Lonestar
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Everything posted by Lonestar
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@Homer Johnston: You should make a suggestion on the new DevHeaven project that just opened: http://dev-heaven.net/projects/a2ts3/issues/new
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Release frontpaged on the Armaholic homepage. ArmA2TS3 Advanced Combat Environment 2 - Core Community Base addons TeamSpeak 3 Client for Windows (32 or 34 bits)
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Lonestar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kudos! :icon_eek: Does it mean the update pace is going to slow down? -
Well so far so good ! No major issue until now, a few error messages "Can't connect EA online" if I use the server browser but I'm still able to play if I click on "Play now".
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Over on the EA UK Forums, user Muffinmn100 posted a link to the Battlefield: Bad Company 2 PC user manual. Grab that here. The game's soundtrack has also been posted on the EA site, and available on iTunes as well. Source @RichieSpeed: I hope it's gonna help you pass the time ;)
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I think it was a long time ago... :j:
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[GKF]German-Knight-Fighters public server, how can you join?
Lonestar replied to Lonestar's topic in ARMA 2 & OA - MULTIPLAYER
Holy shit! Shame on me :eek: Too bad, their server looked good and almost always full. As Gametracker doesn't make the distinction between ArmA Armed Assault and ArmA 2 i got confused :rolleyes: Thank you Mosh you've made my day :) -
ArmA II launcher by alpinestars
Lonestar replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stupid question : do you save your mod order in the Mods tab before launching the game? (click on the Floppy disk icon) Maybe you are confusing the load order because it is reversed : first mod shown in the Mods list (Mods tab) is the one with the highest priority (the mod which gets launched in last position so it overrides the others) so you should put the one you want to launch first at the bottom by using right click=>lowest priority. Just bear in mind that "Highest priority" means launched last. -
Maybe in Battlefield 3 ? :p http://planetbattlefield.gamespy.com/fullstory.php?id=161816
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Never gonna happen They said no mod tools would be released Sorry
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I'm taking a break from ArmA 2 simulation and I enjoy this arcade shooter. I think it is less serious but more fun. You will get it but later : http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/894136-new-client-r3-coming-now-before-10am-gmt-changelog.html
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ArmA II launcher by alpinestars
Lonestar replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Release frontpaged on the Armaholic homepage. Alpinestars - ArmA II Launcher v2.0.5 -
co14 - The Job (ACE / Quesh-Kibrul)
Lonestar replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
ArmaHolic download page updated to v1.3: The Job Co-14 v1.3 (@) Please edit your first post and your website :) -
CO10 ACE Operation Roadfighter @Quesh-Kibrul
Lonestar replied to lNTRUDER's topic in ARMA 2 & OA - USER MISSIONS
Ok ]NTRUDER, here is some feedback, we played your mission yesterday and I noticed some problems: Sometimes AI don't respond after respawn At respawn it is impossible to shoot or zoom Medics can't heal, even with the right equipment Nothing to do with your mission but still: The FFAA_terrorists addon problem hasn't been solved yet and players still get an error message at mission startup: http://forums.bistudio.com/showthread.php?p=1562380#post1562380 -
Error still ocurs today: How is the work coming along?Will it ever be fixed? Please let us know as this mod is used in a couple of coop missions (e.g. Co10_Operation Roadfighter by ]NTRUDER)
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Thank you Bushlurker for the explanation, it gave me a better idea of what it is like to be an island maker on A2. You guies deserve respect for all the time you put in such creations. ---------- Post added at 12:56 ---------- Previous post was at 12:25 ---------- Armaholic download page updated: Isla Duala v1.3 beta
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Thank you for your work IceBreakr, Isla Duala is outstanding and so exotic compared to Tchernarus. Looking forward to the 1.3 release ;)
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Voted ;)
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Any good ACE 2 small coop missions with revive/respawn system?
Lonestar replied to Lonestar's topic in ARMA 2 & OA - USER MISSIONS
If you release them our community will play them and provide feedback Because I'm a nice guy ;) -
Any good ACE 2 small coop missions with revive/respawn system?
Lonestar posted a topic in ARMA 2 & OA - USER MISSIONS
Hi everybody, We are a bunch of teammates gathered in a community: PingZero Tactical. We like to play small coop missions using tactics. I create this thread to list all the ACE 2 small coop missions (10 players or better less) which use a revive/respawn system. I know it might sound like I put too many conditions but I think such missions exist and I would like some help to find them. I searched ArmaHolic and this sub-forum but i didn't find any except Alleycat and JW Custom's missions which are awesome but lack a revive/respawn system. Thank you for your answers Post your mission!:) -
Any good ACE 2 small coop missions with revive/respawn system?
Lonestar replied to Lonestar's topic in ARMA 2 & OA - USER MISSIONS
I'd be more than happy to try them out :) -
Any good ACE 2 small coop missions with revive/respawn system?
Lonestar replied to Lonestar's topic in ARMA 2 & OA - USER MISSIONS
It looks good AnimalMother92, I will try them out. Thanks for the help -
Any good ACE 2 small coop missions with revive/respawn system?
Lonestar replied to Lonestar's topic in ARMA 2 & OA - USER MISSIONS
Yes JW Custom's missions are amazing and a great fun to play but they don't have a revive system. Thanks for the link anyway. Anybody else? -
Co06 - Mercenaries & Terrorists
Lonestar replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
I know that ;) I was talking about a real revive script not a first aid, like the one from Norrin (http://www.armaholic.com/page.php?id=6273) or the R3F Revive which is lighter: http://www.armaholic.com/page.php?id=8938 I like challenge but with ACE 2 +Zeus AI Ace + GL4 I think a revive would be cool ;) -
Co06 - Mercenaries & Terrorists
Lonestar replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
JW Custom We played your mission this weekend on the PingZero Community server. It was really fun and everybody loved to discover Isla Duala with your mission (we also played Co14_The Job) but with Zeus AI ACE and GL4 activated it was very hard. Bug report: "Asad eliminated, objective complete" sometimes on mission startup or later one objective is completed without our intervention. Sometimes it happens with the other objective "Eliminate x" Feature request: Could you please add a revive system or allow team mates to respawn once an objective is complete? Please add this to all your ACE 2 missions and make a mission pack, it would be awesome :)