DanL2mx
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10 GoodAbout DanL2mx
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core_pfieldgroups_3
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Music & Games
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Audio Engineer & Guitarist
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RH MGS wpn pack 1.1
DanL2mx replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's great, I love your weapon packs, its gonna be awesome to see an update soon! Also I have a question and request. Is it possible to have the CQB functionality without installing ACE??? (I know its good, It's just not everyone's cup of of tea). Kind of just adding the CQB scripts to the RH weapons pack so we can have that amazing feature with this weapons, only by installing your mod. Are you planning on adding an MP5SD with an Aimpoint? Cause I would really, really, love to have one ingame. :) -
First of all, thanks for all the work you put on this, it is amazing to play on the original arma maps. :D Yep, I seem to have the same problem. Here is a simple way that I have used to replicate the problem, just load an island (any will do), add a Mi-24, set the player as gunner, the special to flying and just add a simple move waypoint wherever you want. You'll notice that your character speaks russian but the chopper pilot speaks english. In several tests I ran, it seems that the group/vehicle leader speaks using the Male01EN voice. Hopefully that'll help.
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I´ll be back - Terminator stuff in ARMA II
DanL2mx replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There hasn't been any news for a while now... but I trust that you both are working hard on this project. Good luck and I'll surely be slaughtering some resistance fighters as a T-800 once this comes out. :cylon: -
ArmA II: Operation Arrowhead discussion thread
DanL2mx replied to Tonci87's topic in ARMA 2 & OA - GENERAL
The more I read about OA the more I want to have it already installed in my computer. I'll be buying this one for sure. But yeah, BIS should take all the time they need to polish the expansion before releasing it. Yeah, that is highly likely to be the case. However... As I understand it, the vanilla ArmA II will not have working FLIR, AN/PEQ-2s, etc. because of the engine, but the expansion pack will have a revamped version of the engine, so it is entirely possible to have the vanilla units with FLIR if you have Arma II + Operation Arrowhead. IMO if by installing OA BIS could somehow update the original game's files (adding the necessary textures and bump maps required to have working FLIR) then most of the guys that feel outraged or unsatisfied would stop complaining, not to mention that it might improve the sales a lot, as almost everyone that bought the original game would be rushing to get the expansion. Although I realize that it is not as simple or easy as it seems. -
Operation Arrowhead: The questions and answers thread
DanL2mx replied to W0lle's topic in ARMA 2 & OA - GENERAL
I believe that has already been answered. http://forums.bistudio.com/showthread.php?t=83717&page=13 -
Operation Arrowhead: The questions and answers thread
DanL2mx replied to W0lle's topic in ARMA 2 & OA - GENERAL
Great news!! Been waiting for info since the GamesCom started. :D As soon as I read that, I knew that Operation Arrowhead is gonna be a "must have". Well... I'm a little surprised that they don't know about that issue. But regardless, that kind of raises a new question. Will dual sights be supported at all? As in will I be able to use the rifle's ACOG at long range and then switch to the emergency battle sights for CQC? :confused: