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maltti

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Everything posted by maltti

  1. Hello all. Even since last update were made around 2016 dec, Duala Conflict dedicated Mission Server is still getting strong each and evereday! However, since group is very focused on the mission, you need you to apply for membership for the Rockabilly Duala Server to get access. This is because the mission which is a progress of almost 10y of work needs only dedicated warriors. But also good news is to income. Whenever Bi Studios is going to VR-world, Duala Conflict is going to follow. And more but not less, we are going to follow Arma on 1.64 final update. Mr. Haz is going to help us on that a lot! Lol! Thank you all,and hope to see you in a future of Arma VR world next time ;) Maltti Rockabilly House Server
  2. Just to let you know, if there is any of those who hasn't gone for 1.63 Steam. Duala Conflict multiplayer mission is serving at address 188.127.214.108 (port 2302) (been on-line since 2011). Using 1.62 official of Arma. Requirements: - Arma 2 & Arrowhead - Isla Duala addon (www.icebreakr.info) Maltti Rockabilly House Server
  3. maltti

    Virtual Reality ARMA - Oculus/HTC Vive

    Well, since VBS has already support for VR, there should not be any major reason why Arma wouldn´t have VR support as well. And for those who wonder how ever you could play Arma without keyboard and hundreds of different key combinations, think how things are done in real world. Use your hands/feet to do things, speech recognition (done already years ago by some mod makers) and so on. Sure, not everybody wants to get up on their feet, but then again, you can´t please everybody, ever. But, VR is here to stay, and its growing rapidly, with or without Arma. Maltti
  4. I'm afraid that neoarmageddon has abandoned us about this subject :( Maltti
  5. maltti

    Oculus Rift & Arma 3?

    Really cool! Waiting for the first releases :)
  6. Sure, but no doubt that Arma world would fit perfectly in to the VR world too. Onward has proven that already. Of course not all "themes" in Arma would not be perfect fit to VR, but then again.. since OFP times this game has been outstanding what becomes to open sandbox standards. BIS needs just to make VR core, and community will take care of the rest. Maltti Rockabilly House Server
  7. Seems that no updated news from BIS to this? Maltti
  8. Hello Icebreakr. Is there going to be vehicles/aircrafts included in some future versions what there is in A2 version? Maltti / Rockabilly House Server
  9. maltti

    Evolution 3

    Very nice! Maltti
  10. Guess not, official v1.62 needed. Maltti Rockabilly House Server
  11. Since Isla Duala for A3 is not yet completed, Rockabilly Houser Server will keep A2 version up 24h until then. Maltti Rockabilly House Server
  12. Well done so far Icy... Can we expect to see rest of the units (civs, angrymob) and vehicles in Near future releases as well? Classnames would be also nice to include, since there´s new units included. Maltti The Rockabilly House Server
  13. Excellent work Icebreakr! This has been a long waited release. You have deserved some holidays for this! Maltti Rockabilly House Server
  14. Up! Any new information about Duala for Arma3? If it seems to be far in future, that would be also good to know... Maltti Rockabilly House Server
  15. There was an firewall issue preventing some player to join Server. This has been fixed now, so once again, welcome. Maltti Rockabilly House Server
  16. Hello. I have this weird performance issue on dedicated server where I run my multiplayer mission. Here we go: When mission starts it runs nicely around 48fps. When big things happens in a mission, it might go as down as 20fps temporary, which is totally fine. I can play same missions hours after hours and performance is "perfect" all the time (server is powerfull overclocked i7). BUT! When time goes by, say day or two (big mission, lots of things to do), and people keeps coming and going on mission, its start to slowing down. If these things keep going few days, it can go as slow as 2-4fps. At that speed mission is not playable any more, so I have to restart it. So, is there something to do with JIP, or do I need to use some special technics on code? So far mission itself cleans destroyed/empty/unused objects, (sometimes it however fails to do so, which means that dead bodies remain on field, even the "killed" eventhandler is working fine). But thats not a huge problem. Do I need to clean all local variables with a NIL command or something like that, to keep mission more clean, or what? My best guess has been so far, that there is on issue with Arma2 engine itself, when missions last long and there is lot of JIP progress in that time (like 50-200 all together). That would of course mean that there is nothing what I can do... (maybe this working better in Arma3?) Thank you all... Maltti
  17. Update to this: I can now confirm that units alive more than 24h is causing this serious Server lag on FPS. Not quite sure, is it a unit itself or killed evenhandler in unit. Anyhow I made a solution that when user is joining on server (when server has been idling) it "refresh" all enemy units (basically, deletes unit and its eventhandler and then recreates same unit again). I´ve been testing this now several days and hoorayh! We are the masters of FPS again! It only took couple of years to realize this :) Maltti
  18. I knew it! After optimizing my mission for years I knew that problem had to be somewhere in engine itself. Well... Hope things are/will be better in Arma3 when I´m moving there. Thanks. Maltti ---------- Post added at 11:23 AM ---------- Previous post was at 10:55 AM ---------- One more thing I´ve sometimes noticed and actually happend today as well. If the mission has been idling for long time (10-20hours) and then you go and kill just a few enemies which have been created 10-20 hours go, fps could suddenly raise from 4fps to 30fps. So, maybe it has something to do with killed eventhandler? Meaning when eventhandler stops it´s work, it frees a lot of server time what is has "stolen" when idling a lot? I have in killed script "removeMPeventhandlers" when unit is dead. To make it short, is it possible that killed eventhandlers reservers Servertime when running long periods? Maltti
  19. So Ice, are you making Duala for A3 and Tonal for A3 as well? Maltti
  20. maltti

    Tonal Island for Arma 3

    Will move Duala Conflict mission to Tonal as soon its ready. Can´t wait. Maltti
  21. maltti

    Isla Duala

    Erhm... No, two seats in front, and two in back. If you order your AI´s to get in, first 3 AI goes nicely to their seats, but a fourth one disappears somewhere in chopper (you cannot see him at back seat). After that you can go in as a fifth passenger of chopper. Bit strange. And if you try to get in as a fourth passenger, you cannot get inside view but 3rd person view instead (and you cannot see yourself in chopper either). Maltti
  22. maltti

    Isla Duala

    Hello Icy (long time no seen). Anyway I just noticed something strange with both of Gazelle helicopters in my mission. Seems that you can fit 5 people in there, but fifth person cannot be seen and fifth person seems to be "hiding" somehow/somewhere in chopper. a Bug? Maltti
  23. maltti

    Arma 2 free servers

    A2 Combined Ops required. Sorry, didn´t really notice your version of Arma2. Worth of buying anyway :) Maltti
  24. maltti

    Arma 2 free servers

    If you have IceBreakr´s isla Duala addon, then probably your best choice for that is Duala Conflict mission which can be found on Rockabilly House server at least. It´s "work in progress" mission many years now with hundreds of detailed little things which makes it one of the best mission for isla Duala in these days. Maltti
  25. maltti

    Isla Duala

    Hi Ice. It seems that you have classname mistake on Trashtalker unit. In your unit_classes.txt it says that the classname for Trashtalker unit is "Mol_Soldier_Trashtalker" but in addon itself it is recognized as "Mol_Soldier_Yeller". Just to let you know. Maltti
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