Jump to content

sick1

Member
  • Content Count

    710
  • Joined

  • Last visited

  • Medals

Everything posted by sick1

  1. Download my newest version and make sure all you mods are up to date. Mission three of Seal Team 2 uses LHD, Blackopsmercs, Panthera 2.31, RH M4/M16 Pack 1.01, MOD FFAA weapons by ffaa V 1.2, and RH Pistol pack Remake 1.01. Get it here at mediafire v1.32 (Other mirrors are on the way.) http://www.mediafire.com/file/etmmmo...m_Six2_cmp.pbo
  2. Yeah thats wierd man. ---------- Post added at 03:14 PM ---------- Previous post was at 03:13 PM ---------- It's got to be a BIS issue or mod conflict. ---------- Post added at 03:20 PM ---------- Previous post was at 03:14 PM ---------- I'm glad you enjoyed it. I did however have one question for you. Eagle Assist is in the first campaign. Did you play the second one yet. My second is much better. If the informant in operation hunted is shot or killed by either side the mission will snafu. So be careful with your shots. You only need to kill the men holding him in the room. Also I'd like to say that there is a update coming to SEAL Team Six 2 later today. It will fix a bug with mission 5 and add new air strike options to all missions that implement it. I've also begun work on Campaign three and would like to know what kind of missions and stuff you would like to see in it. Here is the update v1.32 1. Fixed possible trigger bug with mission 5 2. Added new air support option to all mission that implement air-strikes. http://www.mediafire.com/file/etmmmomeg2l/Seal_Team_Six2_cmp.pbo
  3. Yeah that sucks that it don't work for you bro. Id try it with out the beta's.
  4. Sadly I think it only works on static targets. You can however snipe the driver of the BMP or you can locate the RU launchers crate near the town. The BIS air stikes have there limitations.
  5. I'll take a look at the mission again, but i just beat it a couple days ago. Good hunting. Updated Version Change log v1.3 changes 1. Fixed unplayable team members in mission 10. 2. Added grenades, mines, satchel charges, and smoke to the mission gear. 3. Updated to use RH's new M4 pack v1.01. Adds ten new rifles! You will need to update your RH M4 pack http://www.armaholic.com/page.php?id=8056 Get it here at File Front v1.3 (Other mirrors are on the way.) http://www.filefront.com/14862011/undefined
  6. No it does not matter. I bet you missed a guy. The trigger zone is just over the hangar and the forward in-placed guns. I usually forget to kill the guy in one of the machine gun nests in the front of the camp. He's kinda easy to miss.
  7. Dude make your own campaign then. My job is not to cater to you. Read the OP!!! BASED ON SOCOM!!! This is not a Seal simulation!
  8. You can keep calling in the air-strikes thus sending new aircraft. It' purely a BIS function so if it keep crashing it's a bug with the game itself. I took the HQ without using the strikes. There is a RU launcher crate near the power plant. I usually load my team with ATs. I then snipe all threats with a VSS then I engage the armor with the ATs. I don't see however why they would keep crashing. Maybe it has to deal with the tree line. @ papercut hope this helps bro. There is no radio in the inventory.
  9. I just got home so I'm looking into it now. Thanks! edit: okay try this one http://www.filefront.com/14860061/undefined ---------- Post added at 08:45 PM ---------- Previous post was at 08:41 PM ---------- Try the second one. I didn't know a whole lot of tricks when i made this. It was my first campaign. The second is very different. Also this campaign is not easy by no means. It's based on the PlayStation Socom games as stated in the OP. This is not a traditional ARMA campaign. Try the second.:)
  10. Updated Version Change log v1.3 changes 1. Added grenades, mines, satchel charges, and smoke to the mission gear. 2. Updated to use RH's new M4 pack v1.01. Adds ten new rifles! File Front v1.3 http://www.filefront.com/14860061/undefined (Other mirrors are on the way.) You will need to update your RH M4 pack http://www.armaholic.com/page.php?id=8056
  11. Yeah that's the only mission where the first objective can be skipped however it's a pretty easy and fun objective.
