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Everything posted by Jaenus

  1. I'm not sure if this has been posted, but it never hurts to be reminded (not to mention, anyone else notice the search engine always brings up the same few posts no matter what you search? WTB better search engine!) --- There should be an option to FAVORITE or REMEMBER a server. It's simple enough and is a big help. Maybe even a HISTORY section too so if you play on a sweet server but then tomorrow forget which one, DON'T WORRY! Just check the history!
  2. Hi all and thanks for your help: I bought the game a couple days ago and, despite some bugs, I'm really loving it. The learning curve is steep, as I've never played OFP or ARMA I before, but nevertheless it's a great game with a lot of options. One of the options I can't seem to find is to issue the task of CAPTURE on unowned cities. When the AI takes over as commander in a multiplayer battle (usually I play Civil War) it immediately assigns "CAPTURE" objectives on some local towns. I, sadly, cannot figure out how to do this. I can figure out how to give the MOVE and PATROL objective/task (by editing a waypoint) but I don't see the CAPTURE. Also, when a town has been captured, the CAPTURE task is still on the town and I can't figure out how to delete it (same goes for the move/patrol task - can't delete them either) I've looked on the forums for this stuff but I can't find it. Any links to specific guides or just a quick HOW TO would be super. Thanks!
  3. What's the point of ACE for OA? No offense, but the only thing ACE gave us in ARMA 2 that was worth anything was the vehicles and the weapons - something I really appreciated! The sounds too, of course. But OA basically has it all, so... why risk splitting the community between ACE and non-ACE? Thanks for your hard work for ARMA 2, but I think OA is fine without the division between ACE users and non.
  4. I'm not sure if anyone else has noticed this, or if it's been said (frankly there's so many things to change that it's hard to sift through them all), so forgive me if it has: I'm not the best pilot, especially when it comes to landing, so generally I'll have the AI do it. The AI is ACTUALLY a pretty decent pilot, however, there is no option for me to tell them to LAND HERE so I can have my soldiers get out. Now I can tell them to DISEMBARK, and then they'll land (as opposed to leaping from a helicopter), but then they get out. Another problem (perhaps bug?) with helicopters is that when you tell them to move to a certain spot on the map (in preparation for them to unload their guys) is that they fly to the spot and then they fly WELL over it. If you tell them to stop they just sort of stop going fast, but they dont STOP - and they'll continue to drift forwards a LONG way. Its REALLY difficult to use the NPC pilots for anything other than going around and shooting people, and it should be changed. - In Summary - * Add a LAND HERE option for helicopter NPCs * Make it so when you tell your helicopters to MOVE TO they move there then stop, not treat it like a waypoint and fly over it then keep going.
  5. Never mind. For some reason I thought the Bradley was used by the Marines as well as the Army. I was mistaken.
  6. Jaenus

    Nevermind this one...

