Jump to content

DetCord

Member
  • Content Count

    212
  • Joined

  • Last visited

  • Medals

Everything posted by DetCord

  1. DetCord

    music in arma

    Indeed. Ramin Djawadi can produce some music for sure. However, I'm certain we'll be stuck with some OFP/ArmA retro, 80's top picks sound-alikes, $200 Kawasaki synthesized tracks for ArmA III. The music producers for the series should be fired. Hell, the creative directors, QAS's, and ADI's should be fired for thinking that this up-chuck music is acceptable. But that is a business decision after-all and I'm quite certain they'll continue down the same tired road... a road that was heavily traveled during the 80's. Either way, I'll continue to create videos utilizing tracks that are fitting...
  2. DetCord

    music in arma

    Tell that to Ludovico Einaudi, James Horner, Steve Jablonsky, John Williams, James Newton Howard, Alexandre Desplat, Harry Gregson-Williams, Howard Shore, Jerry Goldsmith, Hans Zimmer, Clint Mansell, Dario Marianelli, Thomas Newman, Mark Isham, Clinton Shorter, Klaus Badelt, Terence Blanchard, Trevor Jones, the orchestral works of Two Steps from Hell, X-Ray Dog, Immediate Music, Epic Score, AudioMachine, Groove Addicts, need I go on... ---------- Post added at 06:07 AM ---------- Previous post was at 06:03 AM ---------- I highly doubt we'll ever see it. In the mean time, I've got something for ya, mate. Setting a "tone"... I'd love to see a professionally composed soundtrack. No, this is not a shameless plug for me. It's hope that BIS will realize that utilizing professionally performed tracks and the utilization of orchestral music can lead to a far more engrossing atmosphere. Wn9-a-x4LW4
  3. DetCord

    music in arma

    Most certainly! I'm glad somebody recognizes the need for a decent orchestral soundtrack. And the previous is certainly fitting for the upcoming Syndicate release. However, it would be absolutely terrible for ArmA III. Again, different genres necessitate different music styles.
  4. DetCord

    music in arma

    Music is everything when it concerns setting a tone for a scene, whether or not it's a film or game. It creates tension, dread, melancholy, hope, and a myriad of other emotions. Scene and track, to a certain degree, have a composition of their own but when combined they form a new entity. Thus the track becomes not only a harmonious complement but an integral inseperable part of the scene as well. They're are so closely fused together that each one functions through the other. There is no separation of image and track. Instead, there is the feel, the experience, through the grand total of the scene and track combined. From OFP to ArmA II, the music didn't really create any semblance of much of anything I sorry to say. Personally speaking, I think ArmA III needs a orchestral injection of adrenaline right to the heart with a cardiac needle... XmF67JeruaE Ensure you watch the credits as well. gGPACVNk6ck
  5. Those bring back memories. Though I've never been lucky enough to be able to stay in a CHU... Good job!
  6. Apologies for the lack of updates, gents. I've been in the field for Sapper Stakes and have been unable to comment. First off.... ACE and SLX will not be required. They were activated for the video, something I forgot to disable in the launcher... while SLX certainly added to the ambiance. I don't like the idea of a mod being dependent upon another mod, that has never made sense in my opinion. So no worries on that end. I've been working on and off on it when I can, here and there so to speak. AWC is coming along though rather slowly. As of now, I'm trying to implement the ability to place them in foliage, like the Mujh likes to do in the 'Stan, but I'm running into some difficulty on that end but nothing testing and trial and error can't remedy. I'll leave the EOD, CIED, and CREW systems (i.e. Duke etc) up to others that wanna tackle the IED defeat aspects. That's a little too much for me. I am shooting for a Christmas release but my military obligations take precedence. I'm hoping to have another vid for you boys as soon as I can, something that will hopefully demonstrate other the other additions. Cheers! Bryan
  7. A mod I'm working on. Wn9-a-x4LW4 B6W3dLCWkLo
  8. DetCord

