Jurugi
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10 GoodAbout Jurugi
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I think the last patch made most of them not able to hack, since they are incompetent and don't know how to do anything unless it is handed to them.. and those who releasing stuff to them haven't given anything for the new 'Stronger Sigchecks' introduced in the latest beta patch. Those servers which aren't running the beta patch (or coop servers that don't even turn on sig checking at all) will probably get more hackers messing up the game as the funnel narrows and they all start pouring into the vulnerable spaces. From what I've seen however, hacking has hugely decreased especially since that last beta patch has been applied by most big servers and I haven't seen any hackers 'at all' on Warfare servers like WASP,RU, etc. since they keep up to date. However, as I said some coop servers don't even turn on sig checks so that you can run any mods you want, and with that anyone can just as easily join and mess it up..
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Oh, sorry. I guess I should back off. I offended your god who writes 10 page articles about playing co-op well. I liked the part where it says you need 360 degree coverage. There are many mods released daily for this game for a reason.. You can never really get anyone who is satisfied, and so it can always be 'improved' or made better.. But when I see people like this complaining, or comparing Arma2 to AA3 or some FPS game, it's just a summary of this: 'Oh my god I died, it's all the games fault cuz the movement sux.. or wait maybe it's my mouse'. Anyways, its simple and the fact you can't grasp the simplicity shows how your mind is in turn. There is no need to say I don't know what realism is just because I use the word 'realistic', as all that arguement is just the response of a defeated child bickering curse words and picking away at the scraps. If you don't like it, go play another game or use a mod: this is the answer to the question this one guy asked before they dragged this on for 100 pages. That should be simple enough. I'm out, and no need to keep argueing. :bounce3:
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I don't see what the issue is here. Go play COD 6, if you don't like it don't feel the need to write a book on why you don't like it.. If you dislike anything, down to the very fact that you die so easily, go play something else or else try to get good at it. Realism Simulators are different than FPS because they are realistic, and for the players of this game, FPS are usually just boring, easy, and cartoony. Get used to the harsh reality or stick with cartoon land.
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Been working on a C++ based anti-cheat in the past 2 hrs or so. The only problem is distribution because so far, as simple and lite as it is, I can only see it being run by small and close-knit communities, or tournaments. Why? You need to run a 'client' for the player computer, and then the Arma2 server comp runs the main Anti-cheat server which the 'client' communicates with to "let them into/block them" from the server with an either an OK, or a CHEAT DETECTED. I can't integrate it directly into Arma2 unfortunately, unless I actually disassemble it like a hacker myself. BE's client is integrated and installed with Arma2, so no problem.. only thing is that it doesn't do its job. So far this is a very lite AC but it works very well and is much more effective than those Pbo based ones (DOOACS, etc) because those can easily be bypassed. Most of the time hackers don't even have to do anything to bypass such ACS, same with BattleEye.. its like it's not even there. Server/Client - http://img715.imageshack.us/img715/5619/eac1.jpg Cheat Detected, IP blocked from connection to server computer - http://img156.imageshack.us/img156/530/eac2.jpg http://img524.imageshack.us/img524/2522/eac3m.jpg It also tells you the name of the offending PBO and its 'UID' which is something I made out of file properties (size,name,secretstuff,etc), encrypted with some additional math, just didn't scroll up to show it. You get :( for cheats detected, the AC closes and so will Arma2. You get :) and 'heartbeat' every 60 secs as long as nothings been tampered with, which will keep you from getting added to the 'firewall blocked list'. Its very simple but also surprisingly much better than what I've seen so far. If its wanted and once its done I will release it.
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Setting enemy accuracy in editor ?
Jurugi replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It will work for anything, you can put it in your init.sqf for your mission. Btw I've always wondered why setting the setskill array has been set like this, when in the CFG its an array with 4 values and not just one. Example: aimingSpeed[]={0,0.5,0.5,0.7}; So why would doing a command like this "_x setskill ["aimingSpeed",0.15];" change that? If anything wouldn't that just be the same as setting it to aimingSpeed[]={1,0.5,0.5,0.7}; and only change the first param of the array? From what I understand it should be passed like _x setskill ["aimingSpeed",{1,1,1,1}];? -
Thx that was it.. now the line added is vsync=0;
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As in the title, my problem is that VSync seems to turn to Enabled and every time I change profile or restart Arma2 I have to disable it again (my comp can handle smooth gameplay in a city like Chernagorsk but only on the very limit of what it can do, and all on low/very low). Failing to disable Vsync can sometimes cause my fps to drop by 5 to 10 which in a combat situation can be bad. I need either a fix or an option that I can add to arma2.cfg if you've added one to force it off (its been known fora long time that disabling it in NVidia / ATI control panels doesn't work, you have to use a tool for it). Now that theres an option for it I want to force it off always, it helps ALOT, thx.