    Yes, I got that. For some reason my mind slipped that the Brad wasn't used by the Marines. Well, now that makes more sense! Too bad the Marines don't have a vehicle better suited to fight the BMP other than the Abrams! Time to wait for AO I guess!
  7. Hey all. I've read all of the wikis and forum posts, but I'm still confused on just one part! Ok so for the rest of you interested in a dedi server (if even just for your friends), the best resource I've found is: http://www.kellys-heroes.eu/files/tutorials/dedicated/ It provides pretty decent examples and, most importantly, some example config files. I know ARMA2 dedi servers are still in the works, but this is one tough nut to crack, so the above website helped me out. The ONLY thing I don't quite understand is how to specify WHICH map you want to run. For example I want to run a Warfare 030 lite map by Benny (great map!) and the server.cfg I got off of Kelly's reads: The following options are seen in the lobby of a multiplayer game. These options can be useful for setting time limits and score limits in such games as Capture the Flag and Death Matches. Other popular uses include accelerate time, setting the mission difficulty or switching the intro on/off. */ param1 = param2 = }; class Mission_02 { template = anothermission.Chernarus; difficulty = "veteran"; param1 = param2 = }; }; Being computer smart but code stupid, am I to assume that I should replace "anothermission.Chernarus" with WarfareV2_030Lite.Chernarus? And what does param1 and 2 mean? Is that the options like Fast Time and Night and such? If so, do I type that in exactly as it reads if I were to manually set up a new game in the multiplayer window? And lastly do I leave class Mission_02 up if I'm going to be running just 1 map the entire time? Sorry for the questions, but there's really no place that REALLY explains this from a basic, basic level. Thanks for the help! -------------------------------- This is the server.cfg I'll be using, modded just slightly. Any suggestions? -------------------------------- /* Example ArmA2 server configuration file by [KH]Jman, 3rd July 2009. http://www.kellys-heroes.eu */ // Password for private servers. Uncomment this if you wish to run a private server // password = "my password"; /* Password to protect admin access type: #login mypassword in ingame client chatbox to login as admin type: #missions in ingame client chatbox to display the mission list */ passwordAdmin = "mypassword"; // The name of the server that shall be displayed in the public server list hostname="My Server Name"; /* Message of the day. It can be several lines, separated by comma empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "Welcome to my server name", "hello world", }; // Time interval (in seconds) between each message of the day motdInterval=50; /* 25% or more players need to vote for mission to become effective set to 1.5 to turn off missions voting */ voteThreshold=0.25; /* Maximum amount of server slots server will always display 64 slots if maxPlayers is >64 and server is empty */ maxPlayers=80; /* Gamespy reporting url for public server list inclusion use for LAN server */ reportingIP="arma2pc.master.gamespy.com"; /* If specified player connects/disconnects and player id are written to file. log file is persistant and appends data on server restart. */ logfile="myserver.log"; /* Specifies the mission rotation and related difficulty settings. leave blank i.e class Missions {}; to enable player's selection from mission list & difficulty settings (voted on if no admin logged in) */ class Missions { class Mission_01 // name for the mission, can be anything { template = mymission.Chernarus; // omit the .pbo suffix /* difficulty: recruit, regular, veteran & expert as specified in *.Arma2profile */ difficulty = "regular"; /* The following options are seen in the lobby of a multiplayer game. These options can be useful for setting time limits and score limits in such games as Capture the Flag and Death Matches. Other popular uses include accelerate time, setting the mission difficulty or switching the intro on/off. */ param1 = param2 = }; class Mission_02 { template = anothermission.Chernarus; difficulty = "veteran"; param1 = param2 = }; }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=1; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=0; // If set to 1, Voice over Net will not be available disableVoN=0; /* Quality from 1 to 10 refer to: http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support for codec info. 7 is the best. */ vonCodecQuality=7; /* Set the timestamp format used on each report line in server-side RPT file. possible values are: none (default), short & full */ timeStampFormat=full; /* Enables persistent battlefield dependent on the mission specifiying persistence, otherwise has no effect. missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=0; /* Enables signature verification for addons this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=1; // Signature timeout fix regularcheck="{}"; // See ArmA Biki for additional signature commands // EOF
  8. Jaenus

    Patch 1.05 suggestions

    I'm sure this has been said countless times but, since I enjoy beating dead horses (AND it bites me in the ass EVERY TIME I PLAY ARMA2!!!) PLEASE, PLEASE, PLEASE BIS: Make "crossing railroad tracks" not impossible for the AI, especially supply trucks. The funniest thing happened today... I bought 6 supply trucks in Warfare to help get my my team SV up as well as make a buck. 30 minutes later, WTF, where are my trucks? ALL stuck on the rail road track going to Brezino.(SP?) So I drive over here, all pissed off and cussing. AS SOON as I get there they move off the tracks and go! It was like "Let's take a break.. Oh shit, the boss! Go!" Honestly, I'm sure others have seen this before. Please ;( Fix this next patch.
  9. Jaenus

    Bayonet/knife poll

    Dammit! Just 2 hours ago I had a situation where the game just started (warfare) and I was mid-town. I had my rifle and I ran out of bullets, a guy was RIGHT in front of me and I didn't have anything else (KNIFE/BAYONET) to kill him with ... so I died.
  10. Jaenus

