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10 GoodAbout redrumNL
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AC-130 Script for ARMA2 (0.3)
redrumNL replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So u use Wegame ? :D -
IED trigger, explodes but does no damage
redrumNL replied to Spyker2041's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well i tryed the same thing you did. I get only damage to my wheels, and cant drive anymore, so it does some damage here. -
AC-130 Script for ARMA2 (0.3)
redrumNL replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First turn it on in expantions in the main menu.. If i am right, you need to place the C130J Then you go to instert unit and put down the, GameLogic, LDL Logics, LDL AC130 Init. And sync that to the C-130j Now fly the thing to 400+ meters high, switch to autoplilot, there you go!! -
Animation Viewer
redrumNL replied to Clayman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to stop animations when you fire on a unit thats using animations. I made a US base with walking and talking and sitting people, others using the fixing car wheels and carwash animations. But when i start attack the base and shoot/hit some US soldiers, they just keep sitting or talking and stay in the animation, they dont pay any attention to the bullets flying around.. -
AC-130 Script for ARMA2 (0.3)
redrumNL replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Best AC-130 script ever !! TY VM!!! (i use it in OA) I already spend 2 hours shooting just simple added units in editor. All AI on move fast!!! yeah RUN!!!!! Respect man! ---------- Post added at 12:36 AM ---------- Previous post was Yesterday at 11:15 PM ---------- I need more ammo. Can you tell me how to add more ammo, i found the files ac130_rot_setup.sqf ac130_att_setup.sqf What i need do to now? Or how to script more ammo. TY -
ArmA II: Operation Arrowhead discussion thread
redrumNL replied to Tonci87's topic in ARMA 2 & OA - GENERAL
So there is no Laser Target Desinator in OA? Dont you just luv the big ass green laser pointing out on the taliban hideout, then a AH opens fire on that spot. Correct me if i am wrong and tell me which unit ownes them. -
Nice island, it does me remind to battlefield 2 maps.. Thanks man,
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Awesome!!.. No more removeweapon unit1; :D Thanks man.. cant wait to see more, maybe woman? Also, is it a idea to make street dogs, lots of dogs wander around in the street in iraqy.
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Will animations still work if i add those? I just remove the, dostop this; Than it works fine. Big thanks all!
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It doesn't matter if i start on the other side of the map, then go to the market, they still turning around. This is the formation line i am talking about, they all got it in there init automaticly(in editor 2d)after i merged it and loading the template in editor. this setPos [2450.66, 3290.17, 0.0014343]; this setPos [2450.66, 3290.17, 0.0014343]; this setDir 291.754; How do i disable the talk system? lets try that. Edit: Turned out it is the dostop this; if i remove that in editor after merging and loading the mission they dont turn around anymore :D Why does it always come back the dostop this; ? Thanks for all help..
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Arma 2 Addon request thread
redrumNL replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hahaha nice suit!! My request. A cellphone to set of a IED, somehow replace it with the radio tricker. And animations he really draws it then press the button,booom should b nice! Battlefield 2 IED cellphone screen.. -
Hey i0n0s. Here is the xml file http://jump.fm/AEJLM And here a movie so you see them turning around.. http://www.youtube.com/watch?v=mP3Hz93cWeA They need to face the market sellsman I tryed to remove the getpos - setdir command but everytime i place a unit its there..
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Hey, question. I placed some civi's with animations on the market in afgani to make it look like people are selling and buying, Now when i place them in RTE and save everything merge it with my mission sqm and load the mission, some civi's are turning around in little steps, so they aint facing the market nomore. And they all got a big formation line in the init automaticly and dostopthis; How do i stop them from turning around? Thanks for ya time..
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Adding sounds and identification
redrumNL replied to loosebruce's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Maybe study this if you dint know this.. http://www.armaholic.com/page.php?id=4847 full arma edit guide, most of it will work in arma 2.. On page 129 all about using own sounds. Hope this helps you. and good luck :rolleyes: -
UK Special Forces V1.1
redrumNL replied to Aeneas2020's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Death link on the armaholic forums.. Going to try this, To bad they not holding the guns right, the mask units!