-
Content Count
815 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by tupolov
-
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Make sure you follow the setup instructions on War Room (you need to create a group and register your server). -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Either you are using Bis dynamic groups or a bis repsawn template that is s overriding th player persistence. On start =0 for template. -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why would you have a player select a respawn point on connection? Sounds like you need to remove that bit of functionality (see Friz's post below :) ). -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yah, just testing now, looks like something BIS_fnc_DynamicGroups(?) has broken ALiVE :( Not sure why, it looks like this function uses the addStackedEventHandler, which should be fine. Can you guys confirm you are using this? Things like player stats, player persistence, war room profile loading when you connect (plus more) will be broken. WORKAROUND: Do not call BIS_fnc_DynamicGroups when using ALiVE. REAPER - You need data module setup and Player Options module (set to player persistence). If in doubt place them again in your mission to make sure you have up to date settings etc. We have a fix coming in 0.9.9 -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do you mean by you have to respawn everytime you join? Shouldn't be any respawn on joining, unless you are dying at start? -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To quote our dev wiki "Why a cloud DB? MSO featured a local SQL database. This proved difficult to support and maintain. Much of our time was spent helping groups set up and maintain a DB. In addition a new SQL schema was needed on subsequent releases and updates. Many hosters do not allow external SQL connections or the possibility of installing MySQL on a game server. Finally, with ALiVE, the team were keen to push the boundaries around web integration and a companion web app. The decision was made to move to a model that did not rely on a locally installed database. This would remove the need for database support or installation by groups. By using a cloud based DB with an HTTP API (Apache CloudDB), we can guarantee wider support for game servers and groups. We could centrally manage the DB and provide greater web integration by storing data on a single community DB. CouchDB was chosen due to its HTTP API and ability to scale. The drawback to this approach is that ALiVE would require its own server infrastructure and therefore cost. The team agreed to move forward and fund the server, but with a view to use donations and ads to cover costs. In addition, the team agreed that they would look at local storage storage where it made sense (i,e. either local file or local couchdb/sqlite)." We are fully aware of the local DB options, but at this time we are focused on War Room integration. If anyone wishes to join the development team to help us implement either local file based storage or a Linux based plugin for our current web approach, please let us know! -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://dev.withsix.com/projects/alive/issues/new -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You need to post the issue to our bug tracker along with your mission and logs. Please ensure this is reproducible with just CBA and ALiVE. -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
alivemod.com The next generation dynamic persistent mission addon for ArmA3 Release 0.9.8 [table=width: 100%] [tr] [td]Optimisation The main focus of this release is performance, optimisation and bug fixing as well as compatibility for CBA_A3 RC6 and Kunduz map! We have been polishing up some of the older modules and exercising the new commands introduced by ArmA3 1.44 and the latest CBA. Also in this release is the second iteration of Asymmetric Warfare Environment, which includes a lot of bug fixes and tweaks - many thanks to everyone for providing feedback and please keep it coming! There's been a bit of a hiatus with map indexing because we've been working on a new process that should hopefully simplify and reduce the effort required. Our newest team member, Cry3rn, has been hard at work reviewing the scripts and while there is no standalone tool for indexing, if all goes well with the current work it is something we hope to be able to provide in the future. Release Highlights Optimization enhancements to module loading and AI spawning Improvements and fixes to Asymmetric Warfare Environment Added support for Kunduz and Gorgona Several small enhancements to improve the user experience Dead people no longer answer back Compatibility with CBA_A3 RC6 and introducing key binding for ALiVE [/td] [td][table=width: 100%][tr][td][/td][/tr][tr][td] Kunduz map now officially supported [/td][/tr][/table][/td] [/tr] [/table] Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix and ArmAholic. Note for server admins that this build requires the new @ALiVEServer package. Join the War Room Now! Manual Please refer to the ALiVE Wiki. All the info you need should is there. If anything is missing or unclear, please let us know by submitting a ticket on our Development Tracker and we'll look to fix it. Support Forum For direct support and feedback from the ALiVE dev team, join us on our forum at http://alivemod.com/forum/ Changelog Want to join our team? We are still recruiting people that are interested in being part of a close knit dev team. We welcome anyone who fancies a go at SQF scripting, Javascript/PHP development (for War Room) and C++/C# development for our ALiVE extension. ALiVE is an opportunity to build your experience of any of these technologies in a fun mod development environment. Disclaimer ALiVE is still in BETA and subject to change. We may need to clear persistent database data from the War Room before major updates but we will try to let you know