    Patch 1.05 suggestions

    This is SO annoying. There seems to be a brief PAUSE there between getting up or most any movement. That PAUSE usually gets me killed.
  11. I really enjoyed TG except for the fact that they didn't have 3rd person enabled. I don't know... having 3rd person to me is more realistic than not. If you have 3rd person you're more aware of your surroundings, you can drive better, land a helicopter better, etc. How many times have you been driving and you begin to go and your car VEERS off the road and you have to get it back only to VEER off on the other side of the road? Don't forget we have (sp) per-if-ial vision, where we can see probably a good 180 degrees. Granted only about 90 of those are clear, but the other 45 on either side are still there and we are aware of movement and such. 1st person doesn't offer than high level of awareness. The only time I think 1st person offers a BIT more of an advantage is if youre sitting on the other side of a building and you go 3rd person and youre able to sort of cam around and see a guy coming. Ok I understand the need to eliminate that, however lets not totally forget the fact that if we were in such a situation, we could be so quiet we could HEAR them slowly creeping up on us. No, we wouldnt know they had MGs or RPGs, but you'd know someone's coming. The game doesnt get that detailed (for me anyways) - and I dont want to crank my sound up THAT HIGH so when my friends in vent speak its like BOOOOOOOOOM!!!!! Bottom line, 3rd person is really closer to reality than 1st because of the level of awareness that we, IRL, have, and that 1st person doesn't come close to. I know some people will claim that the reason you dont have 3rd person is because its on Vet or Expert, and those don't allow 3rd (not sure why there isn't even the option to turn it on ...silly BIS) but if youre using "EXPERT" to make the AI harder you're a fool. You can EASILY edit your server settings to make the AI harder, you don't (SHOULDN'T) rely on the built in features to make your AI how you want it.
  12. Jaenus

    Seriously FFS. PLAY THE DEMO!

    Gotta agree. Also people, don't forget http://www.systemrequirementslab.com/referrer/srl It's a big help!
  13. Taking screenshots is usually one of the most intuitive things in any game, but I've looked on the forums, I've looked in the game and I've asked in game. HOW do you take a screenshot, and moreover where do they go? I'd ASSUME pressing Print Scr would do it, but I hit it a couple times and don't see anything. So any help would be appreciated. Thanks, sorry for the newbie question. lol
  14. Sounds good. I'd like to see that functionality put into the game, TBH
  15. This is all too common in RTS games. Group everyone in group 1, hit 1 and they all are selected. We have sometihng SIMILAR to this, but it's a bit awkward and there is sadly no way to key map a QUICK select for the group. Please add that option in? Please add in the ability to keymap a quick select for all color groups. Thanks much!
  16. Jaenus

    Patch 1.05 suggestions

    + Add in the option in the key mapping to quick select a color group. You know, those things you never use because they're too hard to use? Yea, red team, yellow, green, blue? Those. Make a way so we can assign a key to select them easily. + Add in the ability to FAVORITE a server on the MP listing. + Sure would be nice if our vehicles had a bit harder handling at first. EXAMPLE: How many times have you guys started in a car or truck, and as soon as you begin turning, your car goes off road. You have to steer it back and it goes so quickly to the other side you go off the OTHER side of the road. The AI does this too! Need fixing. :) +++++++ OH MY GOD BIS! I cannot tell you HOW MANY TIMES this has come in NEEDED but, because it isn't here, some bad shit happens! THE HORN! Why can't NO ONE HEAR THE HORN except ME? I honk the horn! GTFO OF THE WAY! HORN HORN HORN -- SPLAT. The guy runs into me because on his computer he didnt hear a horn. + Lastly, I notice that the RPG-7 feels like I'm literally SHOT PUTTING it out. "BLAH! and it shoots out. If I want to shoot something 50m away, I have to aim an inch over it. What gives BIS? The SMAW, meanwhile, is like DEADLY accurate and theres little need to aim over the target Thanks :D
  17. Exactly. Again, it might be over your 100 ping 'limit,' Beer, but all in all I think if you can put that aside you'll really like the server ....assuming you can ever GET ON IT! (Don't mind me, been trying to get on for 30 minutes...)
  18. I don't mind snipers in small doses (or numbers), but seriously? This game is not really intended for "sniper" play. If you're going out alone with 1 or 2 other sniper NPCs, you're WASTING the potential of having 13 guys in your squad (depending on MP server, of course!) So really? I'd rather have no one on my team being a sniper because snipers are rarely, RARELY ever team players and they rarely help with objectives because they're often doing their own thing. This has been proven time and time again in other FPSs and Milsims - snipers are typically young teenage boys who enjoy the rambo feeling and rarely contribute. No thanks. As for your idea for camouflage, I think it's a good idea, but not exactly how you're suggestion. How fair is that to me if I'm being shot at by an invisible foe and even if I get lucky and look directly at his direction with my scope, BECAUSE OF GAME MECHANICS, I can't see him? Nah. Changes need to be made, but not the way youre saying.
  19. Jaenus

