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WallyJas

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Posts posted by WallyJas


  1. Hi Lightning,

    I have downloaded your mission and the mods, the mission loads fine but as a player I am waiting on the tarmac in my squad for ages waiting for orders. Is this a pure MP mission that needs all human players to drive the mission or can it be played with just a couple of human players and the AI plays along side you? Or do I just need to be more patient and wait on the tarmac longer for tasks?

    Thanks.

    Wal


  2. Hi guys,

    I am hoping for a little help with the chopper leader who continues to porpoise when leading the formation.

    I have three choppers (all bot pilots) on the ground that load up the troops, they then all move to a waypoint a short distance away where I have two of the choppers join the lead chopper.

    However once they are all in a group, and start heading towards the next waypoint, the leader starts to porpoise and of course the other two follow exactly what he is doing, it drives me nuts we spend the next few minutes on route bobbing up and down the sky.

    If I set player as pilot for one of the joining choppers, the lead chopper does not porpoise, he flys nice and fast and low.

    I have tried changing the behaviours, formation and speed etc of the waypoint settings but nothing seems to change.

    Can anyone advise how I get this to stop please?

    Cheers,

    Wal


  3. I am the same as the others Wiper, the extra options are fantastic. You are extremely generous with your time (I know it takes you many many hours to do these updates) and I for one really appreciate your work. :)

    I especially like the 'medium armed vehicles' option, it feels great being chopper inserted to meet up with a bunch of mates to patrol in Hummers. They got some good firepower but geez they sure are bullet magnets! It makes a very different mission from sneaking around on foot.

    The civilian truck is a nice touch, I would love to see a covered version of it so that it feels like we are hiding in it, rather than being out in the open for all to see. Also instead of the 'light armed vehicles' (which aren't that different from the Hummers) can you put in unarmed offroad jeeps? I am thinking that instead of using a truck, sometimes it might be nice to sneak around in smaller vehicles in a convoy. Either that or you reduce the options for vehicles to two options (civilian and armed) and then you do some random thing where sometimes a truck would appear and sometimes unarmed offroad jeeps.

    I know it is alot more coding but it would be great to have USFOR team mates meeting us when we choose the 'medium armed' vehicles option (cause they would be the only ones using Hummers) and then to have Militia or Insurgents meet us when we choose the truck or unarmed offroad jeep option. Then it would be like they are meeting us to help us out against the Russian General.

    My only other wish would be to see more civilians on the road, driving from town to town. I think it adds much more to the feeling of the mission than to have a sterile and what seems to be a semi deserted map with just a handful of civilians around the place.

    Keep up the awesome work Wiper, like others have said before there is no need to play any other missions, this is like an SP and Campaign mission all rolled into one. It is easily THE best mission to date. :)

    Thanks for all your efforts.

    Wal

    PS: Will Cipher be able to be ported over to Op Arrowhead when it is released? :) :) :)


  4. 2) Tricky. The default loadout by now (1 LAW, 1 AA) is a result of several player/user requests. Personally I'd give the player way less heavy weapons too. On the other hand 1 LAW and 1 AA also can easily miss and without additional backup the subsequent chaos would be perfectly settled. However, while I find your suggestions appealing they also smack of even more options at the same time.

    I see your point, that just cause the AI team members have the gear does not mean that they will always be successful using it. My main thoughts are that would an SF squad doing this type of mission be carrying AA and AT? Surely that's the type of weaponry a larger squad would use.

    I don't really see much point in having a helo insertion just so you can get in a truck.

    For me the helo insertion is all about setting the scene and giving the player time to get a feel for the mission. If the mission started at the rally point with the truck I think alot of immersion would be lost. Keep the helo insertion and make it longer I say. :)

    Also, as I already said, I still think it's better to keep weapon selection to one place - the briefing makes more sense.

    I reckon this is the way to go. Gear up back at a friendly base and then helo insert into the mission. It would certainly be much more realistic to gear up at a base rather than from a truck on the side of the road.