well in advance if this happens. We have done our best to ensure backward compatibility for your missions. However, in case you get a new error with an existing mission, please delete and replace the offending module in the editor and you should be good to go again. As usual, please post any issues or feature requests on our tracker. Work In Progress We're now on the final few sprints in the run up to the official 1.0 release. The continuing focus is to ensure ALiVE is a intuitive and robust as we can make it. There are a lot of features we would like to enhance but it's abundantly clear we won't achieve all of them in the time frame we've set ourselves. We still have a lot to do and many more ideas besides, so the 1.0 release will certainly not be the last. ALiVE has transformed my Arma 3 experience, how can I thank you? Please feel free to donate! It costs us about $65 per month to run our War Room website and ALiVE Database servers. Donate here http://www.alivemod.com/#Donate Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort. Have fun! -
Star Wars: A New Order - FHS Star Wars Total Modification
tupolov replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why don't you guys work with Pomigit on a combined mod? http://forums.bistudio.com/showthread.php?190840-Star-Wars-Imperial-Assault-Upcoming-Star-Wars-Mod -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
 alivemod.com The next generation dynamic persistent mission addon for ArmA3 Release 0.9.7 Asymmetric Warfare Environment The headline for this release is the addition of a new type of Military AI Commander. Asymmetric Commanders have different objectives, tactics and techniques to a regular combatant. His goal is to disrupt the enemy, destabilise the security situation and generally create havoc without becoming decisively engaged with security forces. Insurgency forces will employ tactics such as sabotage, hit and run attacks, roadblocks and IEDs. They will attempt to blend in with the civilian population in order to move weapons, explosives and suicide bombers to strategic locations whilst establishing secret weapons caches, IED factories and recruitment centres to spread the insurgency amongst the disillusioned civilian population. Security Forces will need to conduct rigorous patrolling and develop strong intelligence through searching and monitoring of civilian activity in order to reduce the insurgent threat. A full description of ALiVE Asymmetric Warfare including a setup guide and hints for Security Forces is available on the ALiVE Wiki Here Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix and ArmAholic. Note that this build requires the new @ALiVEServer package. War Room The Server Performance suite built into the War Room has had a makeover with a lot of detail added to explain what each metric means. This is a very powerful analytical tool for server admins and we strongly encourage people to try it, even if only standalone without any other aspects of ALiVE. This will help us to record server stats so we can build a benchmark and provide everyone and BIS with invaluable performance data. Join Up Now! Manual Please refer to the ALiVE Wiki. All the info you need should is there. If anything is missing or unclear, please let us know by submitting a ticket on our Development Tracker and we'll look to fix it. Support Forum For direct support and feedback from the ALiVE dev team, join us on Skype or sign up to the forum on our website: http://alivemod.com/forum/ Release Highlights Military AI Commander: Asymmetric Warfare CQB, Civ Pop, IED: Optional integration with Asymmetric Warfare Military IED Threat: several bug fixes Mil Placement Custom Objectives: various new options ALiVE Server: Updated plugin and DLLs, please use! Bug fixes and tweaks to several modules Want to join our team? We are still recruiting people that are interested in being part of a close knit dev team. We welcome anyone who fancies a go at SQF scripting, Javascript/PHP development (for War Room) and C++/C# development for our ALiVE extension. ALiVE is an opportunity to build your experience of any of these technologies in a fun mod development environment. Disclaimer ALiVE is still in BETA and subject to change. We may need to clear persistent database data from the War Room before major updates but we will try to let you know well in advance if this happens. We have done our best to ensure backward compatibility for your missions. However, in case you get a new error with an existing mission, please delete and replace the offending module in the editor and you should be good to go again. As usual, please post any issues or feature requests on our tracker. Work In Progress We're now on the final few sprints in the run up to the official 1.0 release. The continuing focus is to ensure ALiVE is a intuitive and robust as we can make it. There are a lot of features we would like to enhance but it's abundantly clear we won't achieve all of them in the time frame we've set ourselves. A fair amount will depend on how this release goes and how much effort will be required to stabilise Asymmetric before moving on to other features. ALiVE has transformed my Arma 3 experience, how can I thank you? Please feel free to donate! It costs us about $65 per month to run our War Room website and ALiVE Database servers. Donate here http://www.alivemod.com/#Donate Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort. Have fun! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
tupolov replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
2-3 people I believe. Nou, Jaynus and maybe ViperMaul? I'm sure the announcement will attract more! -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Follow the instructions on the War Room Server settings page - follow the "validating your setup" steps. Specifically, you want to check what aliveserver.log and alive.log are recording. Cheers -
but we got achievements in Steam and no content.