  12. Yeah bro your forgetting to call it in. Once you use the radio command you have to move to the communication tab and call it in. So it's once in the radio to add the strike and once in the communication tab to call it in. It does not matter how far away you are. Just paint an enemy vehicle and wait for the strike. The planes will do a flyby and on the second pass will light them up. It's pretty satisfying when it works. ---------- Post added at 02:03 PM ---------- Previous post was at 01:58 PM ---------- Updated Version Change log v1.3 changes 1. Fixed unplayable team members in mission 10. 2. Added grenades, mines, satchel charges, and smoke to the mission gear. 3. Updated to use RH's new M4 pack v1.01. Adds ten new rifles! You will need to update your RH M4 pack http://www.armaholic.com/page.php?id=8056 Get it here at File Front v1.3 (Other mirrors are on the way.) http://www.filefront.com/14862011/undefined
  13. I'll check it out. Thanks! ---------- Post added at 02:42 PM ---------- Previous post was at 02:42 PM ---------- Wow that's crazy man. I've got no clue. ---------- Post added at 02:43 PM ---------- Previous post was at 02:42 PM ---------- Yeah that sounds cool. I'll do it today:)
  14. I've got a quick question. Is the island pretty much complete? I want to use it for a new campaign, but i don't want to risk having to keep updating due to changes such as buildings or town layouts.
  15. @Papercut Sorry about your dilemma. I have this problem myself sometimes. Your best bet in Povlovo is to just leave your team and do it yourself. There not good at CQB.
  16. Latest version 1.2 changelog 1.2 1. Fixed some helo extraction bugs. 2. Added more members to the seal team. 3. Fixed sound bugs. 4. Added FFAA and RH m4 pack which adds over 100 new rifles. 5. Now compatible with Panthera 2.13 6. You no longer need CBA or little birds addon. This update requires the RH m4 pack. Check first post for links. There is no longer support for a lite version. http://www.filefront.com/14844265/undefined ---------- Post added at 02:37 PM ---------- Previous post was at 02:32 PM ---------- Definitely a problem with an addon. Double check all are current and installed properly.
  17. Thanks for the info Archamedes. Glad to here there compatible. ---------- Post added at 12:25 PM ---------- Previous post was at 12:24 PM ---------- Man i'm puzzled. Maybe the laucher is not loading a mod properly. Go into the editor and check to see if Panthera loads alright.
  18. I fixed it in the update. will release it later today:)
  19. It's not a game breaker, but it looks like your RH pistol pack is not installed or not installed properly. Check it out. Glad you enjoy it::bounce3: ---------- Post added at 08:14 PM ---------- Previous post was at 08:13 PM ---------- It's right here buddy. Much better than the first. http://forums.bistudio.com/showthread.php?t=89399
  20. I'm gonna release the revised campaign 1 today or tomorrow that is compatible with v2.31. Also the helo problem is directly related to SLX or AI mods. I suggest removing all PBos from SLX that effect AI. I don't use SLX anymore and I never have this problem. There is no real trick to scripting a helo insertion. The BIS way works well, its the mods that screw it up. You have to decide if you want the improved AI or you want proper helo insertions. I tried to make it as compatible as possible, but there is no way to make it work perfectly with SLX.
  21. Here is what the mission sqm. files says for mission 3. addOns[]= { "cacharacters2", "ibr_panthera2", "caweapons_ammoboxes", "camisc3", "rh_de_cfg", "CAMisc", "CAWheeled", "ca_missions_alternativeinjurysimulation", "ca_missions_firstaidsystem", "BB_Mercenary", "CAWater", "Buggy_FAV", "fav_mk19", "ca_missions_battlefieldclearance", "CAWheeled_Offroad", "CATracked", "caweapons", "caweapons_warfare_weapons", "CAAir", "CAWheeled2_LAV25" }; addOnsAuto[]= { "cacharacters2", "CAWheeled", "CAWheeled_Offroad", "ca_missions_alternativeinjurysimulation", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "BB_Mercenary", "caweapons", "CATracked", "caweapons_warfare_weapons", "CAAir", "caweapons_ammoboxes", "camisc3", "rh_de_cfg", "CAMisc", "CAWater", "Buggy_FAV", "CAWheeled2_LAV25", "ibr_panthera2" The only addons being used is: 1. Fav mod 2. Mercenaries mod 3. RH m4 pack 4. RH pistol pack 5. FFAA weapon mod. 6. Panthera vs 2.31 new version. Updated a week ago. Hope this helps.
  22. I'll tell you i've heard about this alot, but I've never had the problems others are having with the helos. I've tested it over and over and never had this happen. Are you guys using SLX or any other mods? Does difficulty are you playing on. Can you tell me what missions this happens on? P.S. I'm reworking the first campaign to be more compatible with such mods. It also will feature new stuff and new locations. I'm about 50% done, and might have it finished today. If you guys can wait tell I post it, you'll have a better game.
×