  11. same here..mono ogg files
  12. I must say I played the missions wich came with this mod...very nice work there! really amazing on how arma2(OA) evolved just with the mods of the community. You are one of those mod makers who make a big difference in gameplay. Much appreciated!
  13. sarge4267

    J.S.R.S. 1.5

    jk ;) this one's better I think: ---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ---------- ok nvm just saw your post...kep it up jarhead! you're doing a great job and i'm looking forawrd to 1.3 (don't rush it)
  14. Looks amazing work. Little question..i've probably already asked on youtube: I was wondering if you could also make a new animation for when you do a paradrop-> the landing. Now the player/AI only 'falls' to prone position but normally it's different. Could you take a look at this vid: /watch?v=cdE0JmVWJqA#t=2m19s I've set it at the time of the move it normally has to be. If you don't want to do it then that's no problem. :)
  15. sarge4267

    J.S.R.S. 1.5

    Jarheaad!!!
  16. sarge4267

    J.S.R.S. 1.5

    amen betsalel
  17. ok somehow it started working
  18. Ok tried to connect to the russian server. I have no addons running at all, I got to the receiving file part and after that it just brings me back to the server list with no warning/error message at all.
  19. hey everyone, I would love to join the following server: 81.88.208.166:2310 but when I try to join it it says "bad version server rejected" Still, I 've updated my CO to the latest version and still nothing. Does anybody know a good AAS server for CO?
  20. sarge4267

    WarFX : Blastcore

    shell casings are indeed great. But what I was thinking was this: the casings spawn on the ground when you shoot. But I was wondering if it's possible to let them actually fall from the gun to the ground and stay there, no spawning. Like when the t-72 gets destroyed, the main gun is seperated and falls on the ground. Can this same principal be used for bullets? When you shoot them, they use some kind of physics system to fall on the ground. Sorry if i'm being a bit unclear but I hope you get what I'm saying.
  21. sarge4267

    J.S.R.S. 1.5

    sounds better then I expected! very very nice!
  22. sarge4267

    J.S.R.S. 1.5

    kill him..it's probably the best thing to do. No what I suggest is exactly what Purepassion said...try to make him admit he's using your sounds
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