-
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Appreciate the sentiment! We added a donate button to our download page :) Please help keep this mod ALiVE! http://www.alivemod.com/#Download -
Make Arma Not War - Winners
tupolov replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
There just wasn't a good category for AGM/CSE/ALiVE, they are gameplay enhancers/mechanics that improve the overall gameplay experience but are not total conversions. RHS isn't really a TC either... so modders clearly needed to choose a category to participate in. Maybe they should have just had 2 categories - Missions and Mods and split the winnings across the top 5 entries for each. As Ryd said, there are few surprises on the results. Congrats to the winners and commiserations to the "runners up"! -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct. We need an experienced C++ person to help us migrate our C# plugin :( so we can support Linux based persistent missions. -
Real Weather - dynamic weather for MP games
tupolov replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This isn't about BIS functions. The Arma 3 weather engine is broken and won't sync on MP - even with trying to force it using scripts. It can't work in MP. You might think you are syncing weather, but weather gets out of sync over time and is impacted by JIP events. There is no workaround, its an engine issue. You can't script MP weather sync in Arma 3. Like I said, you may think you are, but over (a short amount of time) weather gets desync'd. -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ooops Ok can you give us specific maps? We reported an issue to BIS about hangars being back to front on Stratis and Altis. -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you guys post a ticket on our tracker? http://dev.withsix.com/projects/alive/issues Thanks! -
Real Weather - dynamic weather for MP games
tupolov replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not to "rain" on this parade, but how does this even work considering MP weather sync is completely broken? http://feedback.arma3.com/view.php?id=18237 -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report. Will get round to taking a look. Couple of things, best thing for crashes is to report them to BIS, Linux server is a little unstable and generally we don't expect any kind of performance with 500+ units spawned (assuming that's what you meant). Finally, any crashes should be reproduced with just CBA and ALiVE to rule out any other mods. Cheers Tup -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's your issue: 19:46:51 ALiVE SYS_DATA_COUCHDB - READ DATA RESPONSE: UNAUTHORISED! 19:46:51 ALiVE SYS_DATA_COUCHDB - READ DATA RESULT: UNAUTHORISED! 19:46:51 ALiVE SYS_DATA - CONFIG: UNAUTHORISED! 19:46:51 ALiVE-0 CANNOT CONNECT TO DATABASE, DISABLING DATA MODULE Ensure you have registered your server to War Room and followed the steps to validate your setup. Check what Alive.log and aliveserver.log are reporting. -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You just need ALiVE Required, ALiVE Data module (with perf mon enabled). Ensure your server name on War Room doesn't have any special chars in the name. Also check your RPT for perfmon messages to ensure the module is actually working. EDIT: OK I can see we have data for you, there's a bug with the chart for some reason for your server. Will take a look and fix. Thanks for the report EDIT: FIXED! -
ALiVE - Advanced Light Infantry Virtual Environment
tupolov replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Turn on debug in the Data module and post your RPT to pastebin