  5. Hey Wiper,

    I have finally had a chance to play 1.36 and I must say the chopper insertion is the best yet, it's very smooth and feels realistic. The enemy AI are soooo good, better than any other SP mission I have played. I also love it that sometimes the rally point with the vehicle and cache is a decent walk away, not right next to the insertion point. Oh, I also love the high sun setting ..... thanks. :)

    Can I suggest a couple more improvements please? I am not sure what others feel, but this my wish list:

    1 - When being inserted with a task force for me it seems too much, there are too many in the squad. In your briefing you say that a larger force cannot be used for fear of detection, I think a smaller squad of say 3 or 4 extra AI players would be more than adequate.

    2 - Also, the team seem slightly overpowered with regards to their weapon loadout. I mean we have an AA and an AT in the squad. This hardly makes the Hind or the APC's a threat. I think it would be make the gameplay tougher and make the player use his head more by taking away the direct attack weapons and replacing them with some support based weapons instead. If we are an SF team I would have thought we would want to be travelling light and fast in order to get access to the suitcase. To make it more plausible you could add it to the briefing that radio contact is only to be used if absolutely necessary, and if necessary then support would be available.

    3 - At the rally point, your briefing talks about a 'forward team' are ready with transport and a weapons. Can I suggest that we change the 'forward team' to one or two 'local informants or resistance fighters'? They could bring along a civilian truck (or better yet an offroad pickup with four positions in it) for the team to use and then leave you to it, instead of joining the team and increasing the numbers.

    4 - Also, it would be great to change the weapons cache back to a friendly base with a hanger and supply tent etc, and then fly to the AO rather than change weapons once we are there ...... but I know you not keen on that idea. :)

    5 - I know it's a big ask, but I feel it is lacking in every ARMA2 mission that I have played so far, this one included. Is it possible to add much more civilian activity? I believe that something simple like more cars driving along roads between villages etc would be a big extra for missions like this. Is it possible to add more of this?

    Thanks again for creating an awesome mission, I love it to bits .... and would love to see the ideas I suggested above implemented too ..... yes I know I am cheeky! :) :) :)

    Cheers,

    Wal


  6. Oh don't get more wrong mate, this is a top class mission and sure it does not 'need' more variety in the mission added to it ..... it was just a few nice to do things I was thinking about. :)

    I have got through your mission about 6 times and only completed it once and I am thinking that I feel you don't need to make the mission bigger, there is plenty of scope in what you have done. I reckon (if anything) you make it more detailed within the areas you have created.

    Are you able to / is it plausible to:

    - Add more 'requestable support' such as a UAV overfly for enemy unit intel, a Harrier to provide CAS on an armoured target that the player lasers or a smoke artillery barrage to cover the players extraction?

    - Can you add more civilian activity and can some of those civilians be loyal to OpFor and alert them to the players presence?

    - Can you add a small OpFor unit inside each major town so that the player has to go around in order to avoid a confrontation? The missions I have played the towns are usually empty and I can drive through them without a problem.

    - Can you add a few more 'light' vehicle patrols to the roads to force players to use other routes? Again, I have only ever encountered one vehicle patrol in the 6 or 7 games I have played. Most of the time I can use the major roads without a problem.

    These are just my little thoughts mate, as said before I think this is an awesome mission anyways and you have done an excellent job. :)

    Wal


  7. I have had a few more chances to play this mission and it really is excellent, heaps of variety and the AI seems to be top notch. Can I offer a couple of my thoughts please Wiper?

    1 - As has been mentioned before it would be great to have a little more mission variety. Instead of just capturing the suitcase each time, it would be great to have to extract a prisoner or other scenarios that have been mentioned.

    2 - I love the intensity of the enemies within and when close to the mission area but the rest of the map seems very sparse of enemies. I can ride my bike from the insertion point to almost right on top of the mission area without any challenge (of course that changes once in the mission area). To make it seem like I am behind enemy lines it would be great to have more enemy road patrols and maybe some kind of enemy presence in each town (truck and squad or checkpoint). This would make me go around the towns more rather than just going direct to the mission area.

    I think if the above two were implemented then this mission would last longer in players minds and be even more playable.

    Thanks again Wiper, it's been brilliant playing to date and I know I'll keep playing it for weeks to come, can't wait to bring my Father in on a mission. :)

    Cheers,

    Wal

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