sarge4267
Member-
Content Count
405 -
Joined
-
Last visited
-
Medals
Everything posted by sarge4267
-
thanks :D
-
wow! Make sure you keep something for your other project :o amazing LJ! one thing I noticed is that there's alot of this thudding sound (bullets flying by) Now I don't have any combat experience so maybe I'm wrong on this one, but I think there's like 3/4th of this thudding sound and 1/4th of other sonic cracks. anyway that's my only 'remark' keep it up!
-
well thanks mates. I sure hope they make it as good as this! (the animations)
-
that makes sense. The term 'lazyness' was probably wrong but you got my point ;) as for the getting in and out animations: very good to hear that! YES!
-
agreed. What I also would like to see is an animation for actually getting in a vehicle. Right now we get an animation and then pop in place. Was it lazyness or is it really that hard to animate your character until it reaches the desired postion (driver, gunner,..)
-
Advanced Combat Sound Environment WiP Thread
sarge4267 replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no problem ;) -
Hey Jarhead I posted something before that has excellent quality of distant firing. But as I also mentionned you need to ask permission to use it: I received a mail from him that he's working on a new version So maybe you can talk to this guy?
-
what I mean is: they should not exagurate this but I want it to be as if they were actually different persons. Not like we're playing with clones or anything (clone troopers star wars)
-
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hmm..can't help you then sorry Anyone else? -
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well I tought maybe because it was on it caused that but since it wasn't I have no idea really. Are you running any other warfx versions? (like warfx tracers, warfx lightning,...) If this is the case ry running blastcore only or try a previous version of blastcore? -
different types of bodies. What I mean is that not everyone has the same body posture. Include some thin guys, some fatter etc. this would make it more realistic to me (maybe also add females?)
-
WarFX : Blastcore
sarge4267 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
look in your ace clippi There you have an option called 'ball tracers'. Check if they are on/off? -
you should use reversed psychology Instead of "readme" use "don't read!!"
-
-
I had a bad example indeed but you gave it the right twist :p Indeed I mean the wet look etc.
-
can everyone just cut the crap about the future stuff. I don't mind--> we have an amazing modding community with some talented people. Anyway as my wishes continue to grow: 1)since physx is being used I would like to see the cartridges who exit my gun fall on the ground. (not just cartridge models popping on the ground) 2)Visual changes in the environment depending on what season/weather it is. (I.e.: when it's snowing in december the ground could/should be covered in snow and the trees shouldn't have any leafs,...) 3)Smoother conversation (what I mean is when I give my men the order to target a person I don't want to hear "ALL,..Target...that...person" but I want to hear "all target that person" in a smooth manner 4)Render to texture (so it's possible to have rearview-mirrors etc... I don't know if this will come with the TOH engine) 5)Again physx: have vehicles have working dampers/spring system. 6)Animated barrels for recoil effect 7)Improved FLIR image so it looks more like in real life (it's a bit vague I know) 8)Imporved AI pathfinding (both vehicles and soldiers) EXTRA: helicopters to have a smooth aproach when landing and not just climb in the air on the place where they need to land.
-
sounds good LJ..just do what you think is best
-
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
sarge4267 replied to Placebo's topic in ARMA 2 & OA - GENERAL
http://img508.imageshack.us/img508/1690/apacher.jpg -
WIP: Stuff you are working on 2!
sarge4267 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
pufu..looks like snafu (the pacific) other then that: very nice wip! -
they already implemented physics (Physx) but I would like them to make it realistic. (not as shown in the video)
-
reworked/finished bullet holes on bodies,vehicles,houses,...
-
WIP: Stuff you are working on 2!
sarge4267 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok thanks mate ;) -
WIP: Stuff you are working on 2!
sarge4267 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
and why would you move it outside the area? anyway thanks for the info! -
WIP: Stuff you are working on 2!
sarge4267 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sorry if this isn't the right place to ask but: isn't it necessary to stay in the blue lines in order to get your UVW correct? -
well I know they took their time..but look at TOH..