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ACE 1.6 (Advanced Combat Enviroment) for OA/CO
Jurugi replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I reallly hate this six updater.. it's so confusing in terms of having the same version as the server and the unit I'm in is having lots of problems with it. Looking at it from a coder's perspective, it's very messy and junky and seems to install lots of 'plugins' or standalone programs and then runs them simultaneously in a cmd prompt box, ending with it actually hosting a whole webserver (on port 16333).. Thenn it launches one of the many programs it installed (a web browser called SRWARE) that views http://localhost:16333 (or you can open it in your own browser).. It then installs on your webserver, a GUI made in PHP or html or some web language. What I'm saying is it shouldn't have to DL and use a list of different programs/plugins, install and run them all, make sure that they're all running, and then run a WEBSERVER off your computer just to run a GUI (maybe because ACE2 can only make GUIs in HTML or web code?) from off that webserver.. It's very complex but it doesn't need to be.. I think you ACE2 coders should turn to your community for help if you want a secure and simple updater. Personally I can make you a C++ updater that verifies the files and updates them and it would be a simple 'one run' thing, however it would have to use direct file download as I have no idea how RSYNC compression and downloading works. We would use Yoma's AddonSync if we had a proper site to dl the latest ACE2 from. Or at least put the latest files in a place where you can download them manually, Six updater is a real pain and even the way it works is very sloppy.. -
Hi I just noticed that ever since Combined Operations/OA when you use the MK12, DMR or those old types of scopes then its awkward cuz when you zoom in the shot actually goes over the crosshair. I think it needs to have the 'zero in scope' put in or something.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Jurugi replied to Undeceived's topic in OFFTOPIC
Its exactly the same.. except they're really pushing it. They're attempting to copy OA with their dirt bike racing engine, and all the art, ingame videos, is amazing. I mean it really looks top notch and like a fun game, but once you get ingame you'll realize its a pile of junk and once they 'drop support' (I guess that means they have staff playing the game just to populate it a bit) it'll drop down to 0 servers just like OFP2. Its really a pile of junk with a big company that has 5x better advertising and video-making skills than BI (no offense) and proof that if you can't be original then you can't be good. A game that attempts to copy a game, in this case Operation Arrowhead, is worse than a game trying to be good by its own. They make a shitload of money and no one likes the game, however they successfully pull it off without ruining their reputation. The only thing I dislike is also the better advertising gets lots of supporters and players fast, and they actually compare Arma2 to OFP2 which is like comparing a tank to a caveman. Signing up in their forums/game sites is hard and never works for me too, I'd imagine if you actually buy their games it'll sign you up in 2 seconds though.. If it actually worked to sign up there I bet they'd get lots more complaints and critics too instead of purely supporters on their site. -
Hey, I was wondering if theres a way to check for whether a vehicle has a unit inside it, because I'm making a 'remove empty vehicles' script that removes all the empty vehicles every half hour or so. Thx
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NVM. The problem was I'm using CutText so whenever a mission put up a GUI or a text thing of its own it would stop working (or on death the revive script), so I just have to recall the cuttext to re-put the text
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ArmA2 / OA (low) performance issues
Jurugi replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Hey, I have a somewhat new computer that I got for 300$, but I noticed I've been having some bad lag in some big cities like Chernagorsk. As long as I'm away from those cities its fine and everything is actually tweaked quite well, usually at around 40 fps or so and I haven't really had any problems with other games. I know Arma2 is a very tweakative game but just wondering if I should consider upgrading something.. CPU: AMD 7750 Black Edition (3.1 GHZ Duel-Core) GPU: NVIDIA GeForce 9500 (I heard from others that this card is junky so any ideas on what a better one is?) Ram: 3GB Thanks -
Set certain AI To higher difficulty
Jurugi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I'm making a script where you can recruit units and so far it works, however I'm not sure how the 'skill' setting works.. In terms of spawning the unit with 'createunit', you can set the skill to 1.0 which I guess is max.. and then also there is settings such as SetSkill["aimingAccuracy, 0.85];, but what is the best way to make a 'elite ai' that is naturally better than 'normal ai'? I want to make it so that squadleaders/SF troops are really fast and accurate.There's some questions about setSkill I have also. This is the INIT field of the soldier "[this] join player; this setskill ["aimingAccuracy",0.85]; this setskill ["spotDistance",0.85]; this setskill ["spotTime",0.85]; this setskill ["courage",0.85]; this setskill ["commanding",0.85]; this setskill ["aimingSpeed",0.85];", Skill: 1.0, Rank: corporal I set the 'skill' to 1.0, but I'm unsure if I still have to set the others.. or if it effects all of the things in the 'setskill array'. I'm unsure of how it all ties in. I also saw that "this setskill ["general",1.0];" is the same as setting the skill in editor to 1.0? I wish there was better explanation of this, but basically I'm trying to make the settings so that it's faster/accurate and it might even be able to CQB some players. Thx