    Hi guys, prospective purchaser here.

    Don't give up playing after seeing 100 bugs is more like it. Bottom line the bugs really hurt the game, but I'm still playing... so that says it all really. (AND, lucky for us, the bugs are slowly going away! :D)
  20. Jaenus

    Ability to roll grenades would be nice...

    For this reason (grenade suckage) I don't use them... I just fire a SMAW into the building, MG nest, crowd of civis... etc.
  21. Howdy Beer - I totally understand your frustration; I share it. I play with a really small group of guys, we use our own vent and play, mostly only CTI servers, generally Benny's script on the XR servers. There are a lot of kids around who never want to realize their full potential. I see a lot of people ONLY flying, or asking to be a gunner for someone else. THIS ISN'T BATTLEFIELD. We have the potential to command 13 additional guys, yet some people would rather go at it alone, not commanding anyone and not helping others. I will say that I've found some players on the XR servers interested in team play and will, if communicated with, assist you or offer air or artillery support. So I generally don't play ARMA 2 unless I have at least one friend with me - that makes the game oh-so enjoyable. Drop me a PM if you're interested in possibly joining up with us sometime. --- Edit: I do notice that you dislike the use of TS or Vent for comms and while I understand, what communications do soldiers use in battle? Surely you can agree that typing in the heat of battle isn't practical, and I can admit it's the last thing I'm reading when I'm getting shot at. So just consider vent or TS like a radio. If the issue is that you don't like to talk, well that's fine, it's just mostly important that you listen. I've tried typing out complex battle plans and tactics before but it doesn't work as well as using vent; VON quality is horrible, so I don't even bother. Lastly, you comment about servers with pings LESS than 100 ... good luck! XR servers ping at about 180 for me and I'm in California. The ping is rarely an issue. Remember, ping of 180 means that it takes .180 seconds for information to be relayed. Think you can compensate for that? :P The issue I have with servers like TG and ST is, like said, they require a lot of extra effort and time. I also dislike having to salute some kid who's never served in any real military. I did 3 years in the Army and it'll be a cold day in hell before I'm saluting some e-Captain in some clan who joined up a week before me, is 15 years old and wouldn't know tactics if it bit him on his ass. Perhaps if you're willing to try using vent and play on a server with slightly higher ping you'll find you enjoy it more, as it DOES increase your chances of finding people you enjoy playing with. Just a thought.
  22. In his defense, this search engine isn't the best. I've search for "placing mines" before, wanting to learn how to put mines in my custom missions, and the same old overly-bloated threads pop up, so sometimes you have to really refine your search and then examine the threads that pop up, even if the title isn't about what you're looking for. Nevertheless, forums rules state to do a search first. To the OP: I'm with you in that the editor is harder to use than it should be. I found the Neverwinter Night series editor to be the best, but we could only be so lucky. Luckily, while this editor isn't EASY to use, it's not terribly difficult. I just started watching tutorial videos and such and I'll give you the link of my favorite video series thus far: - He has like 6 in the series, pretty good! Check it out. (No, it's not me.)I understand your point with the scripting. Personally I can't be bothered to script or learn it, but the forums are stuffed full of pre-made scripts. Forget scripts, though, I've made some really fun missions simply using the BIS editor's waypoints and triggers. There's a lot you can do with just that. Sorry for all the flaming you received, these forums can be rather unforgiving, especially if they think you're complaining. ;)
  23. Jaenus

    Ingame Editor Menu

    That how you got over 100 posts? Pity. To answer the OP, yea, hit ALT-E at the main screen, though I find it to be fairly buggy. Check out some of the other RTEs. :)