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Everything posted by jonilahtinen
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Visual Upgrade – Feedback
jonilahtinen replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Let me spell it for you. I dont use mods, my Arma 3 is 100% vanilla, I don't have Utes, new visuals look wrong Don't attack me like that when it's YOU who cannot read. Again, I don't use mods, I don't like the oversaturated colors and crushed blacks. -
Visual Upgrade – Feedback
jonilahtinen replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Custom map? What are you on about? My Arma3 is 100% vanilla and the new visuals look horrible. Contrast and saturation are set to "candy" mode. Maybe with some cheap TN-display this might actually look better, but on decent display those shadows and lights are crushed/burned. -
Visual Upgrade – Feedback
jonilahtinen replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Don't like the new visuals, sorry. Old was realistic, this is unnatural and looks horrible. -
Revive system for mission
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Super. Thank you. -
Removing equipment in eden arsenal doesn't work
jonilahtinen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the unit is not player (AI or playable) removing (for example) optical sight does nothing. The sight comes back. Bug, or am I missing something here? -
Removing equipment in eden arsenal doesn't work
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great. Thanks. -
Reverse back to specific version of the game
jonilahtinen posted a topic in ARMA 3 - TROUBLESHOOTING
We have a LAN party coming up and right now Arma 3 is not in good condition. Is it possible to roll back the Steam version of the game? Current version's memory crashing (all the time!) and stupid stamina system ruins the game, I can't understand how BIS is changing core-mechanics after 2 years! So, any way to roll back to working version? -
FlyInHeight doesnt work right
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, vanilla stable. But we are not discussing about initial flying height. We are talking about waypoints and different flying heights. Read the OP again. As I said, waypoint Z-axis does nothing. -
FlyInHeight doesnt work right
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try it yourself before giving advice, the Z value does nothing. It would be logical, but this being Arma... FlyInHeight does work. For the first command, that is. Underwater waypoints are also bugged. -
FlyInHeight doesnt work right
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Stable, lets hope it will be fixed. -
Divers swing to surface when adding a waypoint
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Normal waypoints placed in editor. -
Divers swing to surface when adding a waypoint
jonilahtinen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Soo... how can I prevent the AI to surface when adding a waypoint to them? -
Divers swing to surface when adding a waypoint
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Level 0 is seabed (at least the Eden visual seems that way). But negative elevation does not work either, AI swims to surface first, then to waypoint. -
Thanks. I guess it's better, even there is no effect on grenades etc anymore.
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Placing objects in EDEN is great, but in-game, most of them wont work properly.
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Reverse back to specific version of the game
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - TROUBLESHOOTING
I have clean A3 installation without mods and it still crashes. I've seen others have same issues too, I didn't see any solid solution for this as the fault is in the game. -
The animations for crouched position are weird. Weapons swaying and when you pan the horizon slowly the animation isnt played so the result is weird shaking etc. Super annoying... who thought this is a good idea?
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No problems with the PC. Been reading others saying the same. I forgot to add the superhuman sniper AI which is just ridiculous. They can one-shot you with iron sights from like 600m easily. Just snap... headshot.
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I havent really been active in these forums, but this time I'll have to post. Been a few months away from Arma3 and now it's nearly unplayable for me. FPS has dropped from 60+ to ~40 with same settings than before (and it really doesnt matter if I lower the settings). But the thing that really buggers me is the new aiming system, it's infuriating, I just cannot play this game like this. And just when I thought that Arma series has finally gotten normal and enjoyable controls. Now it's like drunken fighting. If this game goes to this direction then it's over for me.
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Sorry if this has been asked before (probably, but the new search doesn't seem to work). I tried to search for cooperative versions of the official single player campaign, but found none. Is the campaign somehow protected from editing or why anyone hasn't done this. The campaign is great and I liked Arma2 in cooperative (with it's problems) very much. I would convert the missions by myself, but I suck (and hate) scripting, even when I'm old Flashpoint veteran. After the new complicated speech system I just gave up on any dialog on my missions.
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Arma 3 Campaign Cooperative
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah. I De-pbo'ed the campaign and the missions loaded up fine in editor, but extracting to MP-missions and loading up, Arma crashes. Maybe I'll try again, but I think it will be easier from the ground up. -
RHS Escalation (AFRF and USAF)
jonilahtinen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to get AI to fire artillery to a spesific location?- 16574 replies
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Sorry, but I am lost in here. I've been trying to get custom animations to work, but with no success. I know hot fire up the animationsviewer, but when I copy the animationname to this playmove "animationname", I doesn't do anything. How I'm supposed to use animation like "c5efe_HonzaLoop" from the list?
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Detected by -trigger in stealth missions
jonilahtinen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I've been away for a while from ArmA series and I would like to know how do you guys make stealth missions in Arma3? Is it a bug that the basic "detected by" trigger works differently than in OFP/ARMA1-2? I mean in A3 the trigger is activated instantly, let me try to explain: - Player (blufor) - unit (opfor) looking away - trigger with blufor detected by opfor (and hint "alarm") the AI opfor cannot detect me, but if I shoot it to the head with silenced pistol (instant kill) it still activates the trigger, which it didn't in older games. How do get around this? -
Attaching soldier to group
jonilahtinen replied to jonilahtinen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Kiitän, täytyy tsekata. Thanks.