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Posts posted by Rogue_Trooper
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Soem nice toys mate i suggest you head over to our forum and stick them on our list were going to close of the list next week so if we think we can do what ur suggesting they may make it in.
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We aim to please Vasmkd give us a few more days and see what the dev team can rustle up, Stagler cheers but i reckon the wife might complain a bit lol. Oh while i remember were currently still open to suggestion of equipment/vehicles etc for the mod so if we don't have it on our list suggestions welcome.
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A further update of our Mi-6:
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Were thinkung about doing one in Project Red Bear.
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And heres a aother view of the model with a rotor:
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Watch this space doing an update(teaser) with our first 3d model later today. It aint complete but looks pretty good.
One update theres more vies on our site:
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Its allowed in our server in fact any mod(s) are welcome.
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Nice work Scnapsdrosel
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As many people have noticed, there is a decided lack of all things Russian in A2. So we have decided to change it.
What this will contain is a CTI style map/Vehicles/Units/weapons some stock and some non stock. The final release will be down-loadable as a complete package.
This is still partially in the planning stage what were looking for is people to come onboard to help create this and see it to the end and as always suggestionsa are greatfully received
The main Mission will be a Mix of domination style play with Warfare style elements and Evolution Style elements to make the game as varied and challenging as possible.
Some of the elements in the Mission/map:
Full use of the Chernarus and Saharani map and islands.
Domination style game play but instead of 1 main target and a secondary there will be 1 main and 2 to 3 secondary missions which will be totally random.
Each Town, totaling 20-30 will be totally random in their content.
Secondary objectives will be totally random,side missions with varying levels of difficulty and content and you'll never know how they might impact the main mission.
Instead of low to non-exist ant air cover.The air cover from enemy will be more realistic.
counter attacks will be apart of each main mission and can come in waves.
Possible features will include;
The need to spend Rubles to buy and repair your gear and buy ammo so each commander will have to be on his game. Or;
Have supply routes throughout the map to feed player bases with regular updated kit and equipment. With limited or no supplies reaching the players base if/when the routes are captured or intercepted.
Also you may find that more than one town or secondary objective might become active at the same time, creating a second front.
The aim of Operation Red Bear, is to put the Russian armed forces against the CDF.
We also aim to have properly fortified towns instead of pieces of kit here there and every where.
Proper AA sites and Working Mobile artillery.
Tactical minefields(depending on fps hit)
Air reinforcements paratroop ed in with C-130 or equivalent instead of unrealistic helicopter. Or if a working Fast Rope system can be implemented.
more realistic ballistic system and load-outs for each soldier class.
Proper webbing and ammo storage system if plausible.
This would be a total coop mission with a TvT release at some point.
Full and comprehensive range card list.
Units Available to Opfor:
All the standard ones that come with ARMA 2 but there will be:
Armour: BTR 80's/T-80's/T-90 command/CHIORNY ORIOL (BLACK EAGLE) Main Battle Tank/2 S 19152 mm HowSP2 (art mobile) the GAZ-2975 "Tigr"
Air (rotor): Mi-28/ka-50/Mi-26. Plus new variants of the Hind.
Fixed wing: MiG 29/An-225/AN-70/SU-35
We will also try to authentically replicate all camouflage patterns/load-outs for all ground/air vehicles.
Ground troops will also be using authenticate setups i.e.
Spetsnaz squads/engineers/pilots/Armour crews/gunners/sniper teams all with proper camouflage.
We will try to make sure that all weapons currently used by the Russian army/air force is applied.
As we go along more things will be added to this list with in the next few weeks and months we hope to create a to-do list for all to check in on.
We are Actively Looking for several people to become involved in this project including:
Artists
3d Modelers
Scripter's
Missions writers
Story writers
Researchers
Please Visit our Site at www.13th-soag.co.uk links to our forum and wiki are there.
Also you can emal me at rogue.trooper@live.com
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Well stone the crows
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Hi just to let every one know the 13th SOAG wil be hosting CAA1 Saharni Tonight on our server from 19:30gmt till the wee sma hours.
We will either be running Evo or Domi so bring coffee and a sense of humour is required:D All welcome.
server info is:
IP:217.146.93.22
Port: 2332
No password and to find us on gamespy set filter to 13th
Also your welcome to join our Ventrilo at:
vent ip: vent.alpha-networks.co.uk
Port: 5031
Password: None
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TBH i dont see much change bettween 1,04 and the last 025 beta patch but hey ho alls good:bounce3: so whats for patch 1.05 ROFLMAO
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Check your map mate theres a marker that says ammo point or words to that effect all you do is drive to is stop and it auto loads.
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Hi folks i was wondering how i go about proting Arma 1 missions to Arma 2 any pointers
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Cheers Xeno we will keep an eye on it if it goves us any more probs will et you know over at dev heaven also hwo do i put weapons back in the boxes???
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@Xeno hi mate we ran into some problems with the new longest day the ammo crates are goofed mate 1 or 2 of them are basically CTDing people when they try to access them plus there no weapons in them apart from lots of ammo no AT etc.
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Good work Kju:)
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no mate i know a few peeps who have experienced it but usually with add ons weird
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@Bushlurker another small problem weve encountered the air to air missiles on the su 25/34 will not lock onto enemy air ie cobras/harrier/seahawks etc any ideas?
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@Bush cheers mate jump on our Vent ths week and we can see if we can do some brain bashing and fix it.
@ Lonestar1 what addons are you running and are you running any of the beta patch mate?
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Modify the default building models to allow me to go upstairs.There's the ATC tower in Utes, the lighthouse in Utes... I haven't found another.
They all seem to have upstairs areas with open windows but the stairwells are always locked doors.
Downlaod and try the CAA1 project much house hoping fun to be had there:yay:
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+1 from me to.
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starting to look good with the ports to A2
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@Xeno Cheers mate i asked the guys over at CAA1 and they told me to ask the original mission maker;) soo eer any one got any suggestions how to fix the wonky autolanding?:eek:
Project Red Bear
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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@Vaskmd yup you posted it in the right place.
@Russian Knight can you post that over in our forums mate.