    WarFX : Blastcore

    I'm in the military I know what they are. Watch it again, mate. The first three clips visualize a lack of effects i.e., smoke, detonation, debris, and secondary dets like cook-offs. The last three you can see BC functioning the way it's supposed to, as opposed to the first three with ACE enabled. Trying to determine the addon/mod conflict here and whats causing it. Any ideas?
  9. DetCord

    ACE for OA 1.12

    I thought it was... seeing as how it's on the Six Updater.
  10. DetCord

    WarFX : Blastcore

    Posted this in the ACE thread as well. Any ideas what this problem is related to? Jmi0cbCLsVA
  11. DetCord

    ACE for OA 1.12

    Video of said issues. Jmi0cbCLsVA
  12. DetCord

    ACE for OA 1.12

    Any response from the ACE devs on this. I posted it some pages back. @ Devs I'd like to do a new ACE video, you know, one like I did last year that got you guys a bit of attention and is even posted on your site. But I can't do that until this is resolved. rduOhH22bkQ
  13. DetCord

    ACE for OA 1.12

    Somehow ACE is interfering with Blastcore. With ACE enabled, there are no explosions, debris, or smoke of any kind. With it off, BC functions just fine.
  14. DetCord

    German Misc Pack released

    Outstanding! I was really looking for a addon that would provide a unit such as this (ISAF MTT elements).
  15. The Heights A cobbled together Platoon under the 9th Army makes a final stand on Hill 93 during the Battle of Seelow Heights. CyjkF7PxHVw
  16. The Heights A cobbled together Platoon under the 9th Army makes a final stand on Hill 93 during the Battle of Seelow Heights. CyjkF7PxHVw
  17. Same here. Also, did you notice that it's labeled as a commercial airliner when obviously it's not. There is a boom for mid-air refueling...:391:
  18. Messing around with the commercial aviation addons.
  19. Mmm... I'll repost what I posted at armaholic. I mean shit, ArmA 3 depicts small arms weapons that have a cased ammo system, but at the same time kinetic energy weapons are widely available.... that just doesn't jive. They really need to do a hell of a lot more research.
  20. I've been in the field for a brigade FTX prepping for another deployment to the 'Stan. Excuse my tardiness. :j:
  21. Anyone else notice the kinetic energy gun system?
  22. Our ArmA. Just something for the community. The rest is in the description (1080p). HxlJJa46TLA
  23. Are you interested in joining a Realism Unit? Do you want an experience unlike anything you've been a part of to date? If the answer is yes, then consider TF: Rattler. Primarily composed of active, reserve, and prior service members from around the world, we take tactics, unit cohesion, and squad-play to a level deserving of the title "Realism Unit". Keep in mind though that TF:R is still a new unit. We are currently building a professional website and fully intend on participating in tournaments and non-official scrimiages. Furthermore, we were recently approached by the United States Army TCM or MilGaming Command who wish to employ our play style as a example of how VBS2 should be utilized in a MP setting. If you'd like to know more about TCM (not affiliated with us), visit the link below. Requires CAC access. https://milgaming.army.mil/ Our unit is currently composed of combat arms veterans from various nations and branches with service in Iraq and Afghanistan to include members from the Special Operations Community. Military tactics are a must, however, you certainly don't have to have served in the military to join. We encourage non-military to apply and have a go with us. With That said, we do have several requirements. 1.) English is a must. Some of our members are bi-lingual, however, translating from one person to the next can slow the OPTEMPO. 2.) You must be 18 to join and play. 3.) Maturity is a must. We have our moments of hilarity but we keep it factual. TS server: 66.150.214.90:9988
  24. Yeah sorry, not so much. Miniscule changes for a purchased/public model, IMHO. At least that is what it looks like from my standpoint... I'll enquire via the site. If this is the case, you'd guys (USEC) be better off simply stating that the 3DS models were taken from XYZ, and avoid passing them off as your own.... which is a rather scum-baggy thing to do. http://www.turbosquid.com/3d-models/navy-seal-halo-jumper-3d-model/496479
×