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WallyJas

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Everything posted by WallyJas

  1. WallyJas

    New Sony HMZ-T1 HMD

    Guys, anyone seen this pop up on the radar? Strap a TrackIR to it's roof and it looks like it would be some serious fun for ARMA3! I've been waiting for a HD HMD at a reasonable price for ages, would this work? Thoughts/suggestions? http://www.gizmag.com/sony-hmz-t1-hmd-personal-3d-viewer/19674/
  2. WallyJas

    RUM Assets

    Thanks for that Draper, I suspected that that was the case. Is there any way of being able to place markers or something so that the mission maker can manually force the AI fixed wings to taxi?
  3. WallyJas

    RUM Assets

    Thanks Raptor, its the North East grass field.
  4. WallyJas

    RUM Assets

    Guys, can you get fixed wing air assets to taxi along one of the grass runways in Chernarus? Both my Harrier and Warthog down't like getting grass stains on their tyres, they prefer the tarmac!
  5. Did I see some SWAT guys on a roof? Does that mean we will have Law Enforcement style missions in an urban setting?
  6. WallyJas

    RUM Assets

    Guys is it possible to HALO rather than parachute when using the 'para' option in transport helos?
  7. WallyJas

    COOP 20 Takistan Force (OA)

    Trooper, if you go to the mission config file you can change the enemy units there. It's not a switch to 'turn them on or off' but it will give you wantever mix of enemy units you would like to have. I prefer the style of warfare you have suggested so I just changed the list of enemy soldier units to tha Basically you'll need to open up the config file. If you scroll down you'll find the list of tfor_enemy_side = east. Then you'll see two lists, one for tfor_east_inf and one for tfor_east_militia. All I did was copy the militia list across to the inf list and then in all missions you'll have militia units as enemy. I also left a few of the TK_Special_Forces_TL_EP1 units in the list to make it look like the militia were receiving assistance for a regular force. Just a word of warning, if you are not all that familiar with it I would copy and paste one unit at a time so that you maintain the correct syntax, otherwise you'll quickly break the game. Have fun. :)
  8. Hey guys, you might need to look at adding the Snark UAV to your mod, the Kiwi's are doing a top job by the sounds of things; www.gizmag.com/go/4785/
  9. WallyJas

    (A2:OA) RQ-8A (FireScout)

    Looks like the yanks need to pull their fingers out ... check out what the Kiwi's are doing; www.gizmag.com/go/4785/ Armatech, this one can transport 2 men, any chance of having a feature like that on your Firescout when revised please mate? :)
  10. WallyJas

    COOP 20 Takistan Force (OA)

    Guys, is it possible to 'skip' a mission that you don't like in the mission pool and it will start up the next mission?
  11. Guys, Is it possible to change the AH-1Z so that the pilot's position is in the front seat and the gunner's in the rear seat? Thanks.
  12. WallyJas

    (A2:OA) RQ-8A (FireScout)

    Ok mate thanks for the fast response. Can I ask one more Q; What weapon class name is the laser designator in the Fire Scout please?
  13. WallyJas

    (A2:OA) RQ-8A (FireScout)

    Any developments with the armed version please Armatec?
  14. Guys is it possible to HALO rather than parachute when using the 'para' option in transport helos?
  15. WallyJas

    RUM Assets

    Great, thanks for that Kremator
  16. WallyJas

    RUM Assets

    Sensational, thanks guys that worked a treat. I've got one more question; I have a UH-60 as one of my transport choppers. However he thinks himself more of a gunship as when Iask him for an insertion, all he does is engage the enemy and forgets about the insertion. Any way I can fix this please? I love it that his guns are blazing but I would prefer he landed and let the troops out before he got distracted. :)
  17. WallyJas

    RUM Assets

    Hey Draper, I decided to use your RUM Assets rather than the Air Support scripts ..... these are sensational, thank you. I'm having a little trouble with the RUM Settings and having/not having certain assets available. I am only using the Attack Helo and Transport Helo player add actions and Im only wanting one of each. However if I delete one of the transport or attack choppers in your RUM Settings, it crashes it all and when I call it up in game the PDA screen is blank. What do I need to do to adjust the number of units available in game please mate? Cheers, Jas
  18. WallyJas

    COOP 20 Takistan Force (OA)

    Did you try blowing it up with C4 mate? For alot of Bon's missions you need the C4 to do the dirty work, nothing else will work. ---------- Post added at 08:26 PM ---------- Previous post was at 08:25 PM ---------- That's a shame, but no worries mate I understand.
  19. WallyJas

    COOP 20 Takistan Force (OA)

    Will do Vengence. Bon, One of my all time favourite missions in Hunt for Waldo was the one where you had to search for intel in silver cases hidden in a village. It was a great change in mission dynamics from the usual. Do you think there is any chance you would be able to do a conversion from HW to TFOR for us please?
  20. ok should be fine then ..... anyway of forcing more civies to use the cars?
  21. Wolffy, Do the civilians get into cars and drive around? Can I force them to use vehicles more, I would really like to see them driving between towns. Cheers, Jas
  22. WallyJas

    COOP 20 Takistan Force (OA)

    Wonderful ...... Thanks for that mate, much appreciated. :)
  23. WallyJas

    COOP 20 Takistan Force (OA)

    Hey Bon, Sorry if I waffled there and wasn't very clear. For your custom laser designation script that brings in an A10 when the correct player class (sniper by default) uses a laser designator. I am wanting to change that so that a pilot in a UH-Y chopper, who is using the choppers laser designator can call up the A-10. I have tried simply changing the player class in your script but when I am in the chopper laser designator I don't get the action menu to call in the A-10. I was wondering if you had any tips. Cheers, Jas ---------- Post added at 08:53 PM ---------- Previous post was at 08:00 PM ---------- One more thing please Bon ...... is there anyway of increasing the amount of ambient civilian activity?
  24. WallyJas

    COOP 20 Takistan Force (OA)

    Hey Bon, Long time no chat, how's thing with you mate? I've been having some fun with TFOR again (never get tired of it thanks mate) and I was wondering if you could advise on how I can laser target from the observers seat of the UH-1Y? ie using the laser ball thingo on the nose of the chopper. I can see that I can change the players class in the init however I am guessing I also need to change the weapon, is that right? Is there anything else I need to change in order to get that to work